It will be available to the public two weeks after the patreon release. Has always been this way.When will the new version be available for online play on the gamesite?
Iirc before it was available the same time with the patreon release
That seems like a rather significant change, especially if your city starts in the corner still.To make the long term progression curve a bit more predictable and rewarding you can no longer build on any tiles in your kingdom, instead you can only build in a radius of 4 tiles in each direction around your capital
Oh my, I really thought I caught all possible problems there this time. Could you maybe save your save-game as file and send it to me via message? I would really like to look further into this.I'm still having the bug with Paradise and the Free People, even with the update.
Thank you for reporting those, I will look into them.I have discovered 2 minor issues probably though:
1. I have set large breasts official preference, enslavement for debt, of criminals and labor slaves as traditions/laws.
I have:
Overall population : 1342
Women : 537
Men : 537
Futas : 268
Slaves : 270
Female slaves : 0
Male slaves : 270
Futa slaves : 0
Why do only men get enslaved? I have no society preference to any of the genders, playing as a female leader though.
2. If you set the law every one else is a slave the other genders get -25 preference, but if you only enslave all men or women you also get weekly unhappiness. Seems like the unhappiness penalty was forgotten for enslaving both other genders.
Thank you for the bug report and ideas. As this is the first version with the gold changes and the new outposts there is of course still need for optimization so those ideas and reports of your experiences really help me improve the gameMoney is always incredibly tight, much more so than the other resources... You have to pay your soldiers, the Futamazons and incredibly expensive new buildings. It's so tight I usually have nothing left over to increase my charisma and intelligence. It's also incredibly awkward if you ruin your income by hiring a new soldier and suddenly it would take ages to research and/or build the next money-making building.... so you usually have to fire the soldier again. So you really can't have many of your "modern" troops at the moment.
Oh, one probable exploit I found: When the Futamazons increase their fee, you can stop paying and start paying again via diplomacy... at the previous cost, I think. Until they want to raise the fees again. Rinse. Repeat. Never gets more expensive. And I still didn't have comfortable amounts of money...
A field/map/out-of-town-building that produces gold could be good...
Speaking of field-buildings: Can you add manually building outposts at some point? Because as it is, there's no point to expand past your 5x5 corner except to grab special sites... and trade outposts offer much needed gold. Or, in combination with the gold-producing field-buildings mentioned above: Lessen the flat bonuses on outposts and indeed make them boost certain productivities of the buildings around them. E.g. a trade outpost boosts gold-production of nearby buildings. Kinda like windmills, just limited locally (which could be a good idea for windmills, actually).
To avoid the previous mindless map-filling... limit outpost numbers somehow? Either a hard-cap on their number, or increasing costs. The conquered capitals would be bonus ones that don't increase costs/take up a slot(or come with a free bonus slot)...
Just brainstorming here
Here's my save file right here.Oh my, I really thought I caught all possible problems there this time. Could you maybe save your save-game as file and send it to me via message? I would really like to look further into this.