RHFlash

Active Member
Apr 4, 2018
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I commented too early because I'm a ding dong. According to this patreon post: , their new project is being cancelled and Yorna is going to be developed again. The game is going to continue from the true ending and will probably be developed for 6-8 months. It's good news for people who prefered Yorna like me and I highly suggest reading that post in its entirety. I don't know what's going on with the domination scenes or steam still, but that is what's happening to the game for anyone who stepped away from the game for a bit like me.
 

RHFlash

Active Member
Apr 4, 2018
698
954
220
I would love to have a straight walkthrough to complete 100% the game, lot of time I just walking around without knowing what to do and do random thing until finding some clues and work with it. Overall this game was good and I must say the most greatest of the 3 game you making, I hope for v1.05 in the future
Walkthroughs:

 
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DarkLizerd

Active Member
Oct 28, 2017
555
198
157
What Password shady Guy?
And This is

the finished version of the game or something else will be added. Because 100% I finished the game and that’s it. The game is good, but does it make sense to play it after the update?
From what I have seen, the Shady Guy's password JUST gives you the pictures you would get when playing the game. By getting them early, you loose the guide for parts you have missed. Nothing that you cannot get otherwise.
 

XoXeXa

Member
Dec 24, 2017
135
81
188
To be brutal honest what makes the game interesting is :


-Castle upgrade and random interaction with monster girls. It's so satisfying. So yeah need more those.

-adding dynamic daylight and night would be cool too.
- or monster girl can join with you when fighting enemies.
 
Last edited:

Bartjes

Newbie
Apr 13, 2019
21
2
13
Glad you liked Yorna ^^ The docks will be used for sailing to the second island in the addon's story. Did you clear Octa church's questline and watched their scene in the confession zone? Perhaps you missed something in the mansion? Also, did you reforge the puzzle sword from pieces? Maxing out Ada's lewd level is not required for 100% clear.
Jup I cleared the Octa questline, I also have every scene available in my inventory. I've probaly also done everything in the mansion; I've seen the Baron's scene and unlocked the downstairs area, is there anything more I need to do? I've also got the magic sword from all the green chests, if I remember correctly, or are you referring to something else?
anyway, thanks for the quick response ^^.
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
981
1,179
282
To be brutal honest what makes the game interesting is :


-Castle upgrade and random interaction with monster girls. It's so satisfying. So yeah need more those.

-adding dynamic daylight and night would be cool too.
- or monster girl can join with you when fighting enemies.
Aww… H scenes don’t even get an honorable mention? :<

when will the update be?
I went through this game a long time ago. The game is interesting.
I want more events and plot
:eek:
v1.0.5 will arrive around March 14th-16th, the usual release dates. And, yes, it will bring new story content and monster girl interactions.

Jup I cleared the Octa questline, I also have every scene available in my inventory. I've probaly also done everything in the mansion; I've seen the Baron's scene and unlocked the downstairs area, is there anything more I need to do? I've also got the magic sword from all the green chests, if I remember correctly, or are you referring to something else?
anyway, thanks for the quick response ^^.
Hmm… Well, I was busy with Ouro and may not remember all the possible ways to get clear points, but I think you got all the main activities.
 

perleflamme

Member
May 7, 2017
366
960
309
Hi, I need an advice I just saved
Serena, and finished the vagabond arc , I talk to Serena in the lab and she tell me that now we must found the cultist.
But I can't find them or their lair.
Did I miss something?

I join my savefile if someone can help. Thanks (y)
 

DarkLizerd

Active Member
Oct 28, 2017
555
198
157
Hi, I need an advice I just saved
Serena, and finished the vagabond arc , I talk to Serena in the lab and she tell me that now we must found the cultist.
But I can't find them or their lair.
Did I miss something?

I join my savefile if someone can help. Thanks (y)
Ask the fox...
("Dark cave, north of the desert...")
(Where the undead are at.)
 

perleflamme

Member
May 7, 2017
366
960
309
Ask the fox...
("Dark cave, north of the desert...")
(Where the undead are at.)
Thanks for helping me, but the fox don't say a thing about the undead cave.
Capture.JPG
I checked the cave, just in case and there's nothing, or maybe I'm blind (not impossible)
Atm I talked to everyone on each city and nobody give a fuck ^^
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
981
1,179
282
Hi, I need an advice I just saved
Serena, and finished the vagabond arc , I talk to Serena in the lab and she tell me that now we must found the cultist.
But I can't find them or their lair.
Did I miss something?

I join my savefile if someone can help. Thanks (y)
You don't need to try and talk with random characters if you don't know or forget what to do next. Just use this button in the main menu and Ada will give you a hint about your next objective. In this case, it's Mortimer's tower past the snowy mountains - interact with rubble on the stairs and a new teleported will open close by.

help.JPG

I talked about this option in , check it out. Chances are you didn't use some of these features and missed on quality of life tricks and improvements.

