Alexei1739

New Member
May 3, 2019
14
2
137
You have to move all 4 lights to the right so they all line up and open the door that is covered with vines. If you put the wrong ones there first others might not be able to move further to the right so you have to put them back and try another one first.^^

It's trial and error for me but there's most likely a logical solution to it.
Yeah, I did it, thanks :)
 

nutakuplayer

New Member
Feb 21, 2018
2
0
19
Search the books in the room for clues. It's pretty simple.



It's the same thing you did to get into this room - place an orb with the correct color on the plate. It's special so see if you can find it in this region.

As for the lewd level, it's the same deal as with your regular level. You get XP from the scenes and once it's high enough - you get a level. This will increase the associated lewd skill and Ada's general lewd level.
Thanks, finally got it, you were right, it's fairly simple
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
982
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nud.jpg

Yorna v1.3.5 is up for download! Aside from the new story content and a new trap track, you’ll find 1 new monster girl and a special H scene with Sarana. It’s time to finish Yorna once and for all! Will Ada be able to stop her before it’s too late? It’s up to you!

You can get the new version .

H content

Aside from the usual 2 new H events with 2 options each, v1.3.5 brings a special one. It’s a revenge H scene with Sarana. You can get it after watching the mini-cutscene where she steals a certain something from the camp. Then visit the mansion. It’s a one-shot scene, so if you want to see it again, use the gallery.

As for the usual H events, you can get the first pair from new common enemies – Chimeras in Yorna’s lair on Ikko island. The second pair of scenes comes from the big butterfly herself. She’s in the same zone.

Also, Anubis’s scene from the previous release got a touch-up art-wise.

New features and activities

Ambiance sound control is ready. It took me some time to run all the tests, yet it was worth the effort – some potential bugs were fixed as the result. Now, you can adjust the ambiance volume level via the usual options menu.

Also, I added ambiance tracks to all zones except safe indoor maps. Now, there are 6 new tracks in the mix. Feel free to share your thoughts on this – do you like the new addition?

There’s a new trap tack too. It is similar to the one you can already see in the castle’s ruins, but I added more spice to the action by using both dimensions to roll the boulders. If you liked the previous track, this one will be your cup of tea. Of course, these traps maps are optional and won’t affect the main plot.

Completed the dress collection in the gallery. There you can see all the dresses in the game and perhaps spot several that you missed in your playthrough.

The Steam version received a new promo teaser and full trading card support. Check it out if you are a fan of these. There are interesting smiles and collectible cards with your favorite monster girls. Please note, since the cards are visible to everyone on Steam, Valve filtered out even semi-lewd options.

Small fixes and improvements

Fixed an issue that prevented old saves files from activating some of the ending cutscenes. Players don’t need to do anything. The change is purely internal.

Increased “heart” icons in trap track zones so players could clearly see how many tries they can do even with lower resolution displays.

All healing points where Ada can meditate in trap track zones are now renewable. You can use them only one time during the “run” but if you leave the zone and get back, they will be available again. This also affects the previous castle ruins’ trap zone.

Fixed a grammar error in the description of “Vigil Aeterna” skill. No changes in logic and stats.

Increased map’s length in Ice Peaks East zone since some players had trouble finding the Eastern exit.

Rearranged the castle's travel menu options. More visited places like Ada's room and the courtyard are now closer to the top of the list.

Fixed a rare case of bug in Grey castle’s kitchen where ambiance sounds would stop playing even if the player canceled the exit sequence.

Adjusted all ambiance tracks by trimming the loop transaction moments.

Fixed the mansion ambiance bug. Now it properly plays back along with background music after H scenes.

Adjusted geometry in several zones.

Added an option to talk with Ayane on the upper tile of her table sprite since some players considered it to be a bug.


Stay tuned for news! As always, if you don’t like something about the game – tell me, and if you like Yorna – tell your friends ^^
 

BruceMcGivern

Well-Known Member
Apr 19, 2020
1,406
1,441
261
View attachment 820619

Yorna v1.3.5 is up for download! Aside from the new story content and a new trap track, you’ll find 1 new monster girl and a special H scene with Sarana. It’s time to finish Yorna once and for all! Will Ada be able to stop her before it’s too late? It’s up to you!

You can get the new version .

H content

Aside from the usual 2 new H events with 2 options each, v1.3.5 brings a special one. It’s a revenge H scene with Sarana. You can get it after watching the mini-cutscene where she steals a certain something from the camp. Then visit the mansion. It’s a one-shot scene, so if you want to see it again, use the gallery.

As for the usual H events, you can get the first pair from new common enemies – Chimeras in Yorna’s lair on Ikko island. The second pair of scenes comes from the big butterfly herself. She’s in the same zone.

