Seeking Your character suffers leveling down, TFs into something lewd/lesser, and stays that way

Philia

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Dec 27, 2020
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What does BS+ mean for Ayura crisis? I'm already not entirely sure what bad states would mean exactly, but bad states + I am even less sure about.
Bad states, bad statuses, and the Japanese even just shorten it to "baste" (バステ).
Status effects, traits and marks of sexual sorts that alter everything about your character that isn't physical transformations/modifications. Like, stuff that affects/alters your personality, demenour and actions. Like tendency to touch yourself in places mid combat, being obedient to somebody, being an exhibitionist, increase lust whenever you take damage, feeling its harder to struggle, falling easier into hypnosis, being hypnotized, etc.

The plus implies that there's a lot of it, and/or really well implemented compared to others. : )
 

druski789

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Jun 13, 2023
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ah, ok. that makes sense. thanks. I feel like Mission Mermaiden is mostly bad states then, at least in the base game, I'm not as sure about the modded harder version. mainly cuz the effects in Mermaiden don't really seem to change dialogue too much.
 
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Dusk4590

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Aug 1, 2023
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Caliross is a pretty long burn, and for very patient people that don't require vivid CG art to have a good time.
The smut parts lean heavily on high quality writing, RPG stats and traits, and your imagination.
Knowing that it was your low willpower or inhibitions that forced you into the sexy or demeaning situation, or that your downward spiral into hypnosis and/or corruption causes you to lose intelligence points, makes it even sexier.

There can be far between each H-scene, but only because of how full of content the game is.
Caliross' gameplay involves almost no combat and doesn't require any grinding, but is much more of an exploration and puzzle type of game, where it really matters who you are and what choices you've made.
I was inpatient with it at first, but once I realized just how much the different permanent traits affected your choices, dialogues, mannerism, and what H-scenes you can unlock, it became a true immersive experience to me.

There are just so many different paths you can walk between purity and downright sluttiness, many of which are mutually exclusive, and your interactions with people start to grow on you and make you feel like you deserve the treatment you get along the way.

Or, I might just be biased due to how much I love the really gay lesbian encounters, and the various lewd traits that perfectly scratch my horny itch:
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I think there were a few other traits but I forgot. But, your Inhibition, Willpower and Intelligence stats matter a LOT.
Apart from this, I gotta say that around chapter 2 you start appreciating the pacing, and the many creative puzzles and choices you encounter. You can get a really high noble status if you pay attention to details, or be a huge slut if you choose to throw all caution to the wind.
Both paths and everything inbetween feels good, and well earned.

Caliross is your type of game if you have a lot of time to spare. Like, 15-30 hours of time.
A more immersive heroine adventure.
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I've given it a bit of a try, found the farm after a couple minutes of just going every which way. The writing definitely seems great, my only real concern is the lack of guidance, which I suppose could also just be called it being an exploration heavy game. I would like to think I'm not such a pathetic gamer that I need my hand held to tell me where to go, but sometimes a lack of direction just leaves me perplexed as to what to do next. I'll try to give it a fair shake, if only for the writing because it does seem very hot.

First of all I really don't remember most of these titles anymore. The bane of playing too many H-games.
For those I do remember though, I've now tagged the ones with small amounts of transformation,
or more accurately has Body Modification.
Only certain parts of your character's body is altered. No full body transformation unfortunatly, those can only be found in games like Gianna, Crossing Brothel, Buzama games, Dungeon Depths, and MonCurse.

But at least in the games I just tagged, the body modification come in plenty and does really hot things to your character.
Highly recommend the games I just tagged, cause they are the ones that left the strongest imprint on my memory. <3

(oh and I guess SiNiSistar has a few instances of full transformation. TFs into a tree and statue.)
I really loved Dungeon Depths, holding out hope for an update sometime soon, haven't seen any news from my attempts to google it. Nothing really got me as good as the first time a thrall put a collar on me, I really liked that one. There were some other pretty good scenes but nothing that compared to that or the similar one when a sorcerer/ess puts one on you directly. Probably my favorite of the (mostly?) text based games I've played.
 
