DarkLizerd

Active Member
Oct 28, 2017
555
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This :poop: video may help :LUL:
Which version are you playing???
Here are all the ones I've collected:

V1.2: 7319
V1.1.5: 5019
V1.1: 9317
V1.03: 1381
V1.02 EX: 1948
V1.03 EX: 1381
V1.05 EX: 3395
V1.0c: 6893
V1.0b: 6893
V1.0: 6893
 
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Draghough

Member
May 26, 2017
431
1,742
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Which version are you playing???
Here are all the ones I've collected:

V1.2: 7319
V1.1.5: 5019
V1.1: 9317
V1.03: 1381
V1.02 EX: 1948
V1.03 EX: 1381
V1.05 EX: 3395
V1.0c: 6893
V1.0b: 6893
V1.0: 6893
Doubt you wanted to reply to me , the low res "tutorial" video does show it
 

Spionkreutz

Newbie
Dec 16, 2017
24
0
123
Hallo, ich habe noch einmal nachgesehen. Ich kann den Speicherort des Savegames einfach nicht finden. Kann mir bitte jemand dort helfen?
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
982
1,179
282
Hallo, ich habe noch einmal nachgesehen. Ich kann den Speicherort des Savegames einfach nicht finden. Kann mir bitte jemand dort helfen?
Well, if I understand the question right, the save folder is in www folder. To properly transfer your progress, you need to copy the entire save folder. This is true for all desktop versions.

If you are talking about the mobile version, I don't recommend fiddling with it because you'll need to use the root access. This may cause some problems by chance and void your device's warranty.
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
982
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is up for grabs, don’t forget to check it out!

The art will be arriving shortly. Pharaoh sprite is almost done, and you’ll see her in a preview soon. The new dress is not that far from completion too, and it should be finished before the next week. Anubis will arrive a bit later, while the first scene should be ready during the next week.

Tech-wise, the main maps are about 60% done. I’m focusing on finishing the zones and updating the tilesets with new elements before applying the main bulk of logic.

One of the puzzles is ready. This time it’s one of the pipe-turning minigames where players need to connect two points with different kinds of pipes. The second one is still in production and it will feature the new QTE module so I could get the feedback from you, the players.

The kitsune optional quest will reach the final step in v1.3. Ada will get the last bit of the rewards, including an alter version of traditional kitsune dress, and see what will happen to a certain mischievous furball. At the moment, it’s about 50% done.

Added the second part of reactions to Ada being naked. It’s mainly focused on the castle grounds.

Fixed music not playing after loading a saved game in the new mountain zone.

Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats.

New monster girls 0 / 2

New H scenes 0 / 4

New puzzles & trap tracks 1 / 2

New dresses 0 / 1
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
982
1,179
282
is up for grabs, don’t forget to check it out!

Anubis sprite will arrive shortly during this week and the artist will focus on a scene for her. And the second scene for the lord of the desert is already in works. The new dress should be finished before Wednesday.

I’m done with the maps and tilesets, currently focusing on applying the logic. There are several updates on this front:

The second puzzle is ready and this time I want to see how players will react to QTE minigame. It’s not hard to complete and will serve as a feedback test.

The kitsune quest’s ending is ready. Ada will get her alter kitsune dress (with a surprise) and see how the whole mini-story will end. As always, expect a bit of weirdness mixed with cuteness – the usual kitsune stuff.

Also, I’m thinking about adding another soundbar in the options menu. It will regulate new ambiance sounds you can hear in some zones. Since I’m planning to add more of these tracks, a way to mute or make them louder can be handy for players.

New monster girls 1 / 2

New H scenes 0 / 4

New puzzles & trap tracks 2 / 2

New dresses 0 / 1
 

RVlN3DK3Y80ARD

New Member
Jul 30, 2020
5
22
3
Hi. I'm stuck at 93% complete. It's the same figure I had in 1.1.5 so I don't think I missed new content.

I have the gallery fully unlocked
You don't have permission to view the spoiler content. Log in or register now.