Also, Anubis’s scene from the previous release got a touch-up art-wise.

New features and activities

Ambiance sound control is ready. It took me some time to run all the tests, yet it was worth the effort – some potential bugs were fixed as the result. Now, you can adjust the ambiance volume level via the usual options menu.

Also, I added ambiance tracks to all zones except safe indoor maps. Now, there are 6 new tracks in the mix. Feel free to share your thoughts on this – do you like the new addition?

There’s a new trap tack too. It is similar to the one you can already see in the castle’s ruins, but I added more spice to the action by using both dimensions to roll the boulders. If you liked the previous track, this one will be your cup of tea. Of course, these traps maps are optional and won’t affect the main plot.

Completed the dress collection in the gallery. There you can see all the dresses in the game and perhaps spot several that you missed in your playthrough.

The Steam version received a new promo teaser and full trading card support. Check it out if you are a fan of these. There are interesting smiles and collectible cards with your favorite monster girls. Please note, since the cards are visible to everyone on Steam, Valve filtered out even semi-lewd options.

Small fixes and improvements

Fixed an issue that prevented old saves files from activating some of the ending cutscenes. Players don’t need to do anything. The change is purely internal.

Increased “heart” icons in trap track zones so players could clearly see how many tries they can do even with lower resolution displays.

All healing points where Ada can meditate in trap track zones are now renewable. You can use them only one time during the “run” but if you leave the zone and get back, they will be available again. This also affects the previous castle ruins’ trap zone.

Fixed a grammar error in the description of “Vigil Aeterna” skill. No changes in logic and stats.

Increased map’s length in Ice Peaks East zone since some players had trouble finding the Eastern exit.

Rearranged the castle's travel menu options. More visited places like Ada's room and the courtyard are now closer to the top of the list.

Fixed a rare case of bug in Grey castle’s kitchen where ambiance sounds would stop playing even if the player canceled the exit sequence.

Adjusted all ambiance tracks by trimming the loop transaction moments.

Fixed the mansion ambiance bug. Now it properly plays back along with background music after H scenes.

Adjusted geometry in several zones.

Added an option to talk with Ayane on the upper tile of her table sprite since some players considered it to be a bug.


Stay tuned for news! As always, if you don’t like something about the game – tell me, and if you like Yorna – tell your friends ^^
how much its on steam? since for some odd reason that i cant understand its blocked on my country lol!

and will the game count with puzzle skips function ? *for those who doesn't feel like solving them*
 

Yeehaw Games

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Oct 3, 2017
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how much its on steam? since for some odd reason that i cant understand its blocked on my country lol!

and will the game count with puzzle skips function ? *for those who doesn't feel like solving them*
It’s 20$. As for the country block, check your Steam account settings. By default, Steam won’t allow users to see NSFW content unless you specifically mark 18+ stuff as acceptable.

No, Yorna doesn't have any Steam-specific features aside from trading cards and achievements. Since all puzzles are skippable and aren't required for the main story.
 
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Yeehaw Games

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Hello! Yorna’s main story has ended in v1.3.5 so you call it the end of the game. Still, I plan several updates to add more content to it before switching to the next game. It will be a parallel process, so along with new Yorna’s updates, you can expect some previews and spoilers for the new game.

What content will I add to Yorna in the near future? First of all, I will make domination scenes for normal enemies. Since players voted for this feature in the poll, I will stick to this decision. Aside from this, I plan to make at least 1 more M x F scene to uphold the yuri/straight balance. Plus, some small things like mini-scenes with monster girls and fixes to the existing content.

The next update should arrive around the usual middle of the month. You can expect 3-4 months of updates before the complete switchover to the new game.

As for the new game itself, it will feature a fantasy setting with monster girls at its core but focus on different gameplay mechanics and aspects. Yorna was a white crow among other H games. To be precise, I made a game with porn in it, not a porn game. Some players liked it while others were bored to death. In the next game, I’ll try to come closer to the general expectations players have about a porn game.

I have several drafts on my hands and in the first month of development, I will compile them into a single development plan. Then, I’ll share more details with you since I first need to make several choices like the main character’s gender and gameplay mechanics. Most likely I will have less time than usual to dedicate to the development, so this is a factor to consider too.

Also, I plan to make several feedback polls for Yorna to see which aspects players liked the most. Stay tuned for the upcoming updates and news!
 

Aeggo

Member
Feb 28, 2018
330
396
162
need to make several choices like the main character’s gender
Here's my 2 cents on that one.

A monster girl game WITH female protag is so rare that I think that you could count them all on one hand (The one's that are worth mentioning that is, Yorna being one of them). And that's what I (and I imagine many others) liked about Yorna. i haven't been able to enjoy the vast majority of monster girl games for the sole reason that it feels like 99% of them have male protags. So for this instance I hope you continue on that path, but either way it's still your choice to make.

