I would like to give some feedback on this game. Perhaps the author will see and draw conclusions. Please excuse me immediately for my English, it is not my native language.
So I will start immediately with what will save this game if the author finishes it as soon as possible (I will describe the end of the game below). It is simply impossible to perceive what is happening in the game and how it is served, without such an end. This is chaos.
So I propose this ending:
From the darkness gradually appears radio and from it comes (any sad song about insanity). The camera gradually moves away and captures more space around the radio. The song ends smoothly and the radio host starts commenting on the basketball game where the American Stars team plays. Meanwhile, we can see that we are in the doctor's office, Charlie is sitting at the table and flips through the medical records with a picture of our hero. Suddenly he hears a knock at the door. Lauren enters the office, so she hypnotizes our hero. Lauren sits in front of Charlie. Next comes the text from the author, which tells us the real story of the main character. That the protagonist as a child was abused by his classmates, the house was not all good either. Dad was addicted to alcohol, constant scandals, perhaps he was also abused by his father. A remarkable story that the main character in his childhood was wanted to be kidnapped by unknown people (it is shown in the game itself on behalf of another character), after which the mother started hyper-care our main character. Due to constant stress, depression, constant violence from classmates and father, the protagonist went crazy, a mental disorder with multiple personality splitting. The protagonist was in his fantasy world the whole time. In which only Lauren and Charlie were real. Our hero never had a sister, it's one of his personalities, the real protagonist is Sean's childhood friend. And we actually play for the dominant personality, which in the opinion of the main character is an example of courage (his protective mask from classmates and father). This fantasy world indicates a lot in the game itself.
1. All the rooms where the protagonist was, empty, only the walls and the bed (what hints us - the protagonist is in a hospital room).
2. All female characters have the same personality type (mother), I remind about hyper-care (probably hyper-care crossed the line of relations and therefore the main character has sexual fantasies).
3. Also in the game there are intersections with reality, for example Nathan, the boy is our hero as a child, we see that mom once wanted her son to do any kind of sports.
4. There is also a very interesting sketch with a princess kept in the basement. Maybe it's a hint that the protagonist hates himself like that, he's locked his love for himself deep inside.
5. All the sad stories of female characters, the stories of the protagonist, the kidnapping and the fact that his father was in prison.
6. The girlfriend of the protagonist is his progressive psychosis into which he plunges.
7. College is the mind of the protagonist.
8. All dialogues with female characters are like toys you press on your stomach and they say, "I love you."
While the author's words are walking in front of us, the camera was slowly moving away and swimming from Charlie's office, through the walls, we found ourselves in a long corridor, the camera is swimming further, turns into one of the chambers and we can finally see the main character with a haircut like Shauna's. He stands there, looking out into the void and talking to himself. - Oh, baby, we love you so much! -And your sister's here, too! - We love you very much! And the END...
If there is such an ending, it will turn out great, in the style of the movie "Butterfly Effect". Well, the main thing is to clean the dialogues a little bit, about 30% remove.