Unreal Engine You know what they say, "If you want something done right, do it yourself"

What are your top 5 fetishes? (most common listed)


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VL4DST3R

Newbie
Feb 24, 2018
44
14
(Porn games. I'm talking about porn games.)

Disclaimer: i am quite verbose in my explanations, so if you want the short of it, TL;DR below.
The TL;DR is that I've had enough with hunting for the perfect porn game for whatever fetish i feel like exploring that day and putting up with nonsense design ideas, so instead i want to try and make one myself that includes everything i can possibly fit into it, all done as neatly and methodically as i can to ensure scaleability and hassle-free nutting. If you want to help me out, tell me about your experiences with other games you enjoyed (or not) and point out why.

A little context:
First, to address the title: I feel that not knowing how to do something yourself doesn't mean you can't at least *subjectively* analyze someone else's work from your own perspective. I don't need to be a master cook to tell if a steak is burned or not. So, while complaining about someone else's work can sometimes be met with the -often idiotic- counterargument of "then you try doing it better!", i feel it does have a leg to stand on when it comes to the game industry, at least nowadays. The amount of tools, tutorials and resources at your disposal is massive, there are a lot of very robust game engines that carry you through a lot of the tedious work and headache and lets even a layman piece together something surprisingly decent, and then share it with the world.

A little backstory:
I've been drawn to porn games since i figured that my joystick was used for more than pissing. The idea of being able to experience someone else's twisted mind fantasies in a interactive, risk-free, ever-improving environment, (and often directly influence or control it yourself) left me in awe (and moist) for the potential experiences one can derive from it.

A little plan:
So this is exactly what i plan to do. I want make a porn game. And i feel that if done properly from the get-go, it can turn into something more than another [abandoned] tag on the forum. This time i want anon to deliver.

A little reality check:
Now, i am aware we all heard this story 100 times already: "me random dev that wants to make the best game ever! pls bukake me with your dubloons!" -yeah no. I know you have no idea who i am nor do you have any reason to trust a word of what i have to say, and i don't expect you to, i wouldn't either. What i expect you to do instead is to read through my ramblings, get a feel about how i function and how i plan to run things, and finally offer your feedback. More about this in the last paragraph. Now, the game will maybe probably most likely look like hot ass at first, but what i think will differentiate this one from the rest is how we function internally and how we aim to present ourselves externally.

A little inside look:
(Are you annoyed by my naming scheme already?)

Internally:
  1. Main purpose in life: This is something I've had in the back of my mind and considered making for a good part of my life, and i doubt this will ever change, so the motivation for seeing it through is very much there, as long as I'm alive.
  2. Team: As mentioned, I am not alone in this. I have a couple of friends that can and are willing to help me with this project in different ways. I also plan to expand the team when the context demands it (and the budget allows it)
  3. Last resort: In the very unlikely event where i won't be able to develop it anymore, i entrust that my friend will continue this project without me. Ultimately if everything else fails, I plan to release the project and assets to the community, hopefully in the hand of another team of dedicated people that would like to continue such a project. But let's hope it doesn't come to this.
Externally:
  1. Transparency: I followed too many projects on patreon that were supposedly being worked on full time, only to see updates being provided once in a blue moon and usually containing minimal detail, posting just for the sake of posting and to keep the patrons happy. We aim to make documenting the progress being made a mandatory thing for everyone involved in the project. This is twofold as anyone working in a corporate environment knows that documenting what you did is key to ensure a good workflow between everyone involved. Given the nature of this project and the involvement of the community, this is even more important to be done properly. I feel that Fek, the developer of Rack and Rack 2 handled this very well by making the ticket board he was using for the project, public. I'm not sure exactly how we'll handle this ourselves but expect consistent updates. We've also had some bad past experiences with unitdy code from third parties that left us quite sore, so this is of high priority internally and thus, it will also be externally.
  2. No bullshit: Now, after reading about multiple people working on such a project, some of you may be already thinking about other failed game projects like The Cathouse Tale or Breeding Season that internally combusted due to drama, miscommunication and general bullshittery caused by the team members. I do not want this to be a problem for us. We follow a very strict no-bullshit and straightforward approach about everything we do or plan to do. We don't let things "roll" even if something is off, we don't care about hurt feelings, we don't want to deal with anyone's ego - as nobody wants to deal with ours. No "biting off more than we can chew" - everyone knows it's place and the amount of work he and everyone else can provide, and we take that into consideration so the project doesn't ends up in a deadlock. All of this will reflect in our updates to the public so expectations don't differ from what we can provide or if we encounter any issues. It has worked for us before and i don't see why it wouldn't work now.

