- Aug 17, 2018
- 168
- 165
One of the problems that I have noticed is that many people are having a difficult time in combat. Which is perfect, I want the fighting to be difficult and not a simple "smash normal attack until it dies". But for people who don't like this, I put several solutions, first this stealth which is a compromise between fighting and not fighting and then this luck that gives you more options giving you the ability to completely avoid combat in missions.Yeah, one of the main problem I have is that for 1, I never manage to attack first, and by the time I attack, I'm at like 2 hp. So I lose any fight I get, and no way to solve situations without fighting. Because I always fight more than one person at a time.
The main problem that I think exists is that missions can be generated that are pure combat, which is also fine, so unless you have "influence" you are forced to do it. And if the situation occurs that you just got all the missions that are all combat and you have a build purely based on luck and avoiding combat, you are fuck .
The solution I can think of is basically another rework to the quest system, which I still have on my to-do list but I'm going to keep that in mind. Maybe add the ability to bride or fuck someone to modifier the mission pool or something like that.