I understand that is a rare event.I understand that perspective but it's meant to be a rare event that takes you by surprise at an unexpected time, rather than something the player triggers. I'm sure it's considered shitty game design by many but I enjoy it being that way.
No it is not... life sim games are nightmare for perfectionists So do not be concerned cause it is the reason that they glued to the game like flies...I understand that perspective but it's meant to be a rare event that takes you by surprise at an unexpected time, rather than something the player triggers. I'm sure it's considered shitty game design by many but I enjoy it being that way.
Limiting the character’s level during gameplayis a way to make the game more difficult for players, but buffs their XP multiplier so they will gain skills faster despite having lower attributes.I understand that is a rare event.
But you should add a initial countdown counter for the very first time it should occur.
e.g.
if sister joins the mall for the 9th (or whatever number you like) time and has not being triggered then it should get a 100% chance to trigger during the next visit (10th in this example)
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Another logic that I do not get is the experience gain system.
e.g.
average personality with charm 2, fit 2 and intel 2 (0 max limit) => multiplier = 2.13x
But
average personality with charm 2, fit 2 and intel 2 (+3 max limit) => multiplier = 1.68x
You allow the players to change the max limit and make it way harder to level up...
I really do not understand the logic behind this.
I could get adding a penalty exp for overriding the default max level but should be used only if the default max level is reached and not from level 2.
The reason you search is at the mall Mutatio. ->leads to fast xp +high end esence need vs slow but stedy xpI understand that is a rare event.
But you should add a initial countdown counter for the very first time it should occur.
e.g.
if sister joins the mall for the 9th (or whatever number you like) time and has not being triggered then it should get a 100% chance to trigger during the next visit (10th in this example)
-------------------
Another logic that I do not get is the experience gain system.
e.g.
average personality with charm 2, fit 2 and intel 2 (0 max limit) => multiplier = 2.13x
But
average personality with charm 2, fit 2 and intel 2 (+3 max limit) => multiplier = 1.68x
You allow the players to change the max limit and make it way harder to level up...
I really do not understand the logic behind this.
I could get adding a penalty exp for overriding the default max level but should be used only if the default max level is reached and not from level 2.
edit: as it is now is like mocking the player... You allow him/her to change the max exp level but at the same time you make the game grindy as hell.
This, I understand it partially...Limiting the character’s level during gameplayis a way to make the game more difficult for players, but buffs their XP multiplier so they will gain skills faster despite having lower attributes.
In general, as your starting attributes go down / handicaps go up, your XP multiplier goes up.
Mutatio and cheats were created because some settings are unbalanced and yes can be fun, but at the same time make the gameplay experience not that great. With the same logic I could make a small mod to click and trigger the event you want but it would not be a sandbox game anymore but a visual novel...The reason you search is at the mall Mutatio. ->leads to fast xp +high end esence need vs slow but stedy xp
Any on in between is tad masochist.
It is not a cheat at all! Different ways to reach the top makes things more interesting.This, I understand it partially...
(gaining experience in e.g. fitness makes it harder to gain experience in intelligence or charm and vice-versa, defies logic. I would expect gaining experience in fitness to make harder to level up fitness and not the but anyway it's a tranfrormation game so logic does not have place )
But I was not asking that. I'm saying that you should apply the "moded" multiplier only on eg. levels 8,9 and 10 (for the average personality) and keep the default mutiplier as is for levels 1-7.
Mutatio and cheats were created because some settings are unbalanced and yes can be fun, but at the same time make the gameplay experience not that great. With the same logic I could make a small mod to click and trigger the event you want but it would not be a sandbox game anymore but a visual novel...
I know for sure our beloved Dev didn't think someone would be on Day 10 with a single Resistance Pill and have a -300% to XP.Ppl sometimes complaining about hard start(they want high xp rate) why is there at all... for you to come out of your comfort zone ... it may not the devs intention but it is what elevated a good game to a great one.
Well if you are not on a mod then you can simply wait it out... even if you lost gamble and have forced visit... a nice loooong bj all it takes.I know for sure our beloved Dev didn't think someone would be on Day 10 with a single Resistance Pill and have a -300% to XP.
Just toss 5 leads?I'm just seeing how long I can keep going down this rabbit hole. Can't make a sale to save my life, so most of my effort is going into being the best damn Secretary there can be!
Right now, trying to lose five sales in a role cus I forgot what happens.
what happens after missing5 sales in row? Secretary work.I'm just seeing how long I can keep going down this rabbit hole. Can't make a sale to save my life, so most of my effort is going into being the best damn Secretary there can be!
Right now, trying to lose five sales in a role cus I forgot what happens.
Had a similiar problem then I updated my Java installation.ok, so I downloaded java and some mods;
if i open the loader it opens something in a new window and immediatly closes it, any idea?
also ( i tried the mod loader guide but some parts of the guide are not correct for windows)
Jarfix worked!!!! 5 seconds of work .....Had a similiar problem then I updated my Java installation.
Tried several things and turns out that the .jar extension wasn´t properly associated with Java.
Then found the Program Jarfix 3.0.0 that fixed the Problem for me.
So maybe it will help with your problem too.