A little experience:
When it comes to actual skills for this project, both me and my friend are graduates of CS universities and did our majors in game design (with focus on frameworks and post-processing). We are both programmers but he tends to focus exclusively on code where i tried my hand at texturing, photo editing, animations, and a bit of 3d modeling. You could say I'm the artsy one and he's the practical one. I also dipped my feet in different game engines and frameworks throughout the years like Monogame, RPGM and Unity. As we strive for realism, we both settled on Unreal as the engine we want to develop this game in.
When it comes to 3d porn games, i played -or at least heard of- pretty much *every* game that ever got released (at least semi-officially) from both western and japanese developers from almost all fetishes and genres. Why? As mentioned above, this subject was more than just a fast way to bust a nut, I'm passionate about it in general and I'm curious to see what new things people come up with and how they do it.

A little structure:
Finally, to the gameplay itself: I plan this game to follow a sandbox structure as much as possible. I don't want a linear storyline. While a narrative may eventually be implemented, I aim towards replay value through the available mechanics as much as possible. I also aim to keep the coitus as the main focus of the game, no artificial padding with crappy combat and rpg mechanics like so many others (unless there's demand for that in particular, in which case it will be optional). I aim for a game where you can bust a nut as fast or as slow as you want, with no artificial limitations on the design side. If I were to compare it with something, think a mix between Xmoonproductions' XStoryPlayer and Kerni's AATOFL (when it comes to mechanics and AI)

A little content:
In regards to the content: i personally don't have any hard limits when it comes to themes and fetishes, which is a good thing as i consider including literally any fetish i see enough people interested in, as long as I'm physically (or legally) able to include. If you dream to fuck yourself in the ass in a four-dimensional world, i fear that may be a bit too far off for the time being. As many environments, toys and positions as we can muster.

A little help:
I'm interested to see what you feel is not being represented enough out there and also what you consider would be the base elements of a porn game that you would want to play?
Chat a bit with me about your experiences with other 3D porn games you played before, what do you feel they did good/bad, what you felt they were lacking, the fetishes they catered to and you are interested in, how well they represented them and what do you think could be improved. Also I'm open to criticism about any of the points i made above or if you feel it should be handled differently.
 
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VL4DST3R

Newbie
Feb 24, 2018
44
14
First, is a poll with more options than the one posted with the thread, as the site tools didn't allow for more elements in the list.
Excuse the shit formatting, but apparently multiple rows of text messed up the poll's title... here's the original text:
The Pornular: part one
1. Tick all kinks/fetishes that *actively* interest you.
2. Don't include stuff you're indifferent or "maybe" about, just what you like.
3. If it's a mutually exclusive kink (like big X/small X), pick the one you like the most. If you enjoy both, then don't pick anything.
And here are a few questions I'd like to know your more in-depth answer to (adding more as they are brought up by other members):
  1. How do you feel about VR support in porn games? Is it something you are particularly interested in for a game to have or you'd rather play kb/mouse?
  2. What is your favorite environment or setting for your porn games? Past/Present/Future?
  3. Do you prefer a particular way of navigating what a game has to offer? Walking around and naturally interacting with things or accessing them via menus?
  4. Do you prefer a particular camera during scenes? First person/Third person/Free camera?
  5. Is the sex animation itself more important than the story leading up to the act or is the other way around?
  6. What is more important, more animations or a more natural AI/personality?
  7. How much do you enjoy novelty interactions in porn games? Like being able to interact with the environment, easter eggs, etc. On a scale of one to 5, how much do they matter for you in such a game?
  8. Interactions with the characters: should they be mainly practical: straight to action or more padded with foreplay, fail states, etc.?
  9. While ironic given the engine choice, would you rather want a VN-like experience with static renders and text boxes to click through if it meant more narrative, or real-time 3d should remain the focus no matter what (not excluding the eventuality of a narrative either). I REALLY don't want to change the core design of the game, but I'm curious what you think.

    Note: some questions may seem a bit similar (5-8 for example) but they focus on different aspects.
 
