Seeking Your character suffers leveling down, TFs into something lewd/lesser, and stays that way

Hardynator

New Member
Oct 28, 2019
2
1
or you know, u can consider asking me for the version, i dont think the dev lurked here anymore after a few months ago of breaking down, ur call regardless
If you have a version in s somewhat playable state and are willing to give it out, can you send me a copy?
not really willing to pay monthly for a game that i can probably complete in less than a day.
 

Sorpl3x

Member
Dec 3, 2018
123
227
or you know, u can consider asking me for the version, i dont think the dev lurked here anymore after a few months ago of breaking down, ur call regardless
Oh do you have a working cracked version with some actual content in there? The game did seems interesting, but i aint paying monthly for smth i cant even keep, so i would love if you could send me a copy.
 
Dec 1, 2018
49
31
Never heard of "Skycorp" before and from the quick search I did, the art seems a little "suspect" in terms of quality (for me at least).

First Answer: RPG Maker is hands down my preferred experience since they seem to allow you to roam around with your tfs/debuffs and they run better on lesser systems overall. Second choice would be unity for a lot of the same reasons although they generally have better pure gameplay.

Second Answer: I think the best implementation concept of battle are what most Ahriman games use, where the enemies restrain you in combat in various ways but you can still WIN the combat while bound. Many games tend to butcher that part because they make getting content=bad end/lose/game over. Or games will stun lock you into oblivion and spend 7 years showing random numbers increasing and a shaking standing picture. I want to be able to beat/finish a game with as many possible afflictions on the character as possible. "Celesphonia" did a good job of that and so did "Brave Iruru". The recent "Hachina" game was pretty good with that too.
heres a link to the game summaries for skycorp. for you and anybody wondering.



its a text based game, with a 2d map for basic navigation. Their art for the succubunny seems like what this thread would love.
 

Dusk4590

Newbie
Aug 1, 2023
67
73
I've heard of Skycorp, but never played/looked into it.

To answer your other questions:
1) Any engine that lets me see and control my own character on a map is my preferred engine. Not a huge fan (at all) of non-action first-person games. Which basically relegates FPP to shooters and Immsims for me. To add onto that, Twine games and html games get really boring really fast for me unless they're at least on the level of those early 2000s Newgrounds flash adventure games for moment-to-moment interactivity.

2) This slides into the whole discussion of combat in erogames: if you aren't going to do anything with it such that you can take the ero out of the game and still have a decent game, just don't. Don't even think about it. For any combat system to work in a game, it has to be fun on it's own, not just tacked on to fill some imagined need for combat. If you're just going to do generic turn-based spam attack simulator, spend your time and resources on something else that will make the game actually a fun game.
You make a good case about combat, I'm considering whether I would want a simple encounter system where you can essentially just choose if you win or lose the fight. I know that may be immersion breaking for some, so I'm still contemplating it. If I did add a functioning combat system, it would probably be very short encounters, certainly not the likes of most of these RPGM games where you have to keep inputting the same attack 15 times to complete an encounter. More likely a simplified system with short battles. Its unlikely I'll have any actual images for you to see your own character or other characters/enemies, instead I'd be leveraging the effect of descriptive writing and imagery. I'm also considering if instead of non-specific random encounters with generic enemies (as in just a random unnamed enemy of a specific type), I should instead focus on a single specific "enemy" character for the different kinds of tfs I'd want to implement. I mean I would assume this goes without saying considering the thread subject but it would be a very subby game, and I'm thinking it might increase the overall quality if the content was specifically focused around actual characters instead of encountering random enemies of the same type. So if there was a specific slime character that wants to capture and convert you into the mindless horny slimy toy you always wanted to be, or something like in cambion where a succubus captures and enslaves you, forcing you to go collect "food" for her. But these would be specific characters with identities, as opposed to the sorcerers/sorceresses in Darkest Dungeon which there are ostensibly a crap ton of that say the same thing and all have no name. I'm kind of just making shit up as I go but I think it makes it more hot when its a little more personal like that, unless of course you want to play into the fantasy of losing to a random grunt of course.

Anyways I'm kind of just ranting here throwing out my thoughts, thanks for reading and sorry for any inconvenience :)
 
Dec 1, 2018
49
31
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So, I'm just going to throw this one out here, but is a phenomenal game from a HTML erotica with subtle transformation elements (which is just MTF and some expansion, no de-buffs or what this thread likes for the most part), and i think there's some good implementations and ideas to take from it and try to bring it into what you make, when you do.
 

Cyansky1

Newbie
Feb 28, 2023
91
154


Start selling
I played through the game and beat it.
I really could have done without the skunk section. That part was really gross.
At least the characters didn't start shitting and pissing. eugh
This little rpgmaker game was nice overall. A bit light on content and some of the content was vomitous, but overall I give it a thumbs up. So much transformation content, on top of futa yuri, is nice. I hope this game sells well and the dev makes more content like it.