- Feb 24, 2018
- 44
- 14
(Porn games. I'm talking about porn games.)
Disclaimer: i am quite verbose in my explanations, so if you want the short of it, TL;DR below.
A little context:
First, to address the title: I feel that not knowing how to do something yourself doesn't mean you can't at least *subjectively* analyze someone else's work from your own perspective. I don't need to be a master cook to tell if a steak is burned or not. So, while complaining about someone else's work can sometimes be met with the -often idiotic- counterargument of "then you try doing it better!", i feel it does have a leg to stand on when it comes to the game industry, at least nowadays. The amount of tools, tutorials and resources at your disposal is massive, there are a lot of very robust game engines that carry you through a lot of the tedious work and headache and lets even a layman piece together something surprisingly decent, and then share it with the world.
A little backstory:
I've been drawn to porn games since i figured that my joystick was used for more than pissing. The idea of being able to experience someone else's twisted mind fantasies in a interactive, risk-free, ever-improving environment, (and often directly influence or control it yourself) left me in awe (and moist) for the potential experiences one can derive from it.
A little plan:
So this is exactly what i plan to do. I want make a porn game. And i feel that if done properly from the get-go, it can turn into something more than another [abandoned] tag on the forum. This time i want anon to deliver.
A little reality check:
Now, i am aware we all heard this story 100 times already: "me random dev that wants to make the best game ever! pls bukake me with your dubloons!" -yeah no. I know you have no idea who i am nor do you have any reason to trust a word of what i have to say, and i don't expect you to, i wouldn't either. What i expect you to do instead is to read through my ramblings, get a feel about how i function and how i plan to run things, and finally offer your feedback. More about this in the last paragraph. Now, the game willmaybe probably most likely look like hot ass at first, but what i think will differentiate this one from the rest is how we function internally and how we aim to present ourselves externally.
A little inside look:
(Are you annoyed by my naming scheme already?)
Internally:
A little experience:
When it comes to actual skills for this project, both me and my friend are graduates of CS universities and did our majors in game design (with focus on frameworks and post-processing). We are both programmers but he tends to focus exclusively on code where i tried my hand at texturing, photo editing, animations, and a bit of 3d modeling. You could say I'm the artsy one and he's the practical one. I also dipped my feet in different game engines and frameworks throughout the years like Monogame, RPGM and Unity. As we strive for realism, we both settled on Unreal as the engine we want to develop this game in.
When it comes to 3d porn games, i played -or at least heard of- pretty much *every* game that ever got released (at least semi-officially) from both western and japanese developers from almost all fetishes and genres. Why? As mentioned above, this subject was more than just a fast way to bust a nut, I'm passionate about it in general and I'm curious to see what new things people come up with and how they do it.
A little structure:
Finally, to the gameplay itself: I plan this game to follow a sandbox structure as much as possible. I don't want a linear storyline. While a narrative may eventually be implemented, I aim towards replay value through the available mechanics as much as possible. I also aim to keep the coitus as the main focus of the game, no artificial padding with crappy combat and rpg mechanics like so many others (unless there's demand for that in particular, in which case it will be optional). I aim for a game where you can bust a nut as fast or as slow as you want, with no artificial limitations on the design side. If I were to compare it with something, think a mix between Xmoonproductions' XStoryPlayer and Kerni's AATOFL (when it comes to mechanics and AI)
A little content:
In regards to the content: i personally don't have any hard limits when it comes to themes and fetishes, which is a good thing as i consider including literally any fetish i see enough people interested in, as long as I'm physically (or legally) able to include. If you dream to fuck yourself in the ass in a four-dimensional world, i fear that may be a bit too far off for the time being. As many environments, toys and positions as we can muster.
A little help:
I'm interested to see what you feel is not being represented enough out there and also what you consider would be the base elements of a porn game that you would want to play?
Chat a bit with me about your experiences with other 3D porn games you played before, what do you feel they did good/bad, what you felt they were lacking, the fetishes they catered to and you are interested in, how well they represented them and what do you think could be improved. Also I'm open to criticism about any of the points i made above or if you feel it should be handled differently.
Disclaimer: i am quite verbose in my explanations, so if you want the short of it, TL;DR below.
The TL;DR is that I've had enough with hunting for the perfect porn game for whatever fetish i feel like exploring that day and putting up with nonsense design ideas, so instead i want to try and make one myself that includes everything i can possibly fit into it, all done as neatly and methodically as i can to ensure scaleability and hassle-free nutting. If you want to help me out, tell me about your experiences with other games you enjoyed (or not) and point out why.
A little context:
First, to address the title: I feel that not knowing how to do something yourself doesn't mean you can't at least *subjectively* analyze someone else's work from your own perspective. I don't need to be a master cook to tell if a steak is burned or not. So, while complaining about someone else's work can sometimes be met with the -often idiotic- counterargument of "then you try doing it better!", i feel it does have a leg to stand on when it comes to the game industry, at least nowadays. The amount of tools, tutorials and resources at your disposal is massive, there are a lot of very robust game engines that carry you through a lot of the tedious work and headache and lets even a layman piece together something surprisingly decent, and then share it with the world.
