Code:I'm sorry, but an uncaught exception occurred. While running game code: ScriptError: could not find label 'mco_w3_tue_p1'. -- Full Traceback ------------------------------------------------------------ Full traceback: File "scripts/base/wip/wip.rpyc", line 2, in script File "renpy/ast.py", line 1974, in execute rv = renpy.game.script.lookup(target) File "renpy/script.py", line 927, in lookup raise ScriptError("could not find label '%s'." % str(original)) ScriptError: could not find label 'mco_w3_tue_p1'. Windows-10-10.0.22621 AMD64 Ren'Py 7.5.1.22070801 Worlds of Wonders 0.2.22 Sun Dec 8 18:43:59 2024
try to redownload the game from a different mirror
Updated my android port.Updated Android port. Nothing too fancy but let me know if you have any issues.
Version: 0.2.22 + IC + Unlocker
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it's too soon to tell, ask back in 3-4 yearsHey, what's the best combo on the aspects or what can each individual aspect do?
And one change to the content will be the rework of the cyborg encounter. But why and what is my intention?
The Cyborg with its futuristic body is supposed to represent the Scifi part of the game and be a counterpart to the Magic side. And I wanted to introduce it and the Scifi part of the game in a unique and creative way.
I tried to bring the message across of what is going on in the minds of both the Cyborg MC and the original, the human MC and how their minds change throughout the encounters.
To explain everything as good and detailed as possible so that you as the player would accept the Cyborg as an alternate version of the MC and a playable character.
But in the attempt, I missed this goal somewhat. And I will try to correct this with the rework.
For example, the first mind link will happen directly during the first encounter at night in the MC's bedroom. This removes the entire dialog excess afterwards in which the Cyborg MC tries to convince the Human MC, who is unsure whether he can trust him. As the player, you get the opportunity to change perspective much earlier and play as the Cyborg with the memories from the previous game and the characteristics of the Human MC. Currently the Cyborg seems like an NPC for too long and the player is left wondering whether he can be trusted or whether he is a potential threat to the MC. Which is natural, but was never the intention.
This way I hope that in future more people can see the Cyborg as what he was always meant to be:
Two bodies, one person with the same set of memories and similar working minds (with slight differences due to the artificially supported brain) and the ability for you, the player to switch between the two bodies and enjoy the benefits of both of them in the future (Magic for the Human MC and advanced technology for the Cyborg MC).
I wish everyone who celebrates it a happy 2nd Advent!
I probably would have based it on University choice and had the paths diverge into magic or tech there. That would require a major rewrite, so I get why they are sticking to their original vision.I think You don t understand M dev... If you do this this way, you just continu in your mistake, if noting link the first mc and the second mc adventure except some memory, the cyborg is just an another caracter live an another story. and nothing will change, still a multi protagonist problem with two story put togeter in bad way, not merged (and most of player will find magic one or the sci fi better and lost interest about the other one). you need a good reason for the first human mc to be involve in the sci fi story, even if it be lived by the second mc... The better would be only one mc in my opinion...
Well, we will see. I think it s hopeless the dev clings to his mistake... Just to rework the form and not the substance of the problem.
i think the two together are possible, but not in this way... Like this, it is two mc live two different adventure each on their side connect by just memory but without the story interacting with each other... like i said " still a multi protagonist problem with two story put togeter in bad way, not merged ".I probably would have based it on University choice and had the paths diverge into magic or tech there. That would require a major rewrite, so I get why they are sticking to their original vision.
It's the link between the sci-fi MC and the real MC that gets on my nerves. That's exactly why I threw the game to hell from my computer. If a real MC is doing something with women, I really don't want to share that experience with others. Like just with that idiot scifi MC. That's where sharing comes in the strangest way and I don't share women with anyone, not live, not on camera, not on a fucking memory link. So for a gamer like me, the linking of a sci-fi idiot and a real MC is complete poison. There comes just sharing into the picture. And I never touch sharing or otherwise close to NTR games. That approaches NTRS and then you're completely off the mark with the game. If that scifi idiot does something to the women of the real MC, then the game can be thrown in the trash by most players. Then we're talking NTR and that's also where you step into the worst trap of a multiprotaginst game, which is protagonists making each other cuckold. That's also one of the biggest reasons I don't play multiprot games, as it's too easy for one or the other to become a cuck. Then you're back to the situation where the game ends up on the ignorelist and players throw the game in the trash.You must be registered to see the links
Hey there!
Today I would like to address a topic that has been the subject of many discussion: The Cyborg MC.
The introduction didn't turn out as well as I would have liked. Therefore, one of my goals for the update v0.3.0 is to rework it.
View attachment 4367299
Why v0.3.0?
v0.3.0 is the next game breaking update after v0.3.0. and in this update I am bundling changes that require a restart and make old savegames incompatible.
Among other things, I will clean up the source code and move the introduction of the Drooler app and the associated kink system to the beginning of the game to replace the old systems such as the kink-tag system.
And one change to the content will be the rework of the cyborg encounter. But why and what is my intention?
The Cyborg with its futuristic body is supposed to represent the Scifi part of the game and be a counterpart to the Magic side. And I wanted to introduce it and the Scifi part of the game in a unique and creative way.
I tried to bring the message across of what is going on in the minds of both the Cyborg MC and the original, the human MC and how their minds change throughout the encounters.
To explain everything as good and detailed as possible so that you as the player would accept the Cyborg as an alternate version of the MC and a playable character.
But in the attempt, I missed this goal somewhat. And I will try to correct this with the rework.
For example, the first mind link will happen directly during the first encounter at night in the MC's bedroom. This removes the entire dialog excess afterwards in which the Cyborg MC tries to convince the Human MC, who is unsure whether he can trust him. As the player, you get the opportunity to change perspective much earlier and play as the Cyborg with the memories from the previous game and the characteristics of the Human MC. Currently the Cyborg seems like an NPC for too long and the player is left wondering whether he can be trusted or whether he is a potential threat to the MC. Which is natural, but was never the intention.
This way I hope that in future more people can see the Cyborg as what he was always meant to be:
Two bodies, one person with the same set of memories and similar working minds (with slight differences due to the artificially supported brain) and the ability for you, the player to switch between the two bodies and enjoy the benefits of both of them in the future (Magic for the Human MC and advanced technology for the Cyborg MC).
I wish everyone who celebrates it a happy 2nd Advent!