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DawnCry

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Nov 25, 2017
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Overall from what I have read in this post I take it that what you want to do is:

-Sandbox game which prioritizes replayability.
-Focus on sex while having a gameplay aspect
-No fetishes limitations except those that aren't legal.

Based on this general guidelines I suppose you don't have concept, characters, mechanics or anything similar thought. Depending on what you want to do I do actually have documents about game concepts that meet your requirements. However they are based on a game that gives characters a will, with a bit of randomness but it can be solved with hardlocks at the beginning of the game (enable/disable x fetish).

If you want to make your own concept here is a tiny guide I usually give:

1º Setting: Overall the first part is to choose the setting in which the game will develop, modern times, medieval, fantasy...

2º Concept: This part talks about what the game wants to accomplish and talks about the main character of the game, it is important to note that the concept only implies what can happen, it isn't a full explanation.

3º Fetishes: This goes before the mechanics because depending on what fetishes you have you may need different mechanics, for example a game that has femdom and maledom may find it interesting to add a dom/sub stat to characters, even if you only have one perhaps it could be useful to have a stat that limits the intensity based on it.

4º Mechanics: These would be the keys to your game, in here you have to write about all stats relevant to the game and their implications/future use.

5º Characters: In here you will talk about the main characters and secondary ones, overall it's important to not only write about their body but their personality and relationship with the different characters that are part of the game.

These 5 points are something that you have to write about in a document before you start to make the game, it's the core of the game, however as additional points we have:

6º Writing storylines: Developments that can happen during the game and the conditions for them to happen, especially relevant when we talk about replayable games because it's what gives that replayability.

It's important to know that a replayable game isn't made so that a player can obtain 100% of the scenes/storylines in their first run, which means that some storylines will lock or unlock based on the player's actions or perhaps even chance.

7º Writing missions: While the storylines are developments that can happen missions is what the player will see in the game, some missions are common to all storylines but others are related to each one. In many games they make a distinction between main quests and secondary ones just to clarify it to the player.

Overall good luck with your game, personally I would recommend that you try to make a unique game that goes outside the current rules, it's a bigger risk but it usually has a bigger reward too if successful.
 
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VL4DST3R

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Feb 24, 2018
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Thank you for your suggestions. Given the fact that i don't really want to follow a set narrative (or one at all, at least for the moment) i feel some of those aspects aren't really mandatory to deal with right now, like (6) and (7).

On the other hand deciding on (5) characters or (3) a particular setting should indeed be addressed at least at a minimal level. I feel we should first focus on acquiring (or making) some basic assets, some basic furniture to design interactions for and most importantly a male and a female model that i can then start experimenting with animating, customizing, creating interactions, etc.

Since i haven't seen interest for a particular setting, I'm thinking of starting with making a present-day themed room/house/villa that i can then expand with rooms around particular fetishes, like a dungeon, a luxurious dormitory, a BDSM playroom, etc. I'd like to focus on making the playspace as interactive and fun to mess with as possible. Think similar to all the trinkets you can interact with in New Retro Arcade: Neon.

That being said, if you are willing to show me the game concept documents you mentioned, I'd be very interested to take a look!
 

DawnCry

Well-Known Member
Nov 25, 2017
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I'm thinking of starting with making a present-day themed room/house/villa that i can then expand with rooms around particular fetishes, like a dungeon, a luxurious dormitory, a BDSM playroom, etc. I'd like to focus on making the playspace as interactive and fun to mess with as possible. Think similar to all the trinkets you can interact with in New Retro Arcade: Neon.
I have 2 concepts that are more or less similar, if you are interested in any I will give you a full document:

The most similar one that I have is a game in which you are a male character that came from a rural place to the city so that you could study, overall you are already at 2nd grade of architecture (it could be anything to be truthful) and this year your childhood friend (a.k.a sister but changed that thanks to patreon in concept) came to live with you because she is going to your university too.

Overall this same concept divides in two depending on if it got added futanari, if it's the non futanari version of the concept the game focus on daily life, having to work in a part job and dealing with multiple characters, the point of the game is that while your life advances you have to focus on studies, money, upgrade stats and romance girls while being careful with other characters that will compete for the girls and may create quite a few issues with you.

The futanari version offers something different, in this version your childhood friend (a.k.a sister) is a futanari that has fallen in love with you a long time ago, however she isn't confident in herself because of her high lust and because it isn't normal to be a futanari, she kind of feels like a monster while lusting for you. On another note you can get a girlfriend however be careful about your childhood friend if you get it, because she will feel that the girl has stolen you and if she can she will seduce her and make her break with you.

