No, and also the coffee machine is standing floating in the air next to stand.Item doesn't appear immediately after you talk with the store clerk or after you ask every customer what they want to order?
No, and also the coffee machine is standing floating in the air next to stand.Item doesn't appear immediately after you talk with the store clerk or after you ask every customer what they want to order?
It seems is bugged atmI started the game from scratch, How do I get the access the cakes to help out Naomi in the supermarket?
YEah I think you're having the same issue I had when I loaded an old save. The quest log had a bunch of old quests I had long completed appear in it. I only resolved it by starting over from scratch.Just came back to this game after and my quests are all directing me to people or places that either aren't there or I can't access. Is this a bug or do I need to start the game over from the beginning?
Damn. From what I can recall it was a long grind to get to that point. Oh well, such is life. Thanks for the response!YEah I think you're having the same issue I had when I loaded an old save. The quest log had a bunch of old quests I had long completed appear in it. I only resolved it by starting over from scratch.
Just came back to this game after and my quests are all directing me to people or places that either aren't there or I can't access. Is this a bug or do I need to start the game over from the beginning?
YEah I think you're having the same issue I had when I loaded an old save. The quest log had a bunch of old quests I had long completed appear in it. I only resolved it by starting over from scratch.
If you're trying to load any save from before v0.19, you'll need to restart. The game switched from UE4 to UE5 at that point. I know nothing about the inner working of the gaming engine, but because of some differences between Unreal versions it apparently was impossible to keep everything working from older saves. Any save after v0.19 should be working properly.Damn. From what I can recall it was a long grind to get to that point. Oh well, such is life. Thanks for the response!
Yeah mine was defo after 0.19If you're trying to load any save from before v0.19, you'll need to restart. The game switched from UE4 to UE5 at that point. I know nothing about the inner working of the gaming engine, but because of some differences between Unreal versions it apparently was impossible to keep everything working from older saves. Any save after v0.19 should be working properly.
I'm having this same issue. I haven't been able to load the 2 latest version of the game. Anyone know how to fix it?I keep getting this error
"Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running"
I played till about 23% and now the game is not starting
I'm having this same issue. I haven't been able to load the 2 latest version of the game. Anyone know how to fix it?
I keep getting this error
"Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running"
I played till about 23% and now the game is not starting
Save this in the exe folder and run this, should fix the issueI'm having this same issue. I haven't been able to load the 2 latest version of the game. Anyone know how to fix it?
Nope, it's the same story. The engine was converted to the newest version of Unreal. That's it. So the story should be exactly the same (plus some new quests that have been added since the version conversion).I have a question. Is the old build having different story than the new build? like is the new build's story starts after a few chapters instead of new story?
You probably need to search the Net for that, TBH. I personally don't know of a way, and from my understanding, everybody here (as well as their patrons) had to restart completely. But if you Google it or w/e, you might be able to find something.sorry for the question, especially since I didn't read carefully, and when I did read, it wasn't clear. Is there a way to convert your own old savegame file somehow? I mean, the special treatment of special characters can't be the reason for such a huge problem. A huge problem for me is playing such a great game again without any new changes to the existing gameplay.
So if it's some kind of problem with ISO-8859 and UTF-8. I think that can be solved. But if the paths, decisions and values are somehow stored differently in the substructure, then it's only honest to communicate it that way. And I think that can also be solved. If the developers don't want to do this because - well - they'd rather develop the game, then I can understand that, but please communicate it that way.
For my part, I would much rather convert my old save file than play the great game again. I could accidentally learn something by doing this instead of “wasting time” with fast forwarding. And since it's not a RenPy game, there's no fast forward. I'm sure there are some people in the community who feel the same way and, like me, haven't started the game or, even worse, are using some savegame with characters “used” by others.
The following lines are only intended as a source of inspiration to the developers and not to endorse any other game here. UE5 is also used there and the scenes are static during the dialogues. But they are not pre-rendered. Instead generated directly by the engine. The characters are static. The scene is perfectly staged. The facial expressions and gestures are preserved. Just like the static, prerendered images in this game. However, the direct generation by the game engine brings the scene to life even more than a static image. Dust particles, flickering candles, waves, reflections and everything else that we experience in the free-moving scenes in this game is conjured up in real time by the game engine. The size of the game is also considerably smaller, as there are no pre-rendered scenes. Wouldn't that be something to consider in game development? Even more vivid scenes would be realised which, although static, could be viewed from all sides.
Does this game use different models and workflows for the static and free-moving scenes? Can't it be simplified? Don't the developers want to simplify it? Look, there is already a (first) scene on the bot or so many scenes on the island that realise the “encounters” in exactly the same way as the example I gave earlier.
Thanks in advance for any answers, comments and remarks.
ahh okayy. thanks a lotNope, it's the same story. The engine was converted to the newest version of Unreal. That's it. So the story should be exactly the same (plus some new quests that have been added since the version conversion).