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Apr 19, 2020
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This magical girl game which she will slowly corrupting lead to more lewd and cruel to other people, she and other girls can also turn into a sex objects like Onahole, and turn into a statue, it mostly focus on rubber/latex mixed which various things and there more but be careful though some scenes may be too much for your to handle if not fan of Hardcore fetish still should take a look at this.

https://f95zone.to/threads/swan-song-of-the-white-angels-0-12-v4-h-ero.85178/
 

Philia

Member
Dec 27, 2020
293
557
This magical girl game which she will slowly corrupting lead to more lewd and cruel to other people, she and other girls can also turn into a sex objects like Onahole, and turn into a statue, it mostly focus on rubber/latex mixed which various things and there more but be careful though some scenes may be too much for your to handle if not fan of Hardcore fetish still should take a look at this.

https://f95zone.to/threads/swan-song-of-the-white-angels-0-12-v4-h-ero.85178/
Mmmyeah I've played that a couple times, and while I love all the fetish art and situations, the gameplay is really dull with its mechanics completely unaffected by any statuses, class change, body mods, TFs thrown your way. Many such cases.
The gameplay leads you to walk through fetishized dungeons sure, but none of the sexy scenes affect your character outside the CG.
The porn and the gameplay are much too seperated to even be considered making this list.
It's built to just have you walk from A to B to watch art and text, fight some generic baddies along the way, rinse and repeat.

Don't get me wrong; The sheer creativity and uniqueness found in their latex/TF/hypnosis art is great and appreciated.
I play SSotWA every now and then and love the frequent updates loaded with new fantastic fetish art,
but it barely ticks any boxes in this thread. Maybe the "de-leveled heroine" box but only temporarily while you view the CG.
 

Philia

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Dec 27, 2020
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557
coldrod have a new bullet heaven game
I think we've discussed coldrod in this thread before, and I tried all of their games.

Another case of strong disconnection between de-leveled heroine and gameplay.
In some of the games you could have your character walk around in the TFd forms, but once again that didn't actually affect how the game treats you - like getting different (weaker) abilities, or see NPCs stop fighting you and skip straight to ridiculing/raping your lesser form.
You just play to see one of many repeating CG scenes with text, before restarting the game and repeating that.
No lasting body mods or statuses, and I doubt this game is different.

It's a shame (for me at least), because I really like the stupid silly TFs coldrod games have, but have become too used to recieving much higher immersion and stimulus in my games.
 
Apr 19, 2020
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Mmmyeah I've played that a couple times, and while I love all the fetish art and situations, the gameplay is really dull with its mechanics completely unaffected by any statuses, class change, body mods, TFs thrown your way. Many such cases.
The gameplay leads you to walk through fetishized dungeons sure, but none of the sexy scenes affect your character outside the CG.
The porn and the gameplay are much too seperated to even be considered making this list.
It's built to just have you walk from A to B to watch art and text, fight some generic baddies along the way, rinse and repeat.

Don't get me wrong; The sheer creativity and uniqueness found in their latex/TF/hypnosis art is great and appreciated.
I play SSotWA every now and then and love the frequent updates loaded with new fantastic fetish art,
but it barely ticks any boxes in this thread. Maybe the "de-leveled heroine" box but only temporarily while you view the CG.
You thought on the gameplay literally applying to almost all the hentai game here!!,

""It's built to just have you walk from A to B to watch art and text, fight some generic baddies along the way, rinse and repeat." This is kinda stupid thing to say all game do this too, Life itself is a boring game where you wake up, take shower, eat, then go to work and repeat! we do this until we die!. Still I can understands you point but seem like you try so hard to neatpick thing it ended up be a bad takes.
 

Dusk4590

Newbie
Aug 1, 2023
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You thought on the gameplay literally applying to almost all the hentai game here!!,

""It's built to just have you walk from A to B to watch art and text, fight some generic baddies along the way, rinse and repeat." This is kinda stupid thing to say all game do this too, Life itself is a boring game where you wake up, take shower, eat, then go to work and repeat! we do this until we die!. Still I can understands you point but seem like you try so hard to neatpick thing it ended up be a bad takes.
I think what he means here is that it lacks any dynamic writing. For example in Caliross, many interactions and conversations are changed based on what effects are currently on your character. This makes things much more interesting because you actually get to see how the things done to your character affect you and how the people around you react to it. As opposed to a game where interactions aren't made to change based on your character's status. Even just as a basic example, many games have different interactions when your character is naked. Other characters will acknowledge or question your nudity, maybe even be flustered by it. I haven't played Swan Song or the Coldrod games mind you, so I'm just connecting some dots here.

Also from what I can tell, for Philia (like me) the writing can go a long way. I can imagine its not exactly easy for a developer to account for all the different possible tfs or statuses in an ever-growing game though. After all with each new tf you add, there's a bunch of new dialogue you have to write for every single character you can interact with, (or at least some/most of them). That is of course why the games that actually do that are soooo good.