With that 7% is like I'm missing an entire location, but then I would have missed the miniboss and the standard enemies for that location and there would be missing images in the gallery.
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
982
1,179
282
Hi. I'm stuck at 93% complete. It's the same figure I had in 1.1.5 so I don't think I missed new content.

I have the gallery fully unlocked
You don't have permission to view the spoiler content. Log in or register now.

With that 7% is like I'm missing an entire location, but then I would have missed the miniboss and the standard enemies for that location and there would be missing images in the gallery.
Check out optional activities like kitsune quest on the second island, church quest, etc. Clearing the gallery doesn't affect your main clear percentage since it has its own progress.
 
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Sothyr

Active Member
May 26, 2019
951
1,033
281
I get told I get +1 in Group Sex, but the skill is still 0. Same with Submission.
 

nutakuplayer

New Member
Feb 21, 2018
2
0
19
Got a good question for you guys, what's the code for the puzzle in the tentacle lair, the one with "sun" "skull" "candle" "mountain" ?
 

Sothyr

Active Member
May 26, 2019
951
1,033
281
I'm not sure what to do with the 3 orbs at the end of the puzzle room in the Water Realm.

1596702104829.png





I get told I get +1 in Group Sex, but the skill is still 0. Same with Submission.
After going to room on the first floor, the those lewd skills gone up. No idea how this works.
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
982
1,179
282

comerc15072020.png

Yorna v1.2.5 is up for download. You can get it here:

Windows – |

MacOS X – |

Linux family – |

Android – |


Don’t forget to copy your entire save folder into the new release to keep all your progress.
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
982
1,179
282
Got a good question for you guys, what's the code for the puzzle in the tentacle lair, the one with "sun" "skull" "candle" "mountain" ?
Search the books in the room for clues. It's pretty simple.

I'm not sure what to do with the 3 orbs at the end of the puzzle room in the Water Realm.

View attachment 761293

After going to room on the first floor, the those lewd skills gone up. No idea how this works.
It's the same thing you did to get into this room - place an orb with the correct color on the plate. It's special so see if you can find it in this region.

As for the lewd level, it's the same deal as with your regular level. You get XP from the scenes and once it's high enough - you get a level. This will increase the associated lewd skill and Ada's general lewd level.
 

XoXeXa

Member
Dec 24, 2017
135
81
188
No, I don’t have such plans and, to be honest, I didn’t even know about the new version before you mentioned it. From what I have seen so far, it’s RPG Maker MV with a few plugins bundled into the core functions. 4 layers for mapping are nice and seeing NPC routes is handy, but it’s not even close to forcing a version transition for me.

1) Most of the “new” stuff in MZ is already available as plugins for MV. Looks like a cash-grab attempt from Kadokawa aimed at new devs who aren’t familiar with MV. Plus, most likely MV plugins won’t be directly compatible with MZ, leaving the new version with fewer functions at least at the start.

2) The map tile size remains 48x48 pixels. I bought MV for it, but MZ brings nothing new in this regard. Well, some games are still running on old stuff like Ace with a gunport view of 640x480 and still have people who want to support such devs.

3) Nonexistent support from Kadokawa if you aren’t going for FAQ stuff. It takes forever for them to answer your ticket, and even then, they may have nothing to say about the problem. In my case, I waited 1,5 months only to get “Try asking on the Kadokawa forums. We have a lot of active and experienced developers there.” No thanks.
Good point. I think better wait until all plug-in from MV available in MZ.

By the way this is what i found in rpgm forum about MZ :

1) Optimized filesize for projects (from 400mb to 88mb).
2) Better performance and optimization.
3) Elfkisser completely changes how animations are made/handled/can look, and how much space they take in the projects.
4) Movement Route Preview in the Editor and more Event Options.
5) It's not just an additional map layer, it's manual layer mapping option which will greatly increase overall details in maps, parallax won't be absolutely necessary anymore to have some good detail.
 
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