So many fem. protag monster girl games lack either in game design, art (most of the time it's the art), writing or are generally a mess. Yorna is one of the rare gems and with you mentioning that the next game will also revolve around monster girls, I hope you will also try to be a rare gem and not be a dime a dozen.
 
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Yeehaw Games

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Here's my 2 cents on that one.

A monster girl game WITH female protag is so rare that I think that you could count them all on one hand (The one's that are worth mentioning that is, Yorna being one of them). And that's what I (and I imagine many others) liked about Yorna. i haven't been able to enjoy the vast majority of monster girl games for the sole reason that it feels like 99% of them have male protags. So for this instance I hope you continue on that path, but either way it's still your choice to make.

So many fem. protag monster girl games lack either in game design, art (most of the time it's the art), writing or are generally a mess. Yorna is one of the rare gems and with you mentioning that the next game will also revolve around monster girls, I hope you will also try to be a rare gem and not be a dime a dozen.
Heya! I'm happy to hear you liked Yorna and thanks for sharing your thoughts. At the same time, I think you overestimate both the game and the number of players who enjoyed it. While I tried my best to make an interesting game with H content, some aspects came out lacking. Namely, the story and player interest in what's going on in the game.

My first project, League of Corruption, had a male main character and failed pretty miserably so the main problem isn't MC's gender. Both Noxian Nights and Town of Passion did great despite having different genders for the main characters. The biggest issue is rather simple - I was making a game with H content instead of H game.

Looking at the other H games, I was surprised how little they cared about some game aspects like gameplay and story. After some time, I arrived at the conclusion the main bulk of players don't care about such things. They are more than fine with simple mechanics and logic. This is the girl you can fuck. To fuck her, you need to find 3 hens in the village. You did it? Yay, here's the H scene.

So, it looks like less is more in H games. And my focus on greater details in mini-games and maps or quality art aren't really needed. All these take a lot of time to prepare and make properly. Yet at the same time, other games focus purely on H stuff. Comparing players' interest via the Patreon support and activity in game threads, Yorna loses even to some of the newcomers from early 2020.

So, which one is the real gem?

Will the v1.3.5 be available here or do we have to buy it?
v1.3.5 will be the last update to go public with the usual schedule of 3 weeks.
 

Aeggo

Member
Feb 28, 2018
330
396
162
From a purely business standpoint I agree, from a personal perspective I, for one, can't enjoy (Infact the first thing I do when a new game is uploaded I look for the MCs, male mc = instantly closing the thread) male protag games for 2 reasons.

a) Games mostly revolve around the mc, so do the scenes. And I'm not really interested in whatever the guy thinks/does/feels whatever.

b) Most girls will have 1-2 scenes each, which almost always turns out to be a huge letdown since out of like 10 different girls there are probably like 1-2 that I'm interested in and that would mean there's not even 5 scenes in the entire game that I'd like.

That's where I was going with this. Again, do what you think fits best for you and your Patreon, that was purely my personal opinion on the matter. Also when you mentioned Noxian Nights and Town of Passion, Noxian Nights was indeed a gem (It had incredible art, but mostly for the fact that it was one of the few LoL games that weren't 1 minute demos.) Town of Passion on the other hand : Never tried, never will. For the reasons above.
 
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Yeehaw Games

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From a purely business standpoint I agree, from a personal perspective I, for one, can't enjoy (Infact the first thing I do when a new game is uploaded I look for the MCs, male mc = instantly closing the thread) male protag games for 2 reasons.

a) Games mostly revolve around the mc, so do the scenes. And I'm not really interested in whatever the guy thinks/does/feels whatever.

b) Most girls will have 1-2 scenes each, which almost always turns out to be a huge letdown since out of like 10 different girls there are probably like 1-2 that I'm interested in and that would mean there's not even 5 scenes in the entire game that I'd like.

That's where I was going with this. Again, do what you think fits best for you and your Patreon, that was purely my personal opinion on the matter. Also when you mentioned Noxian Nights and Town of Passion, Noxian Nights was indeed a gem (It had incredible art, but mostly for the fact that it was one of the few LoL games that weren't 1 minute demos.) Town of Passion on the other hand : Never tried, never will. For the reasons above.
Yeah, I understand what you are talking about. While your viewpoint on male main characters is rather harsh, I can see where this comes from :)
 

Yeehaw Games

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Game Developer
Oct 3, 2017
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Call me a super mega Hyper Deluxe Edition Donkey ...

but im REALLY BADDDDDDDD at sudokus i hate numbers and maths and that's why i always do maths with a calculator xD!

i even asked some irl friends about the symbol sudoku and they were like confused about how that was supposed to be a sudoku D: i wouldn't really REALLY ask if i wasn't an emergency so please whenever you have time mind to upload it on your YT channel mega hyper please <3 ?!

like trust me i tried i really tried D:
you go.
 