These are general concepts, the girls have 4 stats in both concepts: love, corruption, dominance/submissiveness, love towards x character, another point is that the girls have fetishes and can even develop more or even combine them and have a main title that defines her attitude:

-For the title let's just say that if we have a highly corrupted girl that has a fetish for receiving pain, she would be a painslut as a title, overall the title is important because it affects how the girl responds to situations.

-Related to fetishes they have 3 stages, like, love, obsessed: Overall the girls can create new fetishes when they can combine ones that are related or that can have a conneciton, for example a girl that loves being dominant and loves to use her feet would make a more advanced version called foot master, if a girl loves to be submissive and loves anal sex it would evolve to anal slave. Basically if the fetishes can be combined and they achieve a certain level they will create a new one.

-About how the fetishes develop: Overall the girls have a few initial ones that they don't know even themselves, the same as having different stats, they can develop fetishes by themselves randomly depending on many circunstances, for example a girl may develop an exhibitionism fetish after she got stolen her underwear (it's kind of chance based within events that can happen), the girls can see porn too and they may be interested in a certain fetish randomly based on her stats, basically these serve as ways for the girls to develop alone in their sexuality without player input, however some events will play differently depending on the girls relationship with you.

-There is a way for the girls to lose fetishes: In the game there is an object called the rock of wishes, overall if you pay the necessary money it can make that a girl lose interest in a fetish (basically she will fall a level of the fetish you choose, if it goes below like it disappears).

Overall the game is based on random events that have a certain probability to happen while interacting with the girls and controlling the male characters. It is a pure sandbox game with a lot of choices and special circunstances to give a great replayability, the story has main events too that happen during the game, be it more minor ones like exams coming, or bigger ones like visiting your parents/being visited, a new student coming to school and other different events that happen in the 2 years of time that the game develops.

I did focus on explaining a bit of the non futanari version, the futanari version has quite a few changes. If you are interested in this concept just PM me and I will find the full document.


The second concept that I have has the MC being the director of a school (all characters are over +18 ;) ), in this concept we have been selected to be the director because the school holders found you easier to control compared to the last director. Overall the last director is a girl called Erika (she can be a futanari if chosen) that has become your assistant and she is quite pissed at it, while she doesn't particularly hate you she does hate the situation and she will just do her job.

In this game at the start we have many problems and we will require Erika's help, however she will ask money for helping us or, if she is feeling particularly lustful she may ask for sexual favors, overall it depends on your charm, if you are really charming she may prefer to get you doing a good job down there compared to just money. But being more clear on this point:

-Erika has multiple stats:
*How she feels about you: This one follows exactly that, if she is friendly with you, likes you or is in love the chance to be asked for something (be it a sexual favor or money) is reduced, in fact many times she would do it for free just to help you.

*How is she feeling about the situation: Overall she will start at extremely pissed level and she can end at accepting it, with time it will naturally decrease and having a good relationship with you will make it decrease faster. This one is related to how much work she does, from just the most basic work to even do part of your work naturally.

*Dominant/submissiveness: Erika will become more dominant the more you submit to her sexually, in fact dominance and submissiveness is divided in levels and they will follow what she expects of you, being able to be dominant/submissive, very dominant/submissive and extremely dominant/submissive. Overall her attitude will change quite a bit based on it.

*Fetishes: Similar to the other concept Erika can develop fetishes too, however fetishes are divided on submissive fetishes, neutral fetishes and dominant fetishes, Erika can develop fetishes naturally based on her current dominant/submissiveness stat, many fetishes even within the same type have a conflict with each other and in fact they determine the development she has for you.

Level 1 fetishes have very few conflicts so it's quite possible to get quite a few of them, overall for example a blowjob would be considered a submissive fetish, handjob would be part of the neutral ones and footjob would be considered as a dominant one (just talking about a few non-penetrative).

Overall level one fetishes are just interests that the character has, a dominant character may be interested in using her feet, being always on top, make you service her...

Level 2 fetishes are much more advanced and in fact it can determine the future development of the relationship, overall a a very dominant character may make you service her and still take your money, may get interested in using a strap-on, on orgasm denial, or perhaps she would even put you on chastity, she can take various likes be it pain or bondage.

