RPGM Onhold Complete [Yasagure Kitsuenjo] Absolvement of Viscaria (Demo Version)

Ion.TemUS

Active Member
Jun 8, 2017
984
1,046
I do have a gift for you though.
Here are all (most) of the promotional pics that were ever released for the game (some of them in high res):

I also added a picture that I edited myself
took the two preview pictures here:

1f307357-4cbc-4577-94f0-3a7bc6d983fd.jpg cd425ede-f037-4e49-aadc-aa6b3edae166.jpg

and put them together, cause I really liked this being a thing

1f307357-4cbc-4577-94f0-3a7bc6d983fd_MOD.png
 

MeiQer

Newbie
Dec 4, 2019
18
40
so sad, im very excited about this game after playing trial version :((
yup, me too man... me too :cry:
I replayed the demo recently.
the story setup was so good :FacePalm:
to imagine its gonna take another few years to come out just because bro burned out on making it......
if it ever comes out :HideThePain:

I’ve been pretty down about the news of Viscaria's suspension, too. It’s been nearly a year since then...
Per ci-en posts, Kubel took just 6 months and 30,000¥ to develop. So why has Viscaria ballooned to 5x the budget and 8x the dev time?
I thought it might help to reflect on why Yasagure Kitsuenjo’s ambitions for the game have caused such delays—

The Cast
At it's purest essence, an NTR game needs three pillars: The Heroine, the NTR guy, the NTR'd guy.
Right out the gate, Viscaria doubles the number of heroines, from there we have separate antagonists for each of them, the obligatory backstory flashbacks for each, the sub-scenes devoted to sketching out their relationships with all the others...
Tack a calendar based system inspired by Persona onto that, and it's little surprise the dev needs a
You don't have permission to view the spoiler content. Log in or register now.
mapping out who is doing what, where, and why.
So far, it looks like their next gap-filler "momentum building" game is paring back down to the staple NTR triangle in the name of prudence. Phew.


The Scenario
Kubel's scenario was able to be resolved in a straightforward way: a problem born of a forbidden tome can be negated by the counter tome. Things were simplified even further by having the two males leads spend all their time in their respective beds after the intro. Unless called upon for a flashback or H-scene, the game was largely Majetano running around on her own.

The mess that heroines of Viscaria find themselves entangled in is 4 times as twisted, and things are only set to get worse as new wrinkles are added like Hale's growing suspicions, Drosera and Guska diverging in goals, etc.
The H-scene side of things is also more delicate this time around, since the scene progression will be intertwined with the main plot. For Kubel, all of the main story through to the endings was able to be scripted and implemented first, giving Manuri time to bang out all the h-scenes one after another in a focused burst afterwards. This was fast, but also left them feeling rather divested from anything else that might be going on in the story.

The NTR pairing itself
There's two halves to this one.
From the antagonist side, there is the worry that Guska comes off as too much of a grody old fuck. Manuri's taste is that in the fallen route, the Heroine will come to truly love and deeply rely on the antagonist.
Say what you will about Bazria's personality flaws, but at least he's established as an experienced and cunning playboy. We, the readers, can reasonably imagine how a sheltered maiden like Majetano might eventually be won over by his honeyed lies and practiced technique.
Guska, on the other hand, is a sour, balding, broke sadsack who even the town prostitutes only barely tolerate. He might have a magic NTRman dick, but how is the more mature and happily married Flambery supposed to convincingly fall for that? It's taking more scenes than the ~40 from the initial planning stages.

For the heroine, Manuri is puzzling out how to make a satisfying True End.
We already know Yasagure Kitjuenjo has no commitment to rosy fairytale "Happy" endings, but they do want readers to be satisfied that the heroine can retain her integrity, given the circumstances.
In Kubel, the NTR target Majetano was also the player character, so having an end where she resists can align perfectly with the player's own actions and experience. It's believable and doesn't come out of nowhere.
In Viscaria, Flambery is a supporting cast member. Guska is the one actively pressuring Flambery every day, and she's in no position to refuse (besides killing him lol)
Would players be satisfied with a true end arising from these circumstances? After however many days of secret sex, will Flambery look like a shallow two-timing whore no matter what? He must have endings planned out already, but is trying to balance how to establish a path where players can still respect Flambery when everything is said and done.

Game progression
This is one from listening to feedback and replaying his first game.
In Kubel, aside from either repeatedly slogging through the dungeon, or repeatedly throwing yourself at Bazria, there isn't much to really do. It ends up lonely and busywork kind of experience, doesn't it? That's why he decided to add more game-like subsystems to Viscaria like basic shop management and stat progression.
Since the plan is for Liedna to face hurdles she has to work to overcome as she ventures further into the main dungeon, requiring pauses to build up funds and base stats, its taking some thought on how to balance smoothness with struggle.
And hey, if you've played Kubel, you already know that he's hardly a natural at game design ;)


The limits of RPGMaker MV
Explained in the initial hiatus announcement post. Base RPGmaker MV apparently doesn't let you easily rig up more than 999 maps at once. Since Yasagure Kitsuenjo's style was to use new maps more every scene and avoid repurposing (to make things cleaner), the limit is clearly gonna get hit. I think the stats are currently at 750/999 maps with 40% of the story left to implement.