A little backstory:
I've been drawn to porn games since i figured that my joystick was used for more than pissing. The idea of being able to experience someone else's twisted mind fantasies in a interactive, risk-free, ever-improving environment, (and often directly influence or control it yourself) left me in awe (and moist) for the potential experiences one can derive from it.
A little plan:
So this is exactly what i plan to do. I want make a porn game. And i feel that if done properly from the get-go, it can turn into something more than another [abandoned] tag on the forum. This time i want anon to deliver.
A little reality check:
Now, i am aware we all heard this story 100 times already: "me random dev that wants to make the best game ever! pls bukake me with your dubloons!" -yeah no. I know you have no idea who i am nor do you have any reason to trust a word of what i have to say, and i don't expect you to, i wouldn't either. What i expect you to do instead is to read through my ramblings, get a feel about how i function and how i plan to run things, and finally offer your feedback. More about this in the last paragraph. Now, the game will
A little inside look:
(Are you annoyed by my naming scheme already?)
Internally:
- Main purpose in life: This is something I've had in the back of my mind and considered making for a good part of my life, and i doubt this will ever change, so the motivation for seeing it through is very much there, as long as I'm alive.
- Team: As mentioned, I am not alone in this. I have a couple of friends that can and are willing to help me with this project in different ways. I also plan to expand the team when the context demands it (and the budget allows it)
- Last resort: In the very unlikely event where i won't be able to develop it anymore, i entrust that my friend will continue this project without me. Ultimately if everything else fails, I plan to release the project and assets to the community, hopefully in the hand of another team of dedicated people that would like to continue such a project. But let's hope it doesn't come to this.
- Transparency: I followed too many projects on patreon that were supposedly being worked on full time, only to see updates being provided once in a blue moon and usually containing minimal detail, posting just for the sake of posting and to keep the patrons happy. We aim to make documenting the progress being made a mandatory thing for everyone involved in the project. This is twofold as anyone working in a corporate environment knows that documenting what you did is key to ensure a good workflow between everyone involved. Given the nature of this project and the involvement of the community, this is even more important to be done properly. I feel that Fek, the developer of Rack and Rack 2 handled this very well by making the ticket board he was using for the project, public. I'm not sure exactly how we'll handle this ourselves but expect consistent updates. We've also had some bad past experiences with unitdy code from third parties that left us quite sore, so this is of high priority internally and thus, it will also be externally.
- No bullshit: Now, after reading about multiple people working on such a project, some of you may be already thinking about other failed game projects like The Cathouse Tale or Breeding Season that internally combusted due to drama, miscommunication and general bullshittery caused by the team members. I do not want this to be a problem for us. We follow a very strict no-bullshit and straightforward approach about everything we do or plan to do. We don't let things "roll" even if something is off, we don't care about hurt feelings, we don't want to deal with anyone's ego - as nobody wants to deal with ours. No "biting off more than we can chew" - everyone knows it's place and the amount of work he and everyone else can provide, and we take that into consideration so the project doesn't ends up in a deadlock. All of this will reflect in our updates to the public so expectations don't differ from what we can provide or if we encounter any issues. It has worked for us before and i don't see why it wouldn't work now.
A little experience:
When it comes to actual skills for this project, both me and my friend are graduates of CS universities and did our majors in game design (with focus on frameworks and post-processing). We are both programmers but he tends to focus exclusively on code where i tried my hand at texturing, photo editing, animations, and a bit of 3d modeling. You could say I'm the artsy one and he's the practical one. I also dipped my feet in different game engines and frameworks throughout the years like Monogame, RPGM and Unity. As we strive for realism, we both settled on Unreal as the engine we want to develop this game in.
When it comes to 3d porn games, i played -or at least heard of- pretty much *every* game that ever got released (at least semi-officially) from both western and japanese developers from almost all fetishes and genres. Why? As mentioned above, this subject was more than just a fast way to bust a nut, I'm passionate about it in general and I'm curious to see what new things people come up with and how they do it.
A little structure:
Finally, to the gameplay itself: I plan this game to follow a sandbox structure as much as possible. I don't want a linear storyline. While a narrative may eventually be implemented, I aim towards replay value through the available mechanics as much as possible. I also aim to keep the coitus as the main focus of the game, no artificial padding with crappy combat and rpg mechanics like so many others (unless there's demand for that in particular, in which case it will be optional). I aim for a game where you can bust a nut as fast or as slow as you want, with no artificial limitations on the design side. If I were to compare it with something, think a mix between Xmoonproductions' XStoryPlayer and Kerni's AATOFL (when it comes to mechanics and AI)
A little content:
In regards to the content: i personally don't have any hard limits when it comes to themes and fetishes, which is a good thing as i consider including literally any fetish i see enough people interested in, as long as I'm physically (or legally) able to include. If you dream to fuck yourself in the ass in a four-dimensional world, i fear that may be a bit too far off for the time being. As many environments, toys and positions as we can muster.
A little help:
I'm interested to see what you feel is not being represented enough out there and also what you consider would be the base elements of a porn game that you would want to play?
Chat a bit with me about your experiences with other 3D porn games you played before, what do you feel they did good/bad, what you felt they were lacking, the fetishes they catered to and you are interested in, how well they represented them and what do you think could be improved. Also I'm open to criticism about any of the points i made above or if you feel it should be handled differently.
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