Overall level 2 fetishes have a really big effect, depending on the combination she will unlock a unique level 3 fetish that will define the whole relationship.

*Interest in other girls: Erika can be interested in the students and may seduce them, she has always wanted a harem for herself and if she can, she will have it. However it will depend on her dominance/submissiveness how the relationships develop and if perhaps just one girl can control her.


Talking about the main character we have the following main stats:

-Strength: It will let you defend yourself if you are in a bad situation, dealing with hoodlums or perhaps helping a student, it could even protect you from someone who wants to rape you!

-Intuition: It will help you to find out if something wrong is happening, like being spied on, people taking photos of you, being able to feel that a drink is drugged before you drink it and even unlock additional options to solve certain situations.

-Intelligence: Logical thinking, it will help you solve many intellectual problems, sometimes giving you a third or even a fourth option that may be much better than the original ones, it helps a lot too against any type of manipulation or blackmail that the character is suffering.

-Corruption: How perverted the character is, a character that has high corruption may be clouded from the best options when sex appears in the middle of it. The character may have many difficulties to say no to some proposals if they are sex related…

-Work skill: How good you are at doing your job, the higher it is the more efficient you will be at making documents and other job related actions.

-Reputation: You will start the game at 50 reputation, below 40 you are in the bad reputation side, below 25 you have a really bad reputation and below 10 you will have the worst situation. Being in a bad reputation would mean that you will have to beg and submit to the school holder so that you don't get fired, overall the worst your reputation the more she will ask of you. Another point is that school events are related to reputation too, if a girl for example gets a lucky accident in which her panties can be seen and she asks you if you have seen it, on a good reputation saying yes will make her regret a bit but at least it was only the director, saying no will make her believe you, on a bad reputation saying yes but not being charming will make the girl call you a pervert, saying no will make her call you a pervert and a liar.

-Charm: How handsome the character is for others, it is a double-edged sword, the higher it is the more you will attract other characters and easier it can be for you to convince them of something, however you may gain stalkers, people may want to rape you or perhaps they will have an evil design for you…

Overall some school girls may fall in love with you just based on looks and they can act as stalkers or even enter in your house and steal your underwear or take photos of you.

Additionally the character has 3 more stats:

-Dominant/submissiveness: Overall it will be based on your actions, at the start of the game it's more than probable that you will have to submit a bit to Erika because you can't deal with your work and if you don't complete it your reputation will suffer, which means quite a few problems for you.

There are many people trying to make you submit in the game, including some of the girls, however if you can manage to stabilize the situation you will be able to take control.

-Fetishes: At the start of the game you will choose a starting fetish between big breasts, small breasts, anal or foot fetish. Overall it's just a bit of starting personalization, of course you can develop a lot of different fetishes but each one has an effect on you and they can range from liking them to being obsessed with them.

-Lust: Overall the character will get excited during the day, especially if he meets or sees things that are related to his fetishes, for example if you have a big breasts fetish, you will earn additional lust for interacting with a girl that meets that requirement, the character will start with a max of 5 lust points and he will have to masturbate when he is at his limit, each time you masturbate will increase lust points in 1 and if you have sex in 2, overall this is made so that at the start you will do a few shameful things like masturbating on the bathroom or on your office, this is so that you can get blackmailed.


Overall the game will have a few main events but mostly it's a femdom game that can end being maledom if you manage good enough the situation, it is possible to add too an item like the rock from the other concept to help you deal with the situation and that it consumes money for helping you.

This is just a general explanation of the core of the game concepts, to prevent NTR content for those that truly hate it, it would be possible with doing something as simple as locking a core stat, while offering those that play with everything on a really dynamic game.
 

Cul

Newbie
Feb 25, 2019
96
129
Have you and your friends ever thought of a community-driven game?

I keep thinking, it's possible that limitless potential cannot come from a single person. Whether it may be political revolutions or trillion-dollar oligarchies, it seems you have to exploit/inspire as many people as possible, for unimaginable things to materialize, in a short span of time.

Maybe a similar dynamic could exist, even in a game like the one Axel and Saki mentioned here. A game where a thousand people are constantly creating scenarios and content, like a Mario Sex Maker, hah... With the added complexity of real human interaction. In a world, where people may otherwise have none.

