Asherandai

Newbie
Sep 20, 2018
67
136
Can I ask someone if those last two (the two on the left) question marks on secret characters are meant to not be unlockable currently, or did I just fail to unlock them?
 

VictorSeven

Active Member
Game Developer
Oct 14, 2019
673
2,715
Can I ask someone if those last two (the two on the left) question marks on secret characters are meant to not be unlockable currently, or did I just fail to unlock them?
You made the choices to unlock them, but their stories haven't been added to the game quite yet. Coming after S2E5.

This is a first for me. I've never seen header errors when extracting a game before.
View attachment 4502081
Yeah, that's... new to me, too. I know 7zip was having issues there for a bit... I assume that's up to date?
 
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vilewe7570

Active Member
Oct 5, 2021
659
965
This is a first for me. I've never seen header errors when extracting a game before.
View attachment 4502081
I would assume a corrupt download. Downloaded it from itch.io seems fine and here is a CRC check of that.

Name: WorldsCrossingAcademy-1.4.0.1-pc.zip
Size: 3205440412 bytes : 3056 MiB
CRC32: 8FAFEA12
CRC64: 9F775F200617C5FB
SHA256: be70c4b10cd5e368c9270e21658e484dd5dbddabf3f2ef5cfaa68e084f7989aa
SHA1: 4d6a7ac2f7cb43e341a8b2574bc52e9dd307a56e
BLAKE2sp: db066beb2b6348b0e8ffa83bbe30a58f4a429e77958e90b1256ed9d2933c0148
XXH64: FD76EB9FD3817CD2
 

Harkonnan

Give me chiisana oppai!
Game Developer
Oct 24, 2020
203
339
Yeah, that's... new to me, too. I know 7zip was having issues there for a bit... I assume that's up to date?
Yeah its' up to date. The game seems to be playing fine in spite of the errors. Although I gotta say the Selection of Choice thing is getting a little annoying.
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VictorSeven

Active Member
Game Developer
Oct 14, 2019
673
2,715
Yeah its' up to date. The game seems to be playing fine in spite of the errors. Although I gotta say the Selection of Choice thing is getting a little annoying.
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There's no real order to it.
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See this man gets it. It's not specifically about Cecilia. All of this is happening in the Death Realm, and the "characters" you're meeting are all figments. None of it's real, but it's meant to FEEL real. That's why Willy looks like a demon in the Trial of Survival, and why Cecilia looks like one in the Trials of Selection and Self.

What Aurum has been doing wrong all his life is being loyal to and protecting Ashley, who has been manipulating and abusing not only him, but most of the people in her life, using them as tools to get what she wants and having no qualms about discarding them as soon as they're not useful anymore. It is CLEARLY shown that Ashley has no reservations about throwing Aurum under the bus when it suits her, and it's CLEARLY shown how emotionally manipulative she is throughout the episode.

What Aurum needs to learn is that guilt and obligation are no reason to protect people who are actively harming him. That he can't fix everything on his own, that he can't "save" everyone, especially at the expense of himself. He needs to learn to prioritize his own health and well-being over the perceived needs of people who are damaging him. This lesson is key to being able to survive Cecilia's warped perception long enough to be able to help her the right way. That critical decision is coming in S2E5. And it's because of this lesson that you'll be able to either remove her from your game entirely or set her on a path to healing, thus unlocking her romance route.

As for the Trial of Self, there's a physical cue in the answers. If you answer and Aurum is leaning forward, you defended Ashley. If you answer and Aurum sits back with his arms crossed, you incriminated Ashley.

But again, I have a patch coming that'll make the Trial of Selection gradually grow easier and easier each time you get caught. Just working out some kinks in it.
 

VictorSeven

Active Member
Game Developer
Oct 14, 2019
673
2,715
Sadly trying anything artistic in your game/story is often pearls before swine on these forums. Some of us will appreciate it, a lot of folks won't.
It's just kind of the reality of making anything for people to enjoy. People are all different, and all have different opinions on what is favorable and what is unfavorable. Hence why kinks exist. But when I'm getting comments from long time enjoyers that an aspect has become unenjoyable, I do like to make changes. The point of the game is not to be difficult. It's to tell a story. So if something is too difficult, I wanna scale that back 'cause that's not the intention in making these trials. The point is to make you feel what the mc feels.
 
