I must have missed this, how do you change your luck stat?Get one's luck above 8 and one can avoid many of the mini-games if they're so inclined.
I was wondering, is there a way to raise stats are will there be a way to raise stats in future releases. It's rather annoying to continuously lose stats like intelligence with no way to get it back.
Not yet but it is plannedThere's no way to permanently raise Intelligence or Charm like you can with Strength, right?
Oops, when I said Luck I was thinking of Charm which starting-out as a Playboy gives the best mix. So while a good Charm won't save one from losing at Blackjack, it will make one's job easier (it's sales after all).I must have missed this, how do you change your luck stat?
Yes, I'm slowly adding ways to level up Fitness, Charm and Intellect. Fitness can be leveled at the gym, and Charm can be leveled by doing a lot of "persuasion" type minigames, like picking up girls, etc. But this is still in my personal test build, that is not ready to see the light of day yet. Have a lot of bugs to squash...I was wondering, is there a way to raise stats are will there be a way to raise stats in future releases. It's rather annoying to continuously lose stats like intelligence with no way to get it back.
It's my fault for making Charm a four-leaf clover, typically associated with luck. I forget why I did that but there was a good reason. Anyhow, in the next mini release I do, you will also be able to increase luck by levelling. At some point I'll make Intellect level-able too. I'm just thinking about what sorts of things could level intellect and still be fun. I don't wanna have it just be "go to the library and read books" - probably something work related. Like when I focus back on the sales job to add "progression" elements and more pills to unlock, I will make this job slowly level your intellect.Oops, when I said Luck I was thinking of Charm which starting-out as a Playboy gives the best mix. So while a good Charm won't save one from losing at Blackjack, it will make one's job easier (it's sales after all).
If you want it to be a minigame and not the usual boring "read up you dumb bitch" type of thing, you have a few options. As far as minigames go, logic puzzles/questions or memory games would probably be the obvious ones.It's my fault for making Charm a four-leaf clover, typically associated with luck. I forget why I did that but there was a good reason. Anyhow, in the next mini release I do, you will also be able to increase luck by levelling. At some point I'll make Intellect level-able too. I'm just thinking about what sorts of things could level intellect and still be fun. I don't wanna have it just be "go to the library and read books" - probably something work related. Like when I focus back on the sales job to add "progression" elements and more pills to unlock, I will make this job slowly level your intellect.
Sometimes cheats break the flow of the game and can cause people getting stuck. So I prefer to read the code, as horrible as it is when compiled, and decide what to change. So far I've noticed a few minor glitches that people have already mentioned, nothing game breaking for me. Mostly has to do with outfits and hovering over the profile pic. Restructuring the file tree might help with that though it seem fine to me.I really don't mind if anyone cheats ...
Thank you so much, that means a lot! I'm working on bug fixing and some quality of life fixes, I am hoping that when the new Twine Harlowe version comes out, a lot of the performance issues people are experiencing will decrease.Sometimes cheats break the flow of the game and can cause people getting stuck. So I prefer to read the code, as horrible as it is when compiled, and decide what to change. So far I've noticed a few minor glitches that people have already mentioned, nothing game breaking for me. Mostly has to do with outfits and hovering over the profile pic. Restructuring the file tree might help with that though it seem fine to me.
Either way, this is one of (if not) the best HTML games I've seen. Great job.
Could you point me to some examples of logic puzzles that would be fun? I would ideally like the minigame to be able to feature some lewd elements if possible, so it wouldn't get boring.If you want it to be a minigame and not the usual boring "read up you dumb bitch" type of thing, you have a few options. As far as minigames go, logic puzzles/questions or memory games would probably be the obvious ones.
As for in universe, well... I'll just throw some ideas, on the off chance something inspires you.
Helping a coworker with technical stuff, playing logic games on a computer or something similar, playing along a quiz tv show, game night with friend (with board games or the likes), helping a college student with studying (like a neighboor or something), getting the opportunity to teach new hires at work about how the job works, etc...
Hmm... Most of the examples I find are graphic-based, sadly. Looks like there isn't many word-base ones. But with how you made the demo minigame (having to complete sentences), maybe a Wordle type thing with porn theme, and related to either the job of the universe's concept (i.e. the pills) could very well work, I think.Could you point me to some examples of logic puzzles that would be fun? I would ideally like the minigame to be able to feature some lewd elements if possible, so it wouldn't get boring.