After reading your posts, I couldn't help but want you making that game as well. Though I'd be happy enough if you all share ideas hah... Good luck in everything you decide to make! My two cents would be, even in a sandbox, the player needs a drive. If it's not the destination, but getting there that we enjoy the most, they cannot feel like sex dolls you constantly discard. Different personalities, RNG actions, reactions to the player's actions. A voice. Whatever makes them feel closer to being alive. Then the story can make you empathize first, before hitting you hard.
 
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VL4DST3R

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Feb 24, 2018
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While again, as i said, I'm interested in you PMing me your design docs about your game doc example, as i mentioned, i aim to focus (at least initially) mostly on the more abstract parts of the game, the mechanics and the physical interactions you will have with your sex partner(s). Which means stuff like a proper narrative, relationships with your partners -except for something like a fear/trust mechanic that would affect the way she phisically interacts with you- are not my main concern right now. Same with any kind of backstory elements.

Look up XStoryPlayer and how it handles the gameplay part of it. That is the general ballpark of what i aim to achieve here and want to focus on first. Other aspects of a "classical" game like rpg stats are not relevant at this stage.

If you'd like to help me further with this, read the post after my main one and answer the questions i listed there. Its purpose is for me to analyze the user feedback and understand your -the player- opinion about certain aspects of such a game. Thanks!
 

VL4DST3R

Newbie
Feb 24, 2018
44
14
Have you and your friends ever thought of a community-driven game?
Funny you mentioned, during the last weekend we discussed internally the very real possibility of adding multiplayer for the game, and if it would do it any good. I also read the thread you mentioned about another user pondering if its worth to make a non-shitty porn mmo. This remains to be seen further down the line, but it's a very interesting avenue to explore!
After reading your posts, I couldn't help but want you making that game as well. Though I'd be happy enough if you all share ideas hah...
Heh, im glad you felt that way! I'm not really sure how he plans to handle it all, the OP didn't mention anything technical about how he aims to do something like this, so i can't say if our visions would match up. Also i'd like for us to try our hand alone at this, this is as much a passion project as is a learning experience for all of us, so i'd like for us to go through all the aspects of such a project on our own therms, at least at first.
Good luck in everything you decide to make! My two cents would be, even in a sandbox, the player needs a drive. If it's not the destination, but getting there that we enjoy the most, they cannot feel like sex dolls you constantly discard. Different personalities, RNG actions, reactions to the player's actions. A voice. Whatever makes them feel closer to being alive. Then the story can make you empathize first, before hitting you hard.
Thank you very much for your support ^-^ much appreciated! Duly noted, as DawnCry also mentioned about having a personality, the "dolls" should be as realistic and natural in thier behavior as possible. I'd like for them to ultimately walk around and do stuff on thier own (interact with furniture, the environment, etc.). Again, a great example of this done right that i aim to follow as inspiration is AATOFL.
 

DawnCry

Well-Known Member
Nov 25, 2017
1,240
2,001
Here are a few questions i'd like to know your answer to:
  1. How do you feel about VR support in porn games? Is it something you are particularly interested in for a game to have or you'd rather play kb/mouse?
  2. What is your favorite environment or setting for your porn games? Past/Present/Future?
  3. Do you preffer a particular way of navigating what a game has to offer? Walking around and naturally interacting with things or accessing them via menus?
  4. Do you preffer a particular camera during scenes? First person/Third person/Free camera?
  5. [more to come]
Now I understood better what you want, in a day or two I will have it ready and will PM it to you, having said that I'm gonna answer those questions first:

1. Personally I'm not interested in VR, but I would recommend that you try to do surveys and recopilate information related to it to truly be able to get some efficient data.

2. I personally like medieval settings, kind of a fan of sword/magic games.

3. It depends, if I have a lot of places to visit it would be better to walk around however you could add teleporters to shorten the distance and don't make it as tedious, however if it only has a few important ones it could be better to do it from menus, personally I tend to like more to walk around because it lets me interact with the map, items and people.

4. I prefer 3rd person. Free camera can be nice but I don't know if it compensates time/effort.
 

Kinderalpha

Pleb
Donor
Dec 2, 2019
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1. How do you feel about VR support in porn games? Is it something you are particularly interested in for a game to have or you'd rather play kb/mouse?
Not worth it. VR is no where near accessible enough to release first-time releases on. Especially for adult games. If this was your second, third, or forth game then maybe. Yes there is a huge untapped market for adult virtual reality, but that comes with HUGE limitations and scope to the game you're working on. Absolutely not worth it. Not to mention, two years in they drop new VR technology rendering everything you did obsolete. I could go on and on why this is a bad idea, but the answer is plastered all over the internet. Leave it to big name companies with big bucks for now.

