Game will crash sometimes if you load a save mid combat.
I had an event where right before it kicked off I opened the book icon, but then it showed the cousin masturbating and the book screen was open the whole time, clicking the X did nothing.
A lot of the game should be more linear, if a quest or event happens is so random. As of now there really isn't much in the game, and you can luck out to see basically nothing, like I finished the demo and never saw the tied up image or the fox finger image. I have no issue with making it a game with game mechanics, you just should also make sure the player can always get to the content. Raiding an empty field a dozen time, or doing the same hunt/herb/buck quest a dozen is boring.
The icon for buying shouldn't just be a number, it should be the number and icon of what is used to buy it, the boil blood for 15, 15 what?
MC needs to log out of the game and not just have to spend all the time in the game.
I would also suggest having the corruption stat separated into corruption for MC and for Game.
Explanation on what is going on, a goblin about to die and then full health again. The icons mean nothing without information with them.
The combat is pretty barebones and I would suggest making the goblins grabbing the girls make the grabber and grabbed both easier to hit.
No clue what the encourage ability MC does.
There is no leveling, so not sure why show MC as level 1 if it will never increase anyways.
Can only view one recorded event and then it just isn't a thing anymore.
Did the capture the cat girl event, if you negotiate, ensure, grab, you can do it a few times, but the text she sends you about getting off can't be clicked. (As an aside, it makes no sense she has to hop over the goblin since she can just go in any direction after exiting the cage.