Mmmyeah I've played that a couple times, and while I love all the fetish art and situations, the gameplay is really dull with its mechanics completely unaffected by any statuses, class change, body mods, TFs thrown your way. Many such cases.This magical girl game which she will slowly corrupting lead to more lewd and cruel to other people, she and other girls can also turn into a sex objects like Onahole, and turn into a statue, it mostly focus on rubber/latex mixed which various things and there more but be careful though some scenes may be too much for your to handle if not fan of Hardcore fetish still should take a look at this.
https://f95zone.to/threads/swan-song-of-the-white-angels-0-12-v4-h-ero.85178/
I think we've discussed coldrod in this thread before, and I tried all of their games.coldrod have a new bullet heaven gameYou must be registered to see the links
You thought on the gameplay literally applying to almost all the hentai game here!!,Mmmyeah I've played that a couple times, and while I love all the fetish art and situations, the gameplay is really dull with its mechanics completely unaffected by any statuses, class change, body mods, TFs thrown your way. Many such cases.
The gameplay leads you to walk through fetishized dungeons sure, but none of the sexy scenes affect your character outside the CG.
The porn and the gameplay are much too seperated to even be considered making this list.
It's built to just have you walk from A to B to watch art and text, fight some generic baddies along the way, rinse and repeat.
Don't get me wrong; The sheer creativity and uniqueness found in their latex/TF/hypnosis art is great and appreciated.
I play SSotWA every now and then and love the frequent updates loaded with new fantastic fetish art,
but it barely ticks any boxes in this thread. Maybe the "de-leveled heroine" box but only temporarily while you view the CG.
I think what he means here is that it lacks any dynamic writing. For example in Caliross, many interactions and conversations are changed based on what effects are currently on your character. This makes things much more interesting because you actually get to see how the things done to your character affect you and how the people around you react to it. As opposed to a game where interactions aren't made to change based on your character's status. Even just as a basic example, many games have different interactions when your character is naked. Other characters will acknowledge or question your nudity, maybe even be flustered by it. I haven't played Swan Song or the Coldrod games mind you, so I'm just connecting some dots here.You thought on the gameplay literally applying to almost all the hentai game here!!,
""It's built to just have you walk from A to B to watch art and text, fight some generic baddies along the way, rinse and repeat." This is kinda stupid thing to say all game do this too, Life itself is a boring game where you wake up, take shower, eat, then go to work and repeat! we do this until we die!. Still I can understands you point but seem like you try so hard to neatpick thing it ended up be a bad takes.
Spot on, Dusk. You get me.I think what he means here is that it lacks any dynamic writing. For example in Caliross, many interactions and conversations are changed based on what effects are currently on your character. This makes things much more interesting because you actually get to see how the things done to your character affect you and how the people around you react to it. As opposed to a game where interactions aren't made to change based on your character's status. Even just as a basic example, many games have different interactions when your character is naked. Other characters will acknowledge or question your nudity, maybe even be flustered by it. I haven't played Swan Song or the Coldrod games mind you, so I'm just connecting some dots here.
Also from what I can tell, for Philia (like me) the writing can go a long way. I can imagine its not exactly easy for a developer to account for all the different possible tfs or statuses in an ever-growing game though. After all with each new tf you add, there's a bunch of new dialogue you have to write for every single character you can interact with, (or at least some/most of them). That is of course why the games that actually do that are soooo good.
Anyways I understand why the specific critique of "It's built to just have you walk from A to B to watch art and text, fight some generic baddies along the way, rinse and repeat." can be confusing, but try to think of it like the difference between a book and an interactive story. At least I think thats what he was getting at, that its functionally more like watching a movie than playing a game. Don't get me wrong, I don't necessarily have a problem with that kind of media, but I can understand where he's coming from.
All in all, those are just my assumptions based on what I'm reading here, hope I've done a decent job of explaining shit otherwise this will be embarrassing. But that's just a theory...![]()
andI think what he means here is that it lacks any dynamic writing. For example in Caliross, many interactions and conversations are changed based on what effects are currently on your character. This makes things much more interesting because you actually get to see how the things done to your character affect you and how the people around you react to it.
After discovering the gems I've listed in this thread over 3 years, I've long since realized how much passionate effort it takes, for a creator/dev to account for all the different combinations you need to make these games so dynamic and immersive.Even just as a basic example, many games have different interactions when your character is naked. Other characters will acknowledge or question your nudity, maybe even be flustered by it.
Yeah I'm an aspiring dev myself, (not necessarily an h-game dev but who knows?) and the sheer thought of how many varying interactions have to be constructed is a bit daunting to me. I know some games work around this a bit by structuring the game in chapters (or something similar) so that you have certain tfs in certain sections of the game so you only have to change interactions for the characters available in that specific section. Alternatively it can also lighten the load to do it where new tfs are only in new areas, so although you can still get old tfs and see those interactions with the new characters, you don't have to add new interactions every time for the characters in past sections. However the devs that go the whole marathon and construct new interactions for every character based on every tf have my utmost respect. The sheer number of variables and new dialogue you have to construct only adds up every new update.Spot on, Dusk. You get me.
