Yeehaw Games

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Game Developer
Oct 3, 2017
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So, based on how the description says you can be both pure/slutty, I'm hoping you can also be solely lesbian if you want?
Yes, you can opt for "girl on girl" scenes only. You can even complete the game without seeing any H scenes at all if you prefer to do so. Some players consider this a flaw but the decision is always up to you.

Good point. I think better wait until all plug-in from MV available in MZ.

By the way this is what i found in rpgm forum about MZ :

1) Optimized filesize for projects (from 400mb to 88mb).
2) Better performance and optimization.
3) Elfkisser completely changes how animations are made/handled/can look, and how much space they take in the projects.
4) Movement Route Preview in the Editor and more Event Options.
5) It's not just an additional map layer, it's manual layer mapping option which will greatly increase overall details in maps, parallax won't be absolutely necessary anymore to have some good detail.
I'm in no way trying to dissuade you from getting the new version, just sharing my 3+ years of using RPG Maker series.

1) Just marketing bull or I don't get what is mentioned here. The project size is almost irrelevant. Before deploying the game you can exclude unused files, which brings down the game's weight down to about 100 MB. Most of the engine files are simple libraries and json files. For example, Yorna's Windows release is 1.58 GB with the main bulk of weight coming from 1407 pictures and 22 tracks. MZ won't reduce it in any significant way.

2) Oh, don't even start me on this. I perfectly remember how projects fatally bugged out and crashed after a minor performance update in Steam from Kadokawa. Many devs without backups lost a ton of work due to this. And speaking plainly about performance, your vacuum cleaner can run RPG Maker games, so it's yet another marketing bull. Plus, the non-existent support from Kadokawa won't allow me to invest in any of their stuff.

3 & 5) Let's just be honest. RPG Maker games aren't expected to look beautiful like the Crysis series. Animations can be done prettier, yay. Most devs will still use the default ones since they fit and don't consume your time for creation. That's the whole idea behind RPG Maker - it allows you to save a huge chunk of time on basic coding and base assets.

The ability to map layers can be useful in some cases. For example, you make a room with furniture and other details, then decide to change the floor and wall tile. In MV, doing this will erase all the furniture so you'll need to place it again. In MZ, you can map them to another layer and just change what you need. Still, a very limited use since it's easy to make a mock-up version to test out how the things will look before committing to the final version of the map.

And most of the time the extra layer won't be needed. I don't know, let's just take a popular RPG Maker game from this forum. Town of Passion popped first for me. Are all zones using enough details to fill all 3 layers on most maps? No. Hell, some don't even use 2 properly. Is it enough to secure 5k+ $ funding on Patreon? Yes. Then why bother? It can be useful, but it's more for self-gratification.
 
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Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
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The is up for grabs, don’t forget to check it out!

Anubis sprite is ready and I’m currently polishing narrative part for both monster girls. Pharaoh’s H scene is already here, it just needs a few tweaks here and there. Anubis fun pics will arrive right before the release.

Speaking of the release, you can expect the new version to arrive at the usual time – the middle of the month. If something goes wrong, I will make a separate info post about the reasons and the new date. Though, at the moment, nothing suggests the delay.

Tech-wise, the release is ready and I’m simply polishing and playtesting the new content. The game will be ready to roll out once the last bits of art arrives.

I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option. Most of the players want to see it, and I will implement this feature in v.1.3.5. Doing it in the upcoming release is rather risky since modding this will touch the base RPG Maker functions and I will need some time to properly test it afterward.

Fixed a desync between Ada’s emotion and dress layers after the miniscene in the kitsune temple.

New monster girls 2 / 2

New H scenes 2 / 4

New puzzles & trap tracks 2 / 2

New dresses 1 / 1
 

Anon21

Active Member
Mar 29, 2017
978
2,201
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GOSH DARN MOTHER-HUGGER LIGHTS OUT PUZZLE!

lightsout.png
I spent so much time trying to solve this. Then I found this site:

It told me there was no solution. ;_;

I can only assume that there is some trick I'm missing. The instructions are obscure (to me at least) so they may hide a secret.

