- Sep 9, 2023
- 1,060
- 1,698
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CHAQUINN 0:
Thank you!
I like the idea;
as the relationships build up, add more wholesomeness and fun with them.
Looking back at it, I do feel like I got too carried away with the 'darker' tone
as the MC was getting out of that limbo he tucked himself into,
but now I can definitely change that.
Awesome!
any and all players have to get through the Kim adventure,
with the added bonus of her comeback.
Will they ever get across all that Kim adventure and not rage quit?
Will they pivot back to Kim once she comes back?
Will they play long enough to reach Julia and understand they have to keep her,
in order for that fantastic romantic dialogue and date experience to linger?
Dev is already forward with the answer:I don't remember ever laughing(or cracking a smile, tbf) while playing this, the gloom and romantic aspects are really good, but I hope going forward a bit more effort is put into humor and light hearted interactions.
CHAQUINN 0:
Thank you!
I like the idea;
as the relationships build up, add more wholesomeness and fun with them.
Looking back at it, I do feel like I got too carried away with the 'darker' tone
as the MC was getting out of that limbo he tucked himself into,
but now I can definitely change that.
Awesome!
The highlight of this thread is the never-ending Kim hateposting and that its entirely player made, nothing is derived from the game.
Yet, in order to actually get the achievement of going on a date with Julia,The romantic dialogue in the game is so well-written. If I'm convincing someone to play the game, I would show them the Julia date scene because I think that's Yesterday's Crossroads in a nutshell.
any and all players have to get through the Kim adventure,
with the added bonus of her comeback.
Will they ever get across all that Kim adventure and not rage quit?
Will they pivot back to Kim once she comes back?
Will they play long enough to reach Julia and understand they have to keep her,
in order for that fantastic romantic dialogue and date experience to linger?
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