Dramba: 294 hp, 196 atk, 180 def, 145 spd (has a lot of hp, but slow)
1. Illusive Mirror Strike, Water Signature attack, four turn CD
2. Zen Mind, +2 evasion, since Dramba got a lot of hp, could try to setup
3. Strange Soundwave, a counter against earth and also soften up walls
4. Blizzard, another STAB option
Candoll: 221 hp, 222 atk, 189 def, 172 agi (A bit of a generalist that's more atk focused)
1. Blazing Passion, Fire Signature attack, four turn CD
2. Flame Circle, it seems to hit up to 4 or 5 times so thats 95 average base power with 90 acc if it has the same odds, three turn CD
3. Scorching Breath, another STAB, don't think Soul Drain is gonna cut it since it's 70 power with no STAB and Candoll isn't a tank. Three turn CD
4. Body Regen, Candoll isn't frail either, so this is either a way to stall a turn or heal off dmg from tanks. three turn CD
Cosmosis: 368 hp, 255 atk, 124 def, 91 spd (high offense and a large hp pool, but low defense and spd)
1. Flawless Advance, Typeless Signature attack, probably never get the shield effect but it's still a 120 power 100 acc STAB, five turn CD
2. Sonic Howl, 140 potency 100 acc wind attack, basically Cosmosis go to move as it essentially has no drawbacks as Cosmosis black hole personality skill remove all status changes every turn. Three turn CD
3. Chaos Spiral or Tyrants Blow, they are both shaky accuracy. Tyrants Blow is probably better for STAB.
4. earthquake: 100 power 100 acc, yea, Cosmosisjust doesn't really have other good STAB's, the next best is Heavy Press which is almost the same power after STAB, but earthquake hits water enemy weakness. 2 turn CD