if anyone gets it let us knowYou must be registered to see the links
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If you have a version in s somewhat playable state and are willing to give it out, can you send me a copy?or you know, u can consider asking me for the version, i dont think the dev lurked here anymore after a few months ago of breaking down, ur call regardless
Completed playing,this is what i wantYou must be registered to see the links
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completed? is that short?Well
Completed playing,this is what i want
RIPYou must be registered to see the links
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Yes,story is short,but it is enough for mecompleted? is that short?
Oh do you have a working cracked version with some actual content in there? The game did seems interesting, but i aint paying monthly for smth i cant even keep, so i would love if you could send me a copy.or you know, u can consider asking me for the version, i dont think the dev lurked here anymore after a few months ago of breaking down, ur call regardless
Echoing the sentiment for a copyor you know, u can consider asking me for the version, i dont think the dev lurked here anymore after a few months ago of breaking down, ur call regardless
heres a link to the game summaries for skycorp. for you and anybody wondering.Never heard of "Skycorp" before and from the quick search I did, the art seems a little "suspect" in terms of quality (for me at least).
First Answer: RPG Maker is hands down my preferred experience since they seem to allow you to roam around with your tfs/debuffs and they run better on lesser systems overall. Second choice would be unity for a lot of the same reasons although they generally have better pure gameplay.
Second Answer: I think the best implementation concept of battle are what most Ahriman games use, where the enemies restrain you in combat in various ways but you can still WIN the combat while bound. Many games tend to butcher that part because they make getting content=bad end/lose/game over. Or games will stun lock you into oblivion and spend 7 years showing random numbers increasing and a shaking standing picture. I want to be able to beat/finish a game with as many possible afflictions on the character as possible. "Celesphonia" did a good job of that and so did "Brave Iruru". The recent "Hachina" game was pretty good with that too.
damn, beat me to itThe DLC for Odyssey of Gianna os also out:You must be registered to see the links
You make a good case about combat, I'm considering whether I would want a simple encounter system where you can essentially just choose if you win or lose the fight. I know that may be immersion breaking for some, so I'm still contemplating it. If I did add a functioning combat system, it would probably be very short encounters, certainly not the likes of most of these RPGM games where you have to keep inputting the same attack 15 times to complete an encounter. More likely a simplified system with short battles. Its unlikely I'll have any actual images for you to see your own character or other characters/enemies, instead I'd be leveraging the effect of descriptive writing and imagery. I'm also considering if instead of non-specific random encounters with generic enemies (as in just a random unnamed enemy of a specific type), I should instead focus on a single specific "enemy" character for the different kinds of tfs I'd want to implement. I mean I would assume this goes without saying considering the thread subject but it would be a very subby game, and I'm thinking it might increase the overall quality if the content was specifically focused around actual characters instead of encountering random enemies of the same type. So if there was a specific slime character that wants to capture and convert you into the mindless horny slimy toy you always wanted to be, or something like in cambion where a succubus captures and enslaves you, forcing you to go collect "food" for her. But these would be specific characters with identities, as opposed to the sorcerers/sorceresses in Darkest Dungeon which there are ostensibly a crap ton of that say the same thing and all have no name. I'm kind of just making shit up as I go but I think it makes it more hot when its a little more personal like that, unless of course you want to play into the fantasy of losing to a random grunt of course.I've heard of Skycorp, but never played/looked into it.
To answer your other questions:
1) Any engine that lets me see and control my own character on a map is my preferred engine. Not a huge fan (at all) of non-action first-person games. Which basically relegates FPP to shooters and Immsims for me. To add onto that, Twine games and html games get really boring really fast for me unless they're at least on the level of those early 2000s Newgrounds flash adventure games for moment-to-moment interactivity.
2) This slides into the whole discussion of combat in erogames: if you aren't going to do anything with it such that you can take the ero out of the game and still have a decent game, just don't. Don't even think about it. For any combat system to work in a game, it has to be fun on it's own, not just tacked on to fill some imagined need for combat. If you're just going to do generic turn-based spam attack simulator, spend your time and resources on something else that will make the game actually a fun game.
good game, though i dont completely understand the language, hope for a translation sooncompleted? is that short?
So, I'm just going to throw this one out here, buttext text summary here text text
View attachment 3591429
What happened, huh
Yeah that typically can happen when files happen foreign characters as file or folder names.change the name encoding when you extract it :/
I played through the game and beat it.You must be registered to see the links
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