Golden light will lead the way. Ignite it.
Focus on your goal and cast away distractions.
If it's not working the first time - to it twice.
 

golgo13

Newbie
Feb 2, 2017
75
63
184
GOSH DARN MOTHER-HUGGER LIGHTS OUT PUZZLE!
Here is a video that shows how to solve the puzzle. I had the game opened and just followed the video and it worked.


Edit: Just noticed that f4s1k1n had already answered the question. My bad.
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
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282
comerc170820.png

Yorna v1.3 is up for download! Aside from the new story content and usual puzzle & treasure hunting, you’ll find 2 new monster girls. With kitsunes’ support, Ada is finally able to sneak into the forest surrounding the cultists’ camp. Will she be able to face Yorna to end the story? See it yourselves!

You can get the new version .

Also, I’ve received feedback about PSD and high-resolution art packs being unavailable. Looks like this happens because Google Drive blocks the download option after reaching a certain threshold on the downloads. I’ll upload additional materials on the mirror sites for v1.2.5 (tomorrow) and all the upcoming updates (done for v1.3). Sorry for the trouble, didn’t know about such limitations.

H content

The update brings 2 new H events with 2 options each. You can get the first pair from new common enemies – Anubis girls who roam in the tropical forest on Ikko island. The second pair of scenes feature the new boss – Pharaoh Ife with a bit of maniacal lewd ideas. She’s in the same zone.

New features and activities

The kitsune quest’s ending is ready. Help Ayane with all the preparations and see how this mini-story will end. You will get an alternative look for the Miko dress and another pack of kitsune-flavored cutscenes.

The first puzzle is ready is based on the pipe-turning, where you’ll need to connect two exit points with different kinds of pieces.

The second puzzle features a QTE minigame. It’s not hard to complete and will serve as a feedback test for players since I plan to use this module for a greater variety of minigames in future updates and projects. You can use either mouse/touchpad or keyboard arrows to select the runes appearing on the obelisk. Getting the right glyph will allow you to move further and picking the wrong one will reduce the timer you have for the current round.

I gathered a lot of feedback concerning the ambiance sounds and the dedicated control option for them. Most of the players want to see it, and I will implement this feature in v.1.3.5.

Small fixes and improvements

Fixed a desync between Ada’s emotion and dress layers after the miniscene in the kitsune temple.

Added the second part of reactions to Ada being naked. It’s mainly focused on the castle grounds.

Fixed music not playing after loading a saved game in the new mountain zone.

Fixed Wisdom and Balance skill. Now it adds the correct amount of bonus stats.

Fixed the healing statues. Some of them weren’t blinking with the orb, and players didn’t think they could activate them. Now all healing shrines should have their animations on at all times.


Stay tuned for news and upcoming monster girl poll! As always, if you don’t like something about the game – tell me and if you like Yorna – tell your friends ^^
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
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Hello, let's talk about what's coming up. v1.3.5 will be the last story update for Yorna. After that, I'll start the transition to the new monster girl project. During this period, I will add more content to Yorna like domination H scenes for common enemies and extra interaction with monster girls. So, it won't be a silent period. As for the length of this transition, it’s hard to tell at the moment but it will be safe to assume that it will take at least 2 months after v1.3.5 release.

The new project will be based in a fantasy setting with monster girls with RPG Maker running as the engine. Instead of adding new tech stuff as I did with Ouroboros Syndrome, this time I want to focus on simpler gameplay elements and H content. I'll post more info later.

You can expect polls about the new project, teaser picture and other stuff. Don't get me wrong, I'm always happy to get some player feedback, so if you want to share your thoughts - by all means. Just contact me in any way comfortable for you.

The ambiance sound control will arrive in the next update. Most likely it will get into the next project too since you liked the idea of extra ambiance on the maps.

Stay tuned for updates and don't forget to participate in the !
 
  • Yay, update!
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