LynxLinks

Newbie
Nov 29, 2021
70
102
One of the things I've noticed is that risks are limited if you play as a nemisis to Bruce, avoid transformations and play the field at the bar, assert dominance over Bruce and get him out of the way, you've pretty much won the game at that point, but what's to stop someone else coming along to try and take your crown? I'd like to see female npcs that you can invite back (much like the invite a guy over option at the end of the day) but there's a chance they might already be in a relationship and x-change related repercussions from their boyfriends should they find out?

Also it's good to hear there's more step-sister, step-dad and Hollis content lined up!
 
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Smallfrie

Well-Known Member
Dec 25, 2018
1,000
370
Hello, I followed the tutorial . You should be right if you look at my position. But I found that there is no MODHTML page after running View attachment 4112342 View attachment 4112343
Well... the wiki is for old mod loaders...al be it you are also dumb cause ppl told you that the new game link will be in the modded directory... and it is there on the 2nd picture ... :geek: :ROFLMAO:
 

Smallfrie

Well-Known Member
Dec 25, 2018
1,000
370
l1lym how on earth, can we trigger alexia shoplifting event in v0.21?
That mod is fantastic, but yeah it's a low chance unless modified. Even then it's abit finnicky as you have to hangout for a bit at the mall for it to even trigger.
You do nor really need the mod... you can tell it will trigger when she complains about having no money...as for how to trigger it?... there is a refresh button top left in browser or press f5 until the precursor event triggers. (it resets the current time slot entirely)
 

l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
1,192
4,139
Yeah, sorry I need to update the mod loader wiki guide for the new loader!
 

Yuki-x

Member
Jul 22, 2021
261
460
its random unless you use a mod
That mod is fantastic, but yeah it's a low chance unless modified. Even then it's abit finnicky as you have to hangout for a bit at the mall for it to even trigger.
You do nor really need the mod... you can tell it will trigger when she complains about having no money...as for how to trigger it?... there is a refresh button top left in browser or press f5 until the precursor event triggers. (it resets the current time slot entirely)
Thanks... I wanted to know if it could be triggered without refreshing 10 times the same page and without moding the game.
It should not be so difficult to trigger a single event.
This game needs quite a bit of balancing both on random events and skills.
 

l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
1,192
4,139
I understand that perspective but it's meant to be a rare event that takes you by surprise at an unexpected time, rather than something the player triggers. I'm sure it's considered shitty game design by many but I enjoy it being that way.
 

TheFamilyDog

Active Member
Jan 25, 2022
703
487
It should not be so difficult to trigger a single event.
Its not, not really since all you need to do is just the mall often. In the games I've played over the years, I've seen it happen on Day One, and once my MC was having more sex with Paul Blart then her step-father (I think it triggered like 5 times).
 

Nexus_07

Newbie
Jul 5, 2024
96
49
Yeah, sorry I need to update the mod loader wiki guide for the new loader!
I'd like to try building some mods myself and being so I'd very much appreciate if you add to it some information such as "how to build MODS for begginers". I mean, where to go, what resources are needed, etc, basic guidelines (not on programming, for sure). As far as I could see, the links there are more on macros you can use and the mod loader usage. Although I have some experience on software dev, I've never did any MOD and so I don't know how the whole process work.
Any other hints, tips from other more experienced modders will be welcome ;)
 
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l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
1,192
4,139
I'd advise you come to the discord where all the modders are at !
 
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Yuki-x

Member
Jul 22, 2021
261
460
I understand that perspective but it's meant to be a rare event that takes you by surprise at an unexpected time, rather than something the player triggers. I'm sure it's considered shitty game design by many but I enjoy it being that way.
I understand that is a rare event.
But you should add a initial countdown counter for the very first time it should occur.
e.g.
if sister joins the mall for the 9th (or whatever number you like) time and has not being triggered then it should get a 100% chance to trigger during the next visit (10th in this example)

-------------------
Another logic that I do not get is the experience gain system.
e.g.
average personality with charm 2, fit 2 and intel 2 (0 max limit) => multiplier = 2.13x
But
average personality with charm 2, fit 2 and intel 2 (+3 max limit) => multiplier = 1.68x

You allow the players to change the max limit and make it way harder to level up...