Ideally, shoot for one handed gameplay because most games play like that for a reason.

2. What is your favorite environment or setting for your porn games? Past/Present/Future?
Personally, even outside of adult games, I like fantasy / medieval setting. Witches, warlocks, monsters, classes, etc. Im not a big fan of monster-on-human scenes, but I like that environment / world. I think it's also an over saturated theme though.

3. Do you preffer a particular way of navigating what a game has to offer? Walking around and naturally interacting with things or accessing them via menus?
This is a weird question. You've decided you're going to use a 3D engine. So menu navigation would feel out of place. Instinctively the player is going walk around and try to interact with things in a 3D environment so that's the design you should cater to. Idk what you're trying to ask here.

4. Do you preffer a particular camera during scenes? First person/Third person/Free camera?
Third person. I don't wanna do the work of positioning the camera with clunky controls like in wildlife, and I don't like FPV.
 

RedPillBlues

I Want to Rock your Body (To the Break of Dawn)
Donor
Jun 5, 2017
5,060
12,547
That's quite the pathetic list of fetishes, not to mention somehow orgasm control is listed on the "most common" while stuff like monster girl is missing.
 

VL4DST3R

Newbie
Feb 24, 2018
44
14
I would recommend that you try to do surveys and recopilate information related to it to truly be able to get some efficient data.
Don't worry, I'm noting down everything that gets discussed here and what people vote for in the poll! Wish i could add more entries to it or make another for more exotic fetishes... Do you think a Strawpoll would be better so i can include everything imaginable in it or is against site rules?
 

VL4DST3R

Newbie
Feb 24, 2018
44
14
That's quite the pathetic list of fetishes, not to mention somehow orgasm control is listed on the "most common" while stuff like monster girl is missing.
Trust me, this bothered me also, but i figured i should start from the basics. See my previous comment about compiling a giant strawpoll with everything under the sun to get proper feedback.

PS: monster girls are life.
 

VL4DST3R

Newbie
Feb 24, 2018
44
14
This is a weird question. You've decided you're going to use a 3D engine. So menu navigation would feel out of place. Instinctively the player is going walk around and try to interact with things in a 3D environment so that's the design you should cater to. Idk what you're trying to ask here.
My bad, i worded it poorly, i meant to say if you'd rather have like a central place to choose animations from, like for example an always available radial menu with "fuck > kitchen" or would rather GO to said kitchen and find there markers for different interactions. Or would you rather have something else entirely?

Thanks for the feedback!
 

Kinderalpha

Pleb
Donor
Dec 2, 2019
198
265
My bad, i worded it poorly, i meant to say if you'd rather have like a central place to choose animations from, like for example an always available radial menu with "fuck > kitchen" or would rather GO to said kitchen and find there markers for different interactions. Or would you rather have something else entirely?

Thanks for the feedback!
So are you shooting for a simulator? It sounds like a simulator based on the fact your excluding story or narrative and focusing on 3D interaction and animation. A game where you can interact with things, carry out acts and animations however you want whenever you want, and the only goal of the game is to explore different options and scenes?
 

DawnCry

Well-Known Member
Nov 25, 2017
1,240
2,001
My bad, i worded it poorly, i meant to say if you'd rather have like a central place to choose animations from, like for example an always available radial menu with "fuck > kitchen" or would rather GO to said kitchen and find there markers for different interactions. Or would you rather have something else entirely?

Thanks for the feedback!
Personal option for that:

If the NPC is lustful:
-Add lust to characters, if they have high enough lust and they have a relationship with you they will ask you for sex.
-You can accept or refuse the scene, there may be situations that have an effect with your ability to accept or refuse.
-The character will take a scene appropiate for their fetishes and personal likes from a pool, the choice would be chance based. However depending on certain factors you will be able to choose the scene (basically the character will propose a scene and you may convince them to do a different one)
-If you refuse the scene the character will get a bit disappointed and proceed to masturbate.

If you want to initiate a scene:
-Tell the character that you want to have sex.
-The character if she has too low lust they will refuse, if not they will ask you what did you have in mind.
-You propose a scene, it can get refused if the girl dislikes it and she can even get mad if she thinks that what you said is too much (based on corruption). If it gets refused the girl will offer an alternative.
-If you get turned down you will have to masturbate to satiate your lust.
 