Legit one of the best h-games Ive ever played. Obviously inspired by Melty's but better in every way.
Glad you liked Yorna ^^ Mind leaving a review? Some players use them to pick the games they want to play and I can see what aspects of the game were more interesting/efficient over others.
 

perleflamme

Member
May 7, 2017
366
960
309
You don't need to try and talk with random characters if you don't know or forget what to do next. Just use this button in the main menu and Ada will give you a hint about your next objective. In this case, it's Mortimer's tower past the snowy mountains - interact with rubble on the stairs and a new teleported will open close by.

View attachment 583277

I talked about this option in , check it out. Chances are you didn't use some of these features and missed on quality of life tricks and improvements.



Glad you liked Yorna ^^ Mind leaving a review? Some players use them to pick the games they want to play and I can see what aspects of the game were more interesting/efficient over others.
Awesome, I didn't know about that feature, thanks!
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
981
1,179
282
y105.png

Yorna v1.0.5 is up for download! Aside from the new story content and customary puzzle & treasure hunting, players will meet 3 new monster girls on the new island. Did you love Ayane? Well, now Ada will have 3 kitsune around. Will she be able to contain herself? Existing monster girls will get some love too, including players’ favorite mini-cutscenes.

You can get the new version .

You don’t need to start over if you already finished the game in v1.0.3, both new players and veterans can continue the story. If you finished Yorna in the previous version, just check out the ”Help” function in the on-map menu. The hint will lead you to the next step in the docks. Otherwise, Ada will make a new comment after defeating Yorna.

H content

This update brings two new scenes with the werewolf. They use the same logic is preview scenes: normal and slutty variations based on Ada’s lewd level at the moment of getting the scene. Don’t forget you can use items to adjust Ada’s lewd level.

You can find new scenes after all H events on the main island. This way, you can easily distinguish between the main game and addon’s content.

Since v1.0.5 is a switch-over release, it has a smaller amount of H content yet I’m planning to return the usual 4 scenes per update in the next content pack.

Gameplay changes

Alt no longer turns on the auto-battle feature. Some players were pretty surprised during alt-tabbing out of the game but from v1.0.5 it’s no longer an issue.

Changed alchemy crafting lab in Ada’s room. The default room will reduce crafting cost for all potions. Some players didn’t understand that money cost for brewing implied smaller consumable ingredients like wood, coal or bottles to hold the liquid. Since getting too strong too fast is no longer an issue, Ada’s upgraded room will allow you to brew potions for 0 coins.

Ada’s physical skills like overpower or enrage will no longer be sealed during silence effects. Now, these work as intended and allow bigger damage output even if you can’t use spells.

Interface changes

Players no longer will be able to use the 30th save slot for manual saving to avoid possible confusion when the autosave feature was overwriting your data. You can still use this slot for loading purposes. If you try to use it for saving, you’ll hear the standard negative buzzer.

I decided to switch the default scene length to the shorter option. This change will only affect new players since they don’t have any save files. Others won’t be affected - you don’t need to do anything to keep your preferred settings.

All Android versions no longer use the default RPG Maker icon. I hope it helps with identification on your phone/tablet.

Added the “Non-silenced” category to Ada’s skill menu so players could check what options they will have under the “silence” effect.

Fixed an issue with combat surrender’s positioning. Now, r letter is no longer cut out.

Small fixes and improvements

I did a number of improvements from the original EX version based on player feedback. For example, I made a new ledge in the desert zone with a resource node on it so players could easily understand that roots/vines can serve as paths too.

Fixed visual glitch during the map loading process when players could see the map before the internal logic made its magic. Players should no longer see graphic switches during the map loading.

Improved several hints from the help menu and renamed the first floor of Mortimer’s tower to help in navigation. Added sparks to interactable rubble during the search for Desona so players would immediately understand what’s new in the zone.

Added a small path towards Oni’s sand caves since some players had trouble finding it. Expanded the map to show more water on the right side and demonstrate whirlpool disappearance once Yorna is defeated.

Medium mana potion no longer shares the icon with weak mana potion.


Stay tuned for upcoming dev plans and the new monster girl poll!
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
981
1,179
282
Hello! In this development month, I’ll focus on improving logistics and internal logic while returning to the previous update size.

I’m looking for a new artist to improve the art base since there’s no such thing as too much art. The main goal is to get back to 4 scenes (2 events with 2 versions each) and I would be happy to lay out a foundation for the next monster girl game.

As for the content changes, you can expect classical releases with new dresses, zones, weapons, puzzles and optional activities like treasure hunting. Kitsune clan will receive a new quest line akin to vagabonds and Octa church. I’m also considering adding a new ”maid job” scene for the mansion but its appearance depends on artists’ workload.

Mio, Leary and Momo will form a “small & cute” group to make childish-funny moments in the story and present another side of monster girls. Of course, this doesn’t mean other girls will have less scene time. You can also expect Sarana’s reincarnation.

Also, good news for players who don’t like Patreon and don’t want to use it. I’m resuming work on the Steam version and with a bit of luck, it may appear in the shop. No promises though, since game content will always come first.

As always, stay tuned for updates and don’t forget to participate in the ongoing for v1.1!
 
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