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VictorSeven

Active Member
Game Developer
Oct 14, 2019
673
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Okay, I THINK I've solved the Trial of Selection issue.

While I was testing, I'm fairly certain there was something wrong with my first sequence, as the spider would immediately reappear as soon as I exited a hiding spot, and the variable didn't seem to change. I was hoping for it to generate a new random integer each time you dodge the spider, but that doesn't seem to be happening. However, after dying, since the range changes, I did notice the trial got much easier.

If anyone is willing to look at the code and tell me what's wrong, I'd appreciate it. For information, every time you enter a room, starting with the main room, the Danger counter goes up by 1 and the system checks to see if the Danger counter is at 9 or above. If it is, it triggers the spider chase.

image_2025-02-01_015225474.png

Now, this could potentially have a knock-on effect of the spider taking too long to start chasing as the Trial goes on, resulting in confusion on how to end the Trial. I suppose I could have the final Hide label check to see how many times you've died (the atrial variable) and if it's above a certain amount, the end of Trial sequence happens and you complete the Trial instead of having to wait for the spider to be chasing you. Currently, you can just get to the correct hiding spot and keep hiding until you complete it, but I wonder if that might be too confusing for some.

Of course, I suppose I could do static numbers like 6, 7, and 9 instead of random integers. Wonder if that'd work better. The initial number being able to be 4 (because the initial range is 4 - 8) might be what's causing the spider to reappear so soon.

You know what... that's exactly it. I didn't account for the Chasing variable, so each time you enter a room, the Danger counter goes up by 1 even if you're being chased. So the Danger counter ends up at 12 by the time you hide and dodge the spider, where it should be at 9, so if you're unlucky enough to get a 4 for the DangerDecrease variable, it ends up at 8 and then immediately goes up to 9 when you exit hiding, triggering another spider chase immediately.

I got a fix for this. Hold on.

Alright, so now I've fixed it so that it only adds to the Danger counter if you're not being chased. That alone should significantly reduce the difficulty of the Trial. I also have the difficulty adjustment code I pictured above so that it gets easier when you die. Gonna do a bit of testing with the team and if it seems okay, I'll push it out to everyone. Thanks for all the feedback.

Waaait... nope... chase triggers at 6. Kill triggers at 9. Goddammit. Alright, back to the coding table.

Alright. It's fairly obvious I'm doing something wrong with the random variables, so I'm gonna do this instead:
image_2025-02-01_022025145.png

I've tested this a few times and have done a bunch of different routes, and I think it feels a lot better. I should be able to push this once I'm back from work and at my PC. Will be looking forward to the feedback from those who were having difficulty with the Trial.
 
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Harkonnan

Give me chiisana oppai!
Game Developer
Oct 24, 2020
203
339
After getting through this update, I have to say, GREAT FREAKING WRITING! Even though that whole sequence was what it was it never felt out of place. And the discovery about Wither at the end. I'm looking forward to more on that in the future. With that said, I would like to make a request. I would like to be able to replay the events with the girls. I would like the option to view the book scenes again.
 

AlexaSky

Member
Jun 26, 2021
294
374
All of this is happening in the Death Realm, and the "characters" you're meeting are all figments. None of it's real, but it's meant to FEEL real. That's why Willy looks like a demon in the Trial of Survival, and why Cecilia looks like one in the Trials of Selection and Self.
Throw the MC in purgatory and wonder why it isn't fun? Pearls before swine is one thing but a pig toilet is another and there is a lot of bs piling up to justify it. Hope you fry up some bacon in the end but the whole concept seems half baked... Can't wait to have more fun with the adorable goblin girl harem instead :love:
 

