You must be registered to see the links
Hello and Happy New Year!
It's been a bit, hope everyone's doing well! The winter holidays are done and gone, the rest is at an end and I've started work on the game. Well, I started about a week ago, but I wanted to wait with the update so I can deliver some news after it's been confirmed. I've mentioned working a day job and working on Zero End at the same time has been very difficult for me and I was thinking of a solution. So I've come up with one. I've quit my job. Now, can I afford to do this? No. I'll have a few months to work on Zero End full time and settle things, but I'll need to find another place to work eventually. I have some money saved and it'll hold until... June, maybe? In the meantime, I realized that game designer positions require knowledge of Unity or Unreal. I haven't used these because the project I was on used some proprietary stuff. As I don't like Unity very much after that very funny prank, I've decided to go for Unreal. So now I'm learning Unreal, working on the game, and still working at my job because I'm only off starting mid-February. But hey, more time for Zero End for a few months. I hope I can wrap the second chapter up with the new available time.
Apart from that, I'm fairly ahead with the writing now so I can focus on renders the following week. I've been loving what I managed to do with the most recent ones (I'll post a preview shortly). I'm off to a birthday party now, but I'll be back with updates soon (not taking a month this time, I promise).
May the little light available this month give you plenty of D vitamin!
--SR
You must be registered to see the links
Leah joins the story