Human frailty
This is one is my take, but it must be very soul draining to write such a painstaking scenario about betrayal and the dissolution of bonds. Even if he has an NTR fetish, designing such lovable heroines and then having to write them becoming the worst version of themselves must hurt, no? There is a commitment to providing the fanbase with more powerful shamewanks, sure, but I'd bet some feet dragging is responsible for the looooong wait. The demo has a shitton of WORDS and was written over like 8 months, maybe because it's more lighthearted?
This is all just conjecture, I have no real insight into just how hardened a cynic Manuri is.


I'm still holding out faith that Viscaria will see release one day, who knows if I'll be as old and bitter as Guska by then (it'll be very immersive in that case...)
Manuri claims that despite loving to tease (more like torment) his heroines, they are like daughters to him and he couldn't stand to leave any behind.
 
Last edited:

Ion.TemUS

Active Member
Jun 8, 2017
984
1,046
I’ve been pretty down about the news of Viscaria's suspension, too. It’s been nearly a year since then...
Per ci-en posts, Kubel took just 6 months and 30,000¥ to develop. So why has Viscaria ballooned to 5x the budget and 8x the dev time?
I thought it might help to reflect on why Yasagure Kitsuenjo’s ambitions for the game have caused such delays—

The Cast
At it's purest essence, an NTR game needs three pillars: The Heroine, the NTR guy, the NTR'd guy.
Right out the gate, Viscaria doubles the number of heroines, from there we have separate antagonists for each of them, the obligatory backstory flashbacks for each, the sub-scenes devoted to sketching out their relationships with all the others...
Tack a calendar based system inspired by Persona onto that, and it's little surprise the dev needs a
You don't have permission to view the spoiler content. Log in or register now.
mapping out who is doing what, where, and why.
So far, it looks like their next gap-filler "momentum building" game is paring back down to the staple NTR triangle in the name of prudence. Phew.


The Scenario
Kubel's scenario was able to be resolved in a straightforward way: a problem born of a forbidden tome can be negated by the counter tome. Things were simplified even further by having the two males leads spend all their time in their respective beds after the intro. Unless called upon for a flashback or H-scene, the game was largely Majetano running around on her own.

The mess that heroines of Viscaria find themselves entangled in is 4 times as twisted, and things are only set to get worse as new wrinkles are added like Hale's growing suspicions, Drosera and Guska diverging in goals, etc.
The H-scene side of things is also more delicate this time around, since the scene progression will be intertwined with the main plot. For Kubel, all of the main story through to the endings was able to be scripted and implemented first, giving Manuri time to bang out all the h-scenes one after another in a focused burst afterwards. This was fast, but also left them feeling rather divested from anything else that might be going on in the story.

The NTR pairing itself
There's two halves to this one.
From the antagonist side, there is the worry that Guska comes off as too much of a grody old fuck. Manuri's taste is that in the fallen route, the Heroine will come to truly love and deeply rely on the antagonist.
Say what you will about Bazria's personality flaws, but at least he's established as an experienced and cunning playboy. We, the readers, can reasonably imagine how a sheltered maiden like Majetano might eventually be won over by his honeyed lies and practiced technique.
Guska, on the other hand, is a sour, balding, broke sadsack who even the town prostitutes only barely tolerate. He might have a magic NTRman dick, but how is the more mature and happily married Flambery supposed to convincingly fall for that? It's taking more scenes than the ~40 from the initial planning stages.

For the heroine, Manuri is puzzling out how to make a satisfying True End.
We already know Yasagure Kitjuenjo has no commitment to rosy fairytale "Happy" endings, but they do want readers to be satisfied that the heroine can retain her integrity, given the circumstances.
In Kubel, the NTR target Majetano was also the player character, so having an end where she resists can align perfectly with the player's own actions and experience. It's believable and doesn't come out of nowhere.
In Viscaria, Flambery is a supporting cast member. Guska is the one actively pressuring Flambery every day, and she's in no position to refuse (besides killing him lol)
Would players be satisfied with a true end arising from these circumstances? After however many days of secret sex, will Flambery look like a shallow two-timing whore no matter what? He must have endings planned out already, but is trying to balance how to establish a path where players can still respect Flambery when everything is said and done.

