Alright, I got all the DLC2 Yarimon, now time to analyse each of them, to see how viable they are, starting from the Mons that evolve from Non DLC mons:
Evolve from previous mons at lvl 101:
Batachunk <- Batapork
110 hp, 110 atk, 90 def, 80 agi, Total: 390
Seems like a balanced stats mon.
Has high power Wind attacks "Nature's Allure" and "Sonic Howl", but nothing else stands out.
Buneecle <- Bunee
270 hp, 70 atk, 60 def, 50 agi, Total: 450
Extremely high hp, but all other stats are bad.
It has a bunch of DoT skills, but no healing/buffs to wear out enemies.
Canslither <- Candoll
80 hp, 120 atk, 100 def, 60 agi, Total: 360
Only outstanding stat is atk, it's kinda slow and not very durable.
It has high power Fire attacks and a self heal "Body Regen". If it had better durability, it could outlast enemies and snowball with the buff from"Blazing Passion".
Popply <- Tickly
90 hp, 120 atk, 75 def, 110 agi, Total:395
Leans on glass cannon with good agility and atk.
Has high power light attacks, but no other useful moves.
Sporango <- Sporeacid
130 hp, 100 atk, 90 def, 70 agi, Total: 390
Pretty balanced, leans more on a tank with higher hp and lower agility
It can stall with Life Energy self heal and buff own def or lower enemy atk.
Darubenki <- Darurira
120 hp, 130 atk, 90 def, 30 agi: Total 370
(Darirua stats comparison: 110 hp, 150 atk, 55 def, 50 agi: Total 365)
They allocated the stats -20 atk and agi and added them to defense, so it leans more mightly glacier, it's bulk is now far more respectable.
It has self buff "Great Fury" and high power Fire attacks, New personality "Tighten Helmet" increases it's atk and def +1 whenever it defeats a foe, so it was meant as a slow juggernaut, unfortunately without healing and low speed, it probably get worn down fast.
Sparkisar <- Sparkitus
95 hp, 100 atk, 95 def, 135 agi
Balanced speedster stats.
Has high power Light attacks and two skills that reduce enemy defense.
Sadly no way to stack buffs on itself to snowball or a heal.
Swooshboon<- Splashsploosh
120 hp, 80 atk, 115 def, 80 agi
Tank stats.
It has self heal and "Zen Mind" to increase it's own evasion so it has good snowball potential.
Sadly the Personality doesn't counter 1 of the 3 things that can stop a sweep, so it's probably worse as a tank than Snaildome who is immune to status, Kurotorofu/Shadoom who resets stats changes or Moostar breaking stalemates.
Roamoomoon <- Roamoon
125 hp, 120 atk, 80 def, 65 agi, Total: 390
(Roamoon stats comparison: 110 hp, 110 atk, 70 def, 90 agi, Tota; 380)
They allocated the speed to increase it's other stats, it's now more of a mightly glacier, but it's defense is not very good.
It lacks a good self heal or buff, so it doesn't have snowball potential.
Gonna split the other DLC2 mon analysis, since this is around 1/4th done now.
9 done, 23 final form DLC2 left.
The other 18 DLC 2 are pre evolved and probably not worth analysing.