I really do not understand the logic behind this.
I could get adding a penalty exp for overriding the default max level but should be used only if the default max level is reached and not from level 2.
edit: as it is now is like mocking the player... You allow him/her to change the max exp level but at the same time you make the game grindy as hell.
 
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Smallfrie

Well-Known Member
Dec 25, 2018
1,000
370
I understand that perspective but it's meant to be a rare event that takes you by surprise at an unexpected time, rather than something the player triggers. I'm sure it's considered shitty game design by many but I enjoy it being that way.
No it is not... life sim games are nightmare for perfectionists :ROFLMAO: So do not be concerned cause it is the reason that they glued to the game like flies...:oops:
 
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l1lym

Aphrodite, creator of X-Change Life™
Game Developer
Jan 21, 2019
1,192
4,139
I understand that is a rare event.
But you should add a initial countdown counter for the very first time it should occur.
e.g.
if sister joins the mall for the 9th (or whatever number you like) time and has not being triggered then it should get a 100% chance to trigger during the next visit (10th in this example)

-------------------
Another logic that I do not get is the experience gain system.
e.g.
average personality with charm 2, fit 2 and intel 2 (0 max limit) => multiplier = 2.13x
But
average personality with charm 2, fit 2 and intel 2 (+3 max limit) => multiplier = 1.68x

You allow the players to change the max limit and make it way harder to level up...

I really do not understand the logic behind this.
I could get adding a penalty exp for overriding the default max level but should be used only if the default max level is reached and not from level 2.
Limiting the character’s level during gameplayis a way to make the game more difficult for players, but buffs their XP multiplier so they will gain skills faster despite having lower attributes.

In general, as your starting attributes go down / handicaps go up, your XP multiplier goes up.
 
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Smallfrie

Well-Known Member
Dec 25, 2018
1,000
370
I understand that is a rare event.
But you should add a initial countdown counter for the very first time it should occur.
e.g.
if sister joins the mall for the 9th (or whatever number you like) time and has not being triggered then it should get a 100% chance to trigger during the next visit (10th in this example)

-------------------
Another logic that I do not get is the experience gain system.
e.g.
average personality with charm 2, fit 2 and intel 2 (0 max limit) => multiplier = 2.13x
But
average personality with charm 2, fit 2 and intel 2 (+3 max limit) => multiplier = 1.68x

You allow the players to change the max limit and make it way harder to level up...

I really do not understand the logic behind this.
I could get adding a penalty exp for overriding the default max level but should be used only if the default max level is reached and not from level 2.
edit: as it is now is like mocking the player... You allow him/her to change the max exp level but at the same time you make the game grindy as hell.
The reason you search is at the mall Mutatio. ->leads to fast xp +high end esence need vs slow but stedy xp
Any on in between is tad masochist.
 

Yuki-x

Member
Jul 22, 2021
261
460
Limiting the character’s level during gameplayis a way to make the game more difficult for players, but buffs their XP multiplier so they will gain skills faster despite having lower attributes.

In general, as your starting attributes go down / handicaps go up, your XP multiplier goes up.
This, I understand it partially...
(gaining experience in e.g. fitness makes it harder to gain experience in intelligence or charm and vice-versa, defies logic. I would expect gaining experience in fitness to make harder to level up fitness and not the but anyway it's a tranfrormation game so logic does not have place :) )
But I was not asking that. I'm saying that you should apply the "moded" multiplier only on eg. levels 8,9 and 10 (for the average personality) and keep the default mutiplier as is for levels 1-7.
The reason you search is at the mall Mutatio. ->leads to fast xp +high end esence need vs slow but stedy xp
Any on in between is tad masochist.
Mutatio and cheats were created because some settings are unbalanced and yes can be fun, but at the same time make the gameplay experience not that great. With the same logic I could make a small mod to click and trigger the event you want but it would not be a sandbox game anymore but a visual novel...
 
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