I didn't mean to talk down on the aforementioned games, in fact I pointed out what I love about them but also what I miss, and why they don't fit this thread that well.
My point stands, being that I'd like more games in which character changes are well reflected in the gameplay.
As well as what Dusk here just summed up.
Not play games just to view one picture w/ text after the other picture w/ text, it'd be too much like reading a comic book.
Not that I have anything against people enjoying that, it's just not for this thread.
These two points stand out well:
and
After discovering the gems I've listed in this thread over 3 years, I've long since realized how much passionate effort it takes, for a creator/dev to account for all the different combinations you need to make these games so dynamic and immersive.
And that is exactly what makes them so rare and delicious to find.
Yes, same that's part of why I like games like Runes of Pandemonium and Moncurse, the. states. actually. change. dialogue. Oh how I wish more games did that. I get how it can take a lot of work and stuff, but still I'd prefer if the dialogue changes depending on your TF. For me it doesn't necessarily have to be them mocking the hero or whatever or acting like they are lewd or lesser, just has to be enough change and enough of a game I might be interested in for me to maybe enjoy it. I also prefer TFs to just plain old TGs cuz just changing the gender or whatever is in most cases, rather boring. I prefer a more fantastical or otherwise fictional types of TFs, that cause more physical changes. but that's just me.Spot on, Dusk. You get me.
I didn't mean to talk down on the aforementioned games, in fact I pointed out what I love about them but also what I miss, and why they don't fit this thread that well.
My point stands, being that I'd like more games in which character changes are well reflected in the gameplay.
As well as what Dusk here just summed up.
Not play games just to view one picture w/ text after the other picture w/ text, it'd be too much like reading a comic book.
Not that I have anything against people enjoying that, it's just not for this thread.
These two points stand out well:
and
After discovering the gems I've listed in this thread over 3 years, I've long since realized how much passionate effort it takes, for a creator/dev to account for all the different combinations you need to make these games so dynamic and immersive.
And that is exactly what makes them so rare and delicious to find.
Definitely agree. Didn't know of the abbreviation TG before but totally agree that just gender change is usually too boring. It can probably be done well but most of the time it'll benefit from some more degenerate shit. I think Parasite Infection is a somewhat good example. It would've been fairly boring with just the gender swap but the parasite shit is what makes it decent. As far as tf games go its pretty much the same. You could probably enjoy just gender swap if you were newer to the genre but I imagine for most people they'll find it boring fairly quickly (with the exception of some really good art or writing).Yes, same that's part of why I like games like Runes of Pandemonium and Moncurse, the. states. actually. change. dialogue. Oh how I wish more games did that. I get how it can take a lot of work and stuff, but still I'd prefer if the dialogue changes depending on your TF. For me it doesn't necessarily have to be them mocking the hero or whatever or acting like they are lewd or lesser, just has to be enough change and enough of a game I might be interested in for me to maybe enjoy it. I also prefer TFs to just plain old TGs cuz just changing the gender or whatever is in most cases, rather boring. I prefer a more fantastical or otherwise fictional types of TFs, that cause more physical changes. but that's just me.
Ok but how do you access the game on that site? It’s a bit unintuitive for non-JP speaker.You must be registered to see the links
Trap system, it's not randomized so you can't get one of those bullshit moments (but I guess it doesn't matter since we gon purposely get hit by it lol)
also great animation at the end!
It's a B-Prison Unchained Dev log. He posts daily updates on how the game is going. I was gonna send some gifs about it here but for some reason, you can't right-click and save images on that website.Ok but how do you access the game on that site? It’s a bit unintuitive for non-JP speaker.
Alternatively, what’s the name of the game?
Saw this, and skipped it because it's leaning into interspecies stuff. But i want to know if there's permanent bad states (or Hypnosis) or at least some human content?https://f95zone.to/threads/the-agnietta-healer-and-the-cursed-dungeon-v1-05-b-flat.72868/ is a creator's 1st attempt at their own game, partly teamed up with the cursed armor creator. there is another game being created by them atm which is looking good but there is no demo released as of yet
That link doesn't lead to anything, so I'm just going to link directly to RiceReng's dev blog:It's a B-Prison Unchained Dev log. He posts daily updates on how the game is going. I was gonna send some gifs about it here but for some reason, you can't right-click and save images on that website.
damn really? guess copying the image link doesn't work, I'm gonna edit my post to have the link to the actual post instead of the gifThat link doesn't lead to anything, so I'm just going to link directly to RiceReng's dev blog:
You must be registered to see the links
The game's coming along nicely <3 Playing it the instant it comes out!