Kinderalpha

Pleb
Donor
Dec 2, 2019
198
265
Personal option for that:

If the NPC is lustful:
-Add lust to characters, if they have high enough lust and they have a relationship with you they will ask you for sex.
-You can accept or refuse the scene, there may be situations that have an effect with your ability to accept or refuse.
-The character will take a scene appropiate for their fetishes and personal likes from a pool, the choice would be chance based. However depending on certain factors you will be able to choose the scene (basically the character will propose a scene and you may convince them to do a different one)
-If you refuse the scene the character will get a bit disappointed and proceed to masturbate.

If you want to initiate a scene:
-Tell the character that you want to have sex.
-The character if she has too low lust they will refuse, if not they will ask you what did you have in mind.
-You propose a scene, it can get refused if the girl dislikes it and she can even get mad if she thinks that what you said is too much (based on corruption). If it gets refused the girl will offer an alternative.
-If you get turned down you will have to masturbate to satiate your lust.
is a good example of this mechanic.
 

DawnCry

Well-Known Member
Nov 25, 2017
1,240
2,001
Hentai Highschool+ is a good example of this mechanic.
I see that I have here a man of culture ;)

Exactly, sometimes you just have to see what other games made to find a good answer, overall I did like that mechanic, only problem in HHS+ was the relationships themselves, but that part of it was a good one.
 

VL4DST3R

Newbie
Feb 24, 2018
44
14
So are you shooting for a simulator? It sounds like a simulator based on the fact your excluding story or narrative and focusing on 3D interaction and animation. A game where you can interact with things, carry out acts and animations however you want whenever you want, and the only goal of the game is to explore different options and scenes?
Indeed, i want to have a solid sandbox-like experience before branching into stuff like story or narrative.
 

Kinderalpha

Pleb
Donor
Dec 2, 2019
198
265
Indeed, i want to have a solid sandbox-like experience before branching into stuff like story or narrative.
I say this with respect, but tread carefully.

To start off, something that adult games bring to the table, and what I believe makes them such a popular alternative to pornography; is they offer a window into personal connection, control, and creativity that can't be achieved through a pornography film. There's a reason why some of the most grossing adult games are incest-themed. It's the most searched genre of pornography, and the most represented in porn. Due to legality, most hosts will not allow 'incest' on their website. This is why PornHub appends "step-" to all videos containing incest. This adds a layer of fidelity to the consumer. In addition, most studios won't refer to actors as brother/sister, but also use "step-" in order to maximize the platforms they distribute to. Once again, another layer of fidelity. Suddenly, you're left with step-brothers, step-uncles, and step-landlord ladies. All this fidelity ruins the fantasy of it being incest.

Next, novelty is KEY with pornography. I'm not gonna go into the science of this, but "The Butterfly Effect" by Jon Ronson is a -fantastic- book about this subject. This is why the demand for content is so high. You could write a novel all you want. That novel is only good for one read-thru, and then the novelty wears off and it doesn't peak your interest anymore. Same with images, content, or anything that applies to pornography. It is usually only good for one use. Summertime Saga recognized this pretty early on, and allows users to skip all content in previous versions just to get to new content. This is a pretty simple concept, but is proven time and time again. The players already know the story, have already fapped to the scenes. They just want the new images - hell some of them don't even play, and just look up the new images.

Now lets combine the two, and discover why adult games are so enticing. You get to experience fantasies much more closely than you ever could in a pornography film, because these games don't follow the same restrictions. That means almost any amount of story writing or plot can go. Developers take advantage of the players personal connection to better sell the scenes and images they present. Ex. Anybody could scroll through the forums and jerk off to an infinite number of 3D renders and be satisfied. That doesn't cut it though, because the characters in those renders have no significance. What's the difference between those renders, and ones on imagefap or pornhub? Nothing. Not until you introduce some kind of character depth, story, or narrative. They're just empty vessels otherwise.

This is why RenPy is so popular. It's a medium to tell either poorly written, or novel-level stories while also delivering adult content on top of that. Erotica has been around for a long time. Adult gaming is essentially the new medium for erotica.

EDIT: This is a convoluted mess of points that I never really summarized, but hopefully you get something out of this
 
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