KinkierThanThou
Well-Known Member
- Apr 19, 2020
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WVM is one of those games where there's a month of content crammed into a single week, but while that kind of pacing would put me off in other media, I don't mind as much when it comes to WVM. Perhaps if this wasn't BD's first project, he would have used a more measured pace. It isn't uncommon for first-time writers to want to go straight to the action in order to "hook" an audience as early as possible though.Just for clarification: I don't like Rachael's model, her character is more than OK
That's what I hope. I get why he wanted to do all the introductions in first week but we all feel the game is cramped with them and, when you look at it, the fact is that after 1 year of development and several installments, there's no balance at all and in my opinion the game lacks fluidity storywise (at the same time, some events feel rushed, that's a weird feeling I have while playing WVM, there are a lot of things happening and I feel like an hyperactive kid moving from one task to another without actually fully grasping what's going on, and I don't know if that's intentional or just a sign of "bad" game planning from BD).Sometimes less is more. I'd gladly change some time spent on dates and getting to know some side characters for a meeting like the one we're going to have with Harper and Belle regarding the team assistants, I could have waited some days to know who's my sister (and maybe that way I'd be more invested in that part of the plot) in exchange of a full practice/casting with the bench players.
Once the game is advanced enough I guess (and hope) everything would fit better, but right now that's what I feel. And I fully understand some players just want to spent as much time as possible with all the girls. Again, everything comes to my initial expectations
I've done creative writing myself, and when you have a shitload of ideas in your head the temptation is strong to cram as many of them in as you can. That's where the editor comes in.