Anyways I understand why the specific critique of "It's built to just have you walk from A to B to watch art and text, fight some generic baddies along the way, rinse and repeat." can be confusing, but try to think of it like the difference between a book and an interactive story. At least I think thats what he was getting at, that its functionally more like watching a movie than playing a game. Don't get me wrong, I don't necessarily have a problem with that kind of media, but I can understand where he's coming from.

All in all, those are just my assumptions based on what I'm reading here, hope I've done a decent job of explaining shit otherwise this will be embarrassing. But that's just a theory... :p
 

Philia

Member
Dec 27, 2020
293
557
I think what he means here is that it lacks any dynamic writing. For example in Caliross, many interactions and conversations are changed based on what effects are currently on your character. This makes things much more interesting because you actually get to see how the things done to your character affect you and how the people around you react to it. As opposed to a game where interactions aren't made to change based on your character's status. Even just as a basic example, many games have different interactions when your character is naked. Other characters will acknowledge or question your nudity, maybe even be flustered by it. I haven't played Swan Song or the Coldrod games mind you, so I'm just connecting some dots here.

Also from what I can tell, for Philia (like me) the writing can go a long way. I can imagine its not exactly easy for a developer to account for all the different possible tfs or statuses in an ever-growing game though. After all with each new tf you add, there's a bunch of new dialogue you have to write for every single character you can interact with, (or at least some/most of them). That is of course why the games that actually do that are soooo good.

Anyways I understand why the specific critique of "It's built to just have you walk from A to B to watch art and text, fight some generic baddies along the way, rinse and repeat." can be confusing, but try to think of it like the difference between a book and an interactive story. At least I think thats what he was getting at, that its functionally more like watching a movie than playing a game. Don't get me wrong, I don't necessarily have a problem with that kind of media, but I can understand where he's coming from.

All in all, those are just my assumptions based on what I'm reading here, hope I've done a decent job of explaining shit otherwise this will be embarrassing. But that's just a theory... :p
Spot on, Dusk. You get me.

I didn't mean to talk down on the aforementioned games, in fact I pointed out what I love about them but also what I miss, and why they don't fit this thread that well.

My point stands, being that I'd like more games in which character changes are well reflected in the gameplay.
As well as what Dusk here just summed up.
Not play games just to view one picture w/ text after the other picture w/ text, it'd be too much like reading a comic book.
Not that I have anything against people enjoying that, it's just not for this thread.

These two points stand out well:
I think what he means here is that it lacks any dynamic writing. For example in Caliross, many interactions and conversations are changed based on what effects are currently on your character. This makes things much more interesting because you actually get to see how the things done to your character affect you and how the people around you react to it.
and
Even just as a basic example, many games have different interactions when your character is naked. Other characters will acknowledge or question your nudity, maybe even be flustered by it.
After discovering the gems I've listed in this thread over 3 years, I've long since realized how much passionate effort it takes, for a creator/dev to account for all the different combinations you need to make these games so dynamic and immersive.
And that is exactly what makes them so rare and delicious to find.
 

Dusk4590

Newbie
Aug 1, 2023
48
47
Spot on, Dusk. You get me.

I didn't mean to talk down on the aforementioned games, in fact I pointed out what I love about them but also what I miss, and why they don't fit this thread that well.

My point stands, being that I'd like more games in which character changes are well reflected in the gameplay.
As well as what Dusk here just summed up.
Not play games just to view one picture w/ text after the other picture w/ text, it'd be too much like reading a comic book.
Not that I have anything against people enjoying that, it's just not for this thread.

These two points stand out well:

and

After discovering the gems I've listed in this thread over 3 years, I've long since realized how much passionate effort it takes, for a creator/dev to account for all the different combinations you need to make these games so dynamic and immersive.
And that is exactly what makes them so rare and delicious to find.
Yeah I'm an aspiring dev myself, (not necessarily an h-game dev but who knows?) and the sheer thought of how many varying interactions have to be constructed is a bit daunting to me. I know some games work around this a bit by structuring the game in chapters (or something similar) so that you have certain tfs in certain sections of the game so you only have to change interactions for the characters available in that specific section. Alternatively it can also lighten the load to do it where new tfs are only in new areas, so although you can still get old tfs and see those interactions with the new characters, you don't have to add new interactions every time for the characters in past sections. However the devs that go the whole marathon and construct new interactions for every character based on every tf have my utmost respect. The sheer number of variables and new dialogue you have to construct only adds up every new update.

