Ok, this week there will be no update, hopefully, next week yes. Lately, I was super busy with real-life things and had the brilliant idea to do another rework before finishing the quests.
First, what about missions? In total, I have to do around 80 events to finish them. Yes, the number is huge so I will probably launch them with placeholder text and gradually fill them out. It is not the best but since writing is what costs me the most, this guarantees that the project does not stagnate in one thing.
Second, another Rework? yes, another rework. In this case, it's up to the powers, honestly, I don't like how limiting it is for a game where you have to be a superhero. For that, I am going to remove the prefabricated skills and give you the ability to create your own techniques.
Basically you will have a core skill and then up to 7 modifiers that you can put on it. You gain modifiers and slots while you level up a branch of techniques and the best thing is that you can combine them together. Do you want to have stone attacks that create burns? An attack in an area with your sword that electrocuting the enemy? With this system, it will be possible. This rework also includes the divisions of powers, now Mental Manipulation will be divided into Terror Manipulation, Lust Manipulation, and Order Manipulation and Elemental Manipulation will be divided into Fire Manipulation, Ice Manipulation, Earth Manipulation, Electricity Manipulation, and Wind Manipulation. There is much more information on the subject and if you have further questions feel free to ask.
In addition to all this, you will have your own Powerpedia, the option to save your techniques so that they can be used through various characters and through various saves. In this way, you will not have to write the emote over and over again (because yes, you can also customize what your character does in the text box in combat).
Finally, combat is going to have another touch up with an additional rule. If you do a total of Stun Charges = Enemy's Physique X 2 you automatically defeat the enemy in question. This serves not only to give rise to a new style of play but also to have a 100% non-lethal request for combat.
To end this message I will show you the icons I made for the 88 new techniques and modifiers to give you a general idea of what's to come: