Heya! The first 2021 weekly report is here, so let’s see what changed during this week.
Yorna’s E4 update is almost ready for the release. Both H scenes are done and ready. The only thing left to do is to add another mini scene with girls. Hmm, I’m not sure whom to use this time…
No news from the Steam front. The game is still in the Valve checking phase and, with the holidays, I didn’t expect anything. Still, it will soon be 4th week ticking from the moment I submitted the game for their review.
Switching to MonGirl (s)Expedition, I made decent progress before the family trip and the other holidays' stuff. The last minigame with a fairy is ready for release. It’s a scavenger hunt where players will manage the fairy’s stamina to explore the different zones and get loot based on their decisions.
So, with the main logic of the game done, I will be focused on playtesting the game and finalizing the interface. Some players mentioned that some elements of the game were confusing. While I don’t have a formal education as an interface designer, I’ll do my best so MonGirl (s)Expedition will not have the same problems. Plus, there are always nifty extras like extra content if I’ll have the time.
Also, I made a poll about the tutorials for the new game. If the players will be interested in these, I’ll make short tutorials in the game itself. If you had troubles with mechanics in Yorna – be sure to hit the
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. I don't think this will affect the release date.
As for the release date, Yorna should roll out, as usual, January 14th. Then, I’ll update the Steam version and make sure everything is alright. After this, I’ll launch the new game around January 16th-18th if all goes well.
Stay tuned for the upcoming updates!
I have a bit of a glitch in the system that vastly improved my journey in the game.
View attachment 970064
Just in case someone else has this problem - give the info on how did you get this and I'll fix it. Also, hiding and unhiding Ada's sprite will fix this in any version of the game.