Game progression
This is one from listening to feedback and replaying his first game.
In Kubel, aside from either repeatedly slogging through the dungeon, or repeatedly throwing yourself at Bazria, there isn't much to really do. It ends up lonely and busywork kind of experience, doesn't it? That's why he decided to add more game-like subsystems to Viscaria like basic shop management and stat progression.
Since the plan is for Liedna to face hurdles she has to work to overcome as she ventures further into the main dungeon, requiring pauses to build up funds and base stats, its taking some thought on how to balance smoothness with struggle.
And hey, if you've played Kubel, you already know that he's hardly a natural at game design ;)


The limits of RPGMaker MV
Explained in the initial hiatus announcement post. Base RPGmaker MV apparently doesn't let you easily rig up more than 999 maps at once. Since Yasagure Kitsuenjo's style was to use new maps more every scene and avoid repurposing (to make things cleaner), the limit is clearly gonna get hit. I think the stats are currently at 750/999 maps with 40% of the story left to implement.


Human frailty
This is one is my take, but it must be very soul draining to write such a painstaking scenario about betrayal and the dissolution of bonds. Even if he has an NTR fetish, designing such lovable heroines and then having to write them becoming the worst version of themselves must hurt, no? There is a commitment to providing the fanbase with more powerful shamewanks, sure, but I'd bet some feet dragging is responsible for the looooong wait. The demo has a shitton of WORDS and was written over like 8 months, maybe because it's more lighthearted?
This is all just conjecture, I have no real insight into just how hardened a cynic Manuri is.


I'm still holding out faith that Viscaria will see release one day, who knows if I'll be as old and bitter as Guska by then (it'll be very immersive in that case...)
Manuri claims that despite loving to tease (more like torment) his heroines, they are like daughters to him and he couldn't stand to leave any behind.
I agree mostly, tho I disagree on the "soul draining" part. Honestly, if you love to write and you have a kink for it I don't see it being draining. The only thing I can imagine is just doing the same all the time could be problematic. Or the part about not yet having a proper ending for it.

As for the RPGM thing.... just make it a two-parter.

But yea, I do hope its not on ice for too long. The demo was so good.
And idk how long one of the other games are gonna take, so there is that too....
And its not like the other games are vastly different in nature.
Yasagure always writes NTR.
 
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flies12

Newbie
Jan 3, 2018
32
42
If you take a peek beneath the hood of the game, it seems obvious that the major issues is, like they said, that they ran into the limit of events for a single game. In terms of structure, it's fairly simple: days broken up by morning, noon, and night. In the morning you go shopping or do laundry, at noon you do the store management, at night you go diving to either get stronger or find a cure. So whatever ideas they have, must fit into that structure, along with the obvious time limit.

How Flambery falls probably has less to do with her actually falling in love and more to do with all those curses she has that she can't get rid of, but can suppress at the cost of her own mana. Looking at them, they're designed to mess with her personality. To make her obsessed with sex with Guska and her other feelings follow from there. What likely winds up happening is that she will need to allow curses to be active, to free up mana, in order to help Liedna dive deeper into the game's main dungeon. Odds are there are days Guska shows up and days he doesn't and, as the player, you want to try and time those moments for the days he doesn't. If he does, then you get a scene and the curse likely remains active and she can't turn it off anymore. So as you go deeper and deeper you risk Flambery falling to the curses more and more. If she falls to all of them, it's a bad end. If you can time your dives out so she doesn't fall to too many, then you get a better ending. If you can keep her where she is now, you get the good ending.

There's going to be stuff like the potions that can help create more safe days to dive, but I imagine there's going to be a risk they will be messed with at some point and made inactive. So there will be days you think you're safe to dive, but then you're really not. Then there's going to be days where Guska forces the issue and you can't avoid a scene even if you don't go diving.

So you balance between diving to get stronger and diving to try and finish the game and making sure you don't dive on risky days for Flambery. Which is made more complicated by the fact that Liedna has to deal with some curses herself.

It seems fairly straightforward, but because of all the moving parts there's going to be a lot of scenes. They probably got burned out after planning everything and seeing they couldn't fit everything into a single game. I know I'd be pissed and just need to do something else to decompress after while I figure it all out. If they move over to a new engine then everything needs to start from scratch, if they need to split it up then they'll need to find a way to make sure that saves carry over and to pick good spots to split. The one they have now is fine, but the fear is probably that they'd need another and would have to do three or more parts. Problem is also you probably can't have a unified recollection room due to the sheer number of events and that'd suck too.
 

sfoMMA85

Active Member
May 23, 2019
701
1,686
I do have a gift for you though.
Here are all (most) of the promotional pics that were ever released for the game (some of them in high res):

I also added a picture that I edited myself
took the two preview pictures here:

View attachment 4470379 View attachment 4470380

and put them together, cause I really liked this being a thing

View attachment 4470381
arrrr... this woman is so fuckin hot. Imho one of the hottest fmc's for NTR in character, temper and art ;)