For anyone that has played League of Legends, imagine if every character was like Viego or Silas, insofar as that every single champion in the game has to have their abilities reconfigured for each other as new interactions. This by the way is still much simpler than what is being done in h-games like Caliross, because in League, you're only tuning the ability and maybe adding a new animation. Whereas in Caliross you have to write entirely new dialogue for practically every single character including the protagonist, where every new tf and status effect is a new variable added.

Point is, its a hell of a lot of work, with the amount of work required increasing as the game gets more content. I mean if you have a dev team I'm sure its much easier to handle, although in this case I guess its more of a writing team? But for solo devs, the work is certainly overwhelming, especially if they aren't getting paid enough to treat it as even a part-time job. Long story short my respect goes out to the Caliross dev.
 

druski789

Member
Jun 13, 2023
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Spot on, Dusk. You get me.

I didn't mean to talk down on the aforementioned games, in fact I pointed out what I love about them but also what I miss, and why they don't fit this thread that well.

My point stands, being that I'd like more games in which character changes are well reflected in the gameplay.
As well as what Dusk here just summed up.
Not play games just to view one picture w/ text after the other picture w/ text, it'd be too much like reading a comic book.
Not that I have anything against people enjoying that, it's just not for this thread.

These two points stand out well:

and

After discovering the gems I've listed in this thread over 3 years, I've long since realized how much passionate effort it takes, for a creator/dev to account for all the different combinations you need to make these games so dynamic and immersive.
And that is exactly what makes them so rare and delicious to find.
Yes, same that's part of why I like games like Runes of Pandemonium and Moncurse, the. states. actually. change. dialogue. Oh how I wish more games did that. I get how it can take a lot of work and stuff, but still I'd prefer if the dialogue changes depending on your TF. For me it doesn't necessarily have to be them mocking the hero or whatever or acting like they are lewd or lesser, just has to be enough change and enough of a game I might be interested in for me to maybe enjoy it. I also prefer TFs to just plain old TGs cuz just changing the gender or whatever is in most cases, rather boring. I prefer a more fantastical or otherwise fictional types of TFs, that cause more physical changes. but that's just me.
 
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Dusk4590

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Yes, same that's part of why I like games like Runes of Pandemonium and Moncurse, the. states. actually. change. dialogue. Oh how I wish more games did that. I get how it can take a lot of work and stuff, but still I'd prefer if the dialogue changes depending on your TF. For me it doesn't necessarily have to be them mocking the hero or whatever or acting like they are lewd or lesser, just has to be enough change and enough of a game I might be interested in for me to maybe enjoy it. I also prefer TFs to just plain old TGs cuz just changing the gender or whatever is in most cases, rather boring. I prefer a more fantastical or otherwise fictional types of TFs, that cause more physical changes. but that's just me.
Definitely agree. Didn't know of the abbreviation TG before but totally agree that just gender change is usually too boring. It can probably be done well but most of the time it'll benefit from some more degenerate shit. I think Parasite Infection is a somewhat good example. It would've been fairly boring with just the gender swap but the parasite shit is what makes it decent. As far as tf games go its pretty much the same. You could probably enjoy just gender swap if you were newer to the genre but I imagine for most people they'll find it boring fairly quickly (with the exception of some really good art or writing).

But yeah the dialogue changes can go a long way. It helps you feel some sense of lesser or lewdness, like its not really your body anymore or rather that someone has forcefully changed your body. At least for me thats more the case. From my occasional attempts at self-analyzing, my kink seems to be oriented around a loss of control. That's what gets me going, the feeling that someone is doing to me as they wish or altering me to their liking. The more outrageous/degenerate shit is just icing on the cake for me.
 

dududtuyu

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May 23, 2019
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Trap system, it's not randomized so you can't get one of those bullshit moments (but I guess it doesn't matter since we gon purposely get hit by it lol)

also great animation at the end!
 
Last edited:

Philia

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Dec 27, 2020
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557


Trap system, it's not randomized so you can't get one of those bullshit moments (but I guess it doesn't matter since we gon purposely get hit by it lol)

also great animation at the end!
Ok but how do you access the game on that site? It’s a bit unintuitive for non-JP speaker.
Alternatively, what’s the name of the game?
 
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dududtuyu

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May 23, 2019
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Ok but how do you access the game on that site? It’s a bit unintuitive for non-JP speaker.
Alternatively, what’s the name of the game?
It's a B-Prison Unchained Dev log. He posts daily updates on how the game is going. I was gonna send some gifs about it here but for some reason, you can't right-click and save images on that website.
 
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