I was thinking about doing a porny version of Wordle, it would be very easy to code in Twine. Whereas stuff with graphics is really hard, anything text-based is easy.
If you find one that looks good, I'd love to hear about it. Always looking for word based games, or extremely simple gameplay elements I can somehow incorporate. It's tough with Twine to code anything with a visual element, even the current QTE games are all smoke and mirrors, they are all just HTML links tied to key presses, haha.Hmm... Most of the examples I find are graphic-based, sadly. Looks like there isn't many word-base ones. But with how you made the demo minigame (having to complete sentences), maybe a Wordle type thing with porn theme, and related to either the job of the universe's concept (i.e. the pills) could very well work, I think.
Still, I'll keep en eye out for any word-based puzzle I could come across and report back if I find anything, but it doesn't look like there's much (and I'm no expert on the subject).
The only ones that came to mind :If you find one that looks good, I'd love to hear about it. Always looking for word based games, or extremely simple gameplay elements I can somehow incorporate.
Hey, smoke and mirrors aren't a bad thing. If it helps making the game stand out and is stable enough to not break everything, that's not a bad thing.It's tough with Twine to code anything with a visual element, even the current QTE games are all smoke and mirrors, they are all just HTML links tied to key presses, haha.
Thank you for your thoughts!Rutonat
l1lym
Maybe looking further than just implementing mini-games with some lewd elements could do the trick?
Depending on which aspects are being demanded (attention to detail, awareness of rules/depth, eye focus/distraction, involvement etc.) by "playing" the mini-game, the player satisfaction can go both ways.
I had good results, when these mini-games were tied to the setting/plot/etc...the "state of feeling" of what you wanted them to be in while playing; not as the player, but as the MC.
For example, some mini-games mostly revolve around the player pressing the right button, while not being distracted by looking at something jiggling on the screen.
The goal is to make the player "feel" or "dread" not being able to hit the correct result/numbers/stats.
Sometimes, a timed cue, i guess, triggers a "stun" state, not allowing the player to interact with the ongoing mini-game anymore for a short period of time.
In my case, i would try to evolve that type of interaction.
The used mini-game doesn't really matter at that moment, as the entertainment isn't derived from playing the mini-game anymore, but by mixing and weaving other aspects of interconnection that have nothing to do with the mini-game itself, but with the World/MC/etc.
Playing around with likes and dislikes (personal player) or wants/don't wants (MC roleplaying) by denying or pushing them off/onto the player or MC.
May they be forced or as options, they lose "weight" when it's just a click, but gain weight when consequences are known (f-ex. Strip end) to affect the mindset of the player.
Well, anyway, just some thoughts after reading your posts/comments.
I like your game and vision, keep it up.
Never easy when interesting ideas keep on a day-to-day basis, while you are stuck by being simply busy implementing only one of those ideas each time.
Cheats available are:Any cheat instruction in this version?
As "Aphrodite" the Dev posted several times, there will be a lot more features in future versions of the game. Currently "X-Change Life" is still at the beginning. Hope this helps you.Are there any plans on adding a dating feature? There seems to be a good amount of groundwork to have relationships at some point, with phone numbers and various NPC personalities. If so, will there be date-ables for both males and females (and maybe interactions with S.O. while in the opposite gender)?
Also looking forward to the cards! Having bonuses for collecting a set (whether those are buffs or nerfs of some kind) would add a lot of immersion and make collecting another interesting feature.
Yes there are, there will be dating and relationships. You'll be able to go out on dates, and have a boyfriend/girlfriend. But I have a lot of work to do until I get there, it is going to take a while for me to get the sex mechanics to be good enough to support multiple varied encounters with the same npc.Are there any plans on adding a dating feature? There seems to be a good amount of groundwork to have relationships at some point, with phone numbers and various NPC personalities. If so, will there be date-ables for both males and females (and maybe interactions with S.O. while in the opposite gender)?
Also looking forward to the cards! Having bonuses for collecting a set (whether those are buffs or nerfs of some kind) would add a lot of immersion and make collecting another interesting feature.
I'd recommend playing either as Autumn Falls, Rae Lil Black, or Blake Blossom, because those three have the gym sex scenes implemented. The rest will be coming relatively soon... and in a day or two from now, I'll publicly release an update that lets you switch characters on the fly.As someone who'd new, which character would you recommend for their X-Change? Which of them have the most content?