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BruceMcGivern

Well-Known Member
Apr 19, 2020
1,406
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you go.
Thanks and i solved the issue with not being able to see the gameon steam!

def buy it in case the game gets DLC's or i just follow the developent of whatever project u have on your mind after Yorna's!
 

Yeehaw Games

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Game Developer
Oct 3, 2017
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I need help how do I find the other sword like the fang in the game
If you are asking about getting a second craftable sword, you can't do it. You can craft only 1 through the playthrough. Once reforged, you can't remake the blade, only upgrade it.
 

AnOldMan

Newbie
May 30, 2017
82
61
194
Oh man I wish this game had more to offer. Not in terms of smut, which is top notch and there is more than enough of it, but instead in terms of things to do, people to interact with in more ways than just exhausting their dialogue, maybe builds to optimize.

It feels like from the point just before resqueing our sister we are just running at top speed. Locations are way smaller and feels like have less interesting stuff in them - though this might have something to do with how I changed my playstile at some point, feeling like the end is close and not caring anymore.
In terms of build crafting, having exclusive upgrade paths for one of a kind item (the sword and 3 accessories) is not good for someone like me who likes to mix and match and try different things. Well at least there is a way to change your sluttiness level, kind of a respec system.
Things to do with monster girls are non existant, the only 2 monster girls you can even interact with are the first ones to join you and this interaction is extremely basic (tiny increase to stats just because and potential appearance in a sidequest) - and from post initial fight dialogue it's pretty much implied (?) there should be more for the oni girl at least. This never went anywhere. I wish the implied interactions were not just implied and we as Ada could actually participate in them... Fuck I really wish there was some type of visual novell-type content with those specific characters included in this game like it is in Mass Effect and TiTS for example. Otherwise we just collect monster girls, throw them in our castle and never see them again.

But I guess I shouldn't compare a 1-man project with titans like Evenicle (which btw has worse art than this game so props to that), or games that are purely or mostly text-based. Thanks for 1 day of enjoyment of this game.

If there is an option to fill the gaps that would be good. But seeing as the dev, swayed by his community, is looking to move in a different direction, with his next project, this probably won't happen and it's a damn shame.
But I never even threw a dime in his direction so who am I to talk anyway.
/rant

PS: oh man this reminds me of the Avatar animated series which also rushed through the storyline. The want for more of these characters and emptiness which comes from realization that there is none is also similar.
 

Yeehaw Games

Active Member
Game Developer
Oct 3, 2017
982
1,179
282
Oh man I wish this game had more to offer. Not in terms of smut, which is top notch and there is more than enough of it, but instead in terms of things to do, people to interact with in more ways than just exhausting their dialogue, maybe builds to optimize.

It feels like from the point just before resqueing our sister we are just running at top speed. Locations are way smaller and feels like have less interesting stuff in them - though this might have something to do with how I changed my playstile at some point, feeling like the end is close and not caring anymore.
In terms of build crafting, having exclusive upgrade paths for one of a kind item (the sword and 3 accessories) is not good for someone like me who likes to mix and match and try different things. Well at least there is a way to change your sluttiness level, kind of a respec system.
Things to do with monster girls are non existant, the only 2 monster girls you can even interact with are the first ones to join you and this interaction is extremely basic (tiny increase to stats just because and potential appearance in a sidequest) - and from post initial fight dialogue it's pretty much implied (?) there should be more for the oni girl at least. This never went anywhere. I wish the implied interactions were not just implied and we as Ada could actually participate in them... Fuck I really wish there was some type of visual novell-type content with those specific characters included in this game like it is in Mass Effect and TiTS for example. Otherwise we just collect monster girls, throw them in our castle and never see them again.

But I guess I shouldn't compare a 1-man project with titans like Evenicle (which btw has worse art than this game so props to that), or games that are purely or mostly text-based. Thanks for 1 day of enjoyment of this game.

If there is an option to fill the gaps that would be good. But seeing as the dev, swayed by his community, is looking to move in a different direction, with his next project, this probably won't happen and it's a damn shame.
But I never even threw a dime in his direction so who am I to talk anyway.
/rant

PS: oh man this reminds me of the Avatar animated series which also rushed through the storyline. The want for more of these characters and emptiness which comes from realization that there is none is also similar.
You gave me a good laugh ^^ No, you can't compare a one-man-band to giants like Alicesoft, EA or Fenoxo's gang. The difference in manpower and finance capabilities is enormous.
 
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