VictorSeven

Active Member
Game Developer
Oct 14, 2019
673
2,715
After getting through this update, I have to say, GREAT FREAKING WRITING! Even though that whole sequence was what it was it never felt out of place. And the discovery about Wither at the end. I'm looking forward to more on that in the future. With that said, I would like to make a request. I would like to be able to replay the events with the girls. I would like the option to view the book scenes again.
You'll be delighted to know that I'm already finished a system for that and am in the process of adding it to each girl's Side Story. You'll get access to it when you complete each girl's story, once her story is fully written and finished, that is.
Senia Menu.png
 

ArhraCole

Member
Apr 24, 2020
429
485
You'll be delighted to know that I'm already finished a system for that and am in the process of adding it to each girl's Side Story. You'll get access to it when you complete each girl's story, once her story is fully written and finished, that is.
View attachment 4507715
Is that going to be part of the main game once you're finished with it, or attached to the DLC?
 

VictorSeven

Active Member
Game Developer
Oct 14, 2019
673
2,715
[PATCH/PROGRESS REPORT] Trial of Selection Adjustments + DLC Framework Update


Hey, all.

Over the course of the public release of 1.4.0.1, there have been some complaints about the difficulty of the Trial of Selection in S2E4. It turns out the random number generation was not working the way I wanted it to, so I changed how things work. Now, the Trial gets easier if you die once, and significantly easier if you die twice.

This update also includes an adjustment to the DLC framework so that every DLC can be self-contained and not require any update to the main game. I thought this was already the case, but it turned out I still had some variables in the main script that were associated with the DLC characters. Now, when you start or load a game, it should check the DLC file if you have it unlocked to see what the character's maximum scene count is. That way you'll be able to get a DLC update and play immediately without having to mess with any main game update after this one.

This means that if you own the Senia DLC, you'll have to update Senia and the main game together. Fantasies Collection is unaffected.

Game Version: 1.4.0.2

Main Game Download Link: (same as always)

CHANGELOG:

  • Implemented automatic difficulty scaler for Trial of Selection to make it easier on each death
  • Implemented DLC Framework for self-contained updates
  • Added a main story progress restriction to Wither's 5th scene, as players were able to play it too early, causing continuity issues
  • Various small adjustments
PC and Mac Builds available. Android waiting on Estrada's port. Should have it within a few days.

Senia Update:

SubscribeStar:

Patreon:

Alright, onto the Progress Report:

image_2025-02-01_220625047.png

Most of my time this period was spent on code and trying to wring more creativity out of the dry sponge that is my brain right now. Been having a lot of trouble writing lately, for some reason. I assume that's just the executive dysfunction rubbing its hands together gleefully as it sabotages me, but it's been worse as of late. This last episode seems to be fairly polarizing. I've received a lot of praise for it, with some saying it's been the best episode so far. I've also received some discouraging and disparaging comments, with some completely dropping the game because of it. Massive motivation killer for someone who already has severe issues with motivation. I suppose people are used to devs that don't pay attention to their communities. I do listen, y'all. WCA has always been community-driven. If something is unenjoyable, I'll do what I can to make it enjoyable.

Anyways, back to work. Will hopefully have made some progress on 1.4.5.0 by next Saturday. Hopefully this patch helps soothe some of the frustration around the Trial of Selection.

- Vic

EDIT: And if THIS isn't enough, I'll just make an "I Win" button appear after the third death.
 
Last edited:

VictorSeven

Active Member
Game Developer
Oct 14, 2019
673
2,715
Is that going to be part of the main game once you're finished with it, or attached to the DLC?
Each girl gets one! It'll be part of each girl's story by default, so you won't have to buy anything to view the Core and Secret girls' scenes all over again. Every girl will get a Chapter Select once her Side Story is finished.
 
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hofom77573

Member
Apr 17, 2021
355
571
EDIT: And if THIS isn't enough, I'll just make an "I Win" button appear after the third death.
Skip minigames is a nice feature or the monster girl slogan "lose and be raped" as it's hard to be mad when less blood goes to head. Don't stress too much as survival horror just isn't for everyone and a relatively small part of the overall game (y)
 

youraccount69

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Donor
Dec 30, 2020
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WorldsCrossingAcademy-1.4.0.2
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