Forgive me but I'm afraid I didn't understand the question.Great tool, but I have a stupid question : if I added a game with the wrong name folder, how do I remove it from the list / update the path ? I even tried to add it again, to no avail.
This tool i a lifesaver, thank you
Yes, it is one of the features I'm planning for the next version (seeWould it be possible to add an option to mark the current version of a game completed? This would just be, more or less, a checkmark, so that you can see that you have completed all the content in the current version. This could be auto cleared when a new version is installed.
Yes, it is a feature I was already thinking. Since this manager originally was a sort of "experiment", I had decided to concentrate only on F95, but making it more "generic" seems like a good idea.What about support for non-F95 games?
Like DLSite for example.
I love it! I wouldn't mind implementing it at all, maybe as a list display mode!Also, I saw this was web-based and you're using Electron. I was actually in the planning stages myself for a similar app I wanted to create but don't have the time. I like your app a lot but, in my opinion, the design could use some improvements.
This is a first pass I created for my app and did some small tweaks before posting here. It's missing things like the search bar and filter and I would probably continuing tweaking the layout as I wasn't too happy with a few things on it. But the overall design would remain the same.
I don't know if this is something you even want to change but I'd be more than happy to actually flesh out a revamped UI design for you.
Absolutely! I would be delighted!I don't know if this is something you even want to change but I'd be more than happy to actually flesh out a revamped UI design for you.
Hi niennunb!
Forgive me but I'm afraid I didn't understand the question.
A game X in a folder with the name of a Y game will result in the game Y. If you want to force the procedure, instead of the automatic one, you can directly enter the URL of the game, this ignores the name of the folder.
You cannot change the path of a game once imported into the manager, you must necessarily remove it and update it.
That was exactly my problem : I imported the game with an error in the version ; I corrected the version in the folder name, but couldn't update it in YAM.You cannot change the path of a game once imported into the manager, you must necessarily remove it and update it.
Glad to hear itThanks a lot for this tool, it's awesome
You missed a "v." before the version: The Office [v.EP 2 v0.1]I have an issue though while importing game with a version like "EP.2 v.0.1", how should I format the version tag so the tool now I have the latest version ? No matter what I tried, it still says "unknown version"
Yep, because YAM knows the initial directory but it doesn't know if that folder is renamed, then gives error because it doesn't find the path it expects.Also, I have notice that if you rename the folder after adding it in YAM, it is impossible to remove it from YAM afterward (it says folder not found or something).
As I wrote Shirouste, you should not rename a directory containing a game after entering it in the manager, otherwise YAM would lose the only reference that has with this game.That was exactly my problem : I imported the game with an error in the version ; I corrected the version in the folder name, but couldn't update it in YAM.
The AppData Folder of YAM, right?I found a workaround (sort of) : deleted the appdata folder to force reset YAM and reimported the games.
How wonderful, is it already Christmas by chance?Sounds good!
I don't know VueJS so I won't be able to help with the actual coding part but I'll put some work into the mockup and post an updated version later this week. This is going off what I envisioned when I as planning my app but as this is your app, let me know if there's something you think should be added/changed/removed
Its all done in Adobe XD so I can even send you the XD file which should help in coding the layout. There are also some plugins that allow for exporting to HTML/CSS. I'll look into them and see if they actually work even though it wouldn't help too much as you're using VueJS.
Also to make it a lot easier on yourself I would look into using a VueJS CSS framework so a lot of the work is already done for you.
You must be registered to see the linksis a pretty popular one.
Yes of course ^^As I wrote Shirouste, you should not rename a directory containing a game after entering it in the manager, otherwise YAM would lose the only reference that has with this game.
The AppData Folder of YAM, right?
Hello hello!Did some more work on the mockup.
Sure, I made it transparent so it acted as in overlay, here's what it looks like solid.A stronger color for abandoned game notification (maybe yellow/orange background without transparency and white text) precisely because it stand out to the user.
Yeah this was my idea as well, ideally when you hover over it, it becomes solid and clickable. Obviously as your coding it, it could really do whatever you'd like.Tags as buttons instead of labels, so if a user clicks on it you can search for that specific tag.
How so? So they are centered? You could easily do that with some CSS when it comes time to implement this layout, if you choose to use it that is.Is it possible to justify tags?
I went with 14px as 16px seemed to big to me. Again something else you can play around with when building it.I would increase the font of the description of some point.
Ah that's a cool feature, I didn't know if that would be there so I just added a few. The ability to resize and add/remove columns would be great.For columns I thought I would implement the possibility for the user to add/remove them from the grid. This could involve the need for a horizontal scrollbar for the entire grid. It would also be convenient for the user to be able to resize the columns.
Yeah Adobe XD can't really do that sadly.I don't know if you can adobe create "animated" icons, ie that we have a brief animation when you click (see Android icons in the notification bar).
Yeah, the "easiest" way to me would be to check for custom.css for example and load if found. In the main CSS file you would use CSS Variables for colors so the user would just input the hex number in custom.css.Do you think it is possible to create different color palettes (eg light theme, dark theme, F95 theme, etc.)?
Some extreme cases:
Really up to you, in the game panel I'd think the user should be able to see it all.If the title exceeds the two lines you text, it is truncated (I think of all the various Japanese games with very long titles)?
Sure, shouldn't be to hard, just allow for overflow in the CSS file.If the description of the game and/or tags are too long for the page, is a vertical scrollbar expected?
Yes, since it would be "only" to add a field to the game database the thing is relatively easy to implement. The problem is that you should re-add all the games later. At this point I prefer to do everything at once and implement it with the 3.0, so any other changes to the database are applied only once.The most important feature I think is lacking is a way to mark a game as finished.
TBH it's a problem I didn't completely think of: YAM execute the first executable compatible with the OS in use that it finds in the game folder. It doesn't control the version of the executable nor the architecture (x86/x64).On the above note, have you accounted for multiple .EXEs? ( I didn't check). Flash games that include a player and games with launcher's (like some Illusion games) would be the most common culprits. The other launchers have you manually select, so it isn't a problem.
Well, we could keep the current layout and, with a double click on the game row, show a page with more information. The window on the right on the main page would therefore act as a general/rapid overview.I had another idea for a more involved layout where the main layout is the games list with all the columns and when you click on a game, it takes you a game layout page. That way the user can better customize the game listing with their desired columns and the game itself gets the entire layout for a better presentation method. But Its probably overkill for this, lol.