Thanks a lot. Just for the pill swab test in mall too.
What's the mod name for the Alexia's product use ?
I think you need to make ~5 successful sales and you'll get the choice to unlock additional pills.How to unlock the diary queen pill ? I have last update and its written "Unlockable" thanks in advance
its random unless you use a modl1lym how on earth, can we trigger alexia shoplifting event in v0.21?
That mod is fantastic, but yeah it's a low chance unless modified. Even then it's abit finnicky as you have to hangout for a bit at the mall for it to even trigger.its random unless you use a mod
Well... the wiki is for old mod loaders...al be it you are also dumb cause ppl told you that the new game link will be in the modded directory... and it is there on the 2nd picture ...Hello, I followed the tutorialYou must be registered to see the links. You should be right if you look at my position. But I found that there is no MODHTML page after running View attachment 4112342 View attachment 4112343
l1lym how on earth, can we trigger alexia shoplifting event in v0.21?
You do nor really need the mod... you can tell it will trigger when she complains about having no money...as for how to trigger it?... there is a refresh button top left in browser or press f5 until the precursor event triggers. (it resets the current time slot entirely)That mod is fantastic, but yeah it's a low chance unless modified. Even then it's abit finnicky as you have to hangout for a bit at the mall for it to even trigger.
its random unless you use a mod
That mod is fantastic, but yeah it's a low chance unless modified. Even then it's abit finnicky as you have to hangout for a bit at the mall for it to even trigger.
Thanks... I wanted to know if it could be triggered without refreshing 10 times the same page and without moding the game.You do nor really need the mod... you can tell it will trigger when she complains about having no money...as for how to trigger it?... there is a refresh button top left in browser or press f5 until the precursor event triggers. (it resets the current time slot entirely)
Its not, not really since all you need to do is just the mall often. In the games I've played over the years, I've seen it happen on Day One, and once my MC was having more sex with Paul Blart then her step-father (I think it triggered like 5 times).It should not be so difficult to trigger a single event.
I'd like to try building some mods myself and being so I'd very much appreciate if you add to it some information such as "how to build MODS for begginers". I mean, where to go, what resources are needed, etc, basic guidelines (not on programming, for sure). As far as I could see, the links there are more on macros you can use and the mod loader usage. Although I have some experience on software dev, I've never did any MOD and so I don't know how the whole process work.Yeah, sorry I need to update the mod loader wiki guide for the new loader!
I understand that is a rare event.I understand that perspective but it's meant to be a rare event that takes you by surprise at an unexpected time, rather than something the player triggers. I'm sure it's considered shitty game design by many but I enjoy it being that way.
No it is not... life sim games are nightmare for perfectionistsI understand that perspective but it's meant to be a rare event that takes you by surprise at an unexpected time, rather than something the player triggers. I'm sure it's considered shitty game design by many but I enjoy it being that way.
Limiting the character’s level during gameplayis a way to make the game more difficult for players, but buffs their XP multiplier so they will gain skills faster despite having lower attributes.I understand that is a rare event.
But you should add a initial countdown counter for the very first time it should occur.
e.g.
if sister joins the mall for the 9th (or whatever number you like) time and has not being triggered then it should get a 100% chance to trigger during the next visit (10th in this example)
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Another logic that I do not get is the experience gain system.
e.g.
average personality with charm 2, fit 2 and intel 2 (0 max limit) => multiplier = 2.13x
But
average personality with charm 2, fit 2 and intel 2 (+3 max limit) => multiplier = 1.68x
You allow the players to change the max limit and make it way harder to level up...
I really do not understand the logic behind this.
I could get adding a penalty exp for overriding the default max level but should be used only if the default max level is reached and not from level 2.