Great stuff there, kind of surprised as of when I started typing this no one has done an analysis of this yet so I guess I'll take a crack at it (n.b.: I typed this over the course of over an hour, because I was doing other things as well, so please excuse if someone did some analysis of
KrystofDayne 's post in the meantime).
Given the counting methodology, which I am not critiquing, it is unsurprising that Shauna came out on top, since even with only the sex scenes basically being counted double (for each path) that would explain the difference. Still VERY close as 1.9% difference is fairly negligible and well within a reasonable margin for error. Great point on the date on Day 6 pulling her ahead though. Kind of wonder whether Braindrop intentionally will try to keep that back and forth going forwards?
Bailey at #4 doesn't really surprise me, even though I wouldn't have slotted her there, given she has a knack of being social with so many of the cheerleaders as well as Penny. Zoe is a fascinating case as her two long sex scenes put her at #3 in animations, but her relative lack of renders with clothes on (not complaining) only have her at #8 in total renders. It also goes to show how volatile these lists could be with just one more extended sex scene for most characters.
Lower on the list the biggest surprise to me was Skye clocking in at #18 in renders, one place in front of Kimmy and ahead of every other male character besides Damien as well as all Rachel's clients. Because he is a teammate, it makes sense, but as the last one introduced it speaks to the volume of renders in the last couple of practices.
More generally, at 47 named characters Braindrop may have one of the largest (named) casts among games on F95Zone already, and we are only a week into the game. I think we've seen BrainDrop say already that most characters are now introduced, so it will be fun to see how some of those characters with lower render numbers get treated, and hopefully fleshed out as characters in the future.
That's just what stood out to me though. Thanks again
KrystofDayne for putting in the work on that!