BlizzarD82
Newbie
- Oct 29, 2024
- 29
- 17
- 22
Maybe Lily will return to the base give plant an offspring, and then begins group "punishment"...second part with monster and Lilie or ending???
On the last page someone posted the mega link.Thanks for those wonderful graphics ... by any chance, is there a link with all the updates ?
And the answer is yes!The big question is any update before January or not?? Haha
If you wait too long to address your mold problem, you have to call in professionals.
The little bot was able to sound the alarm just before it got all moldy. Ah well, there are plenty more where they came from. It's sticky foam guns wouldn't be of much use here anyway.
The troopers are dressed in mold resistant armor, fully enclosed so no spores can get in, and carry a sprayer with chemicals that make short work of the mold. A few sprays here and there and just like that, a whole lab demoldified.
As the mold's lights go out and dies, it changes color and consistency. It becomes more watery and can easily be pumped up into biohazard containers (p03), ready to be disposed of properly.
I've only just discovered this, and watching the video just makes me all the more disappointed.For those who wonder if they gonna ever make the XCOM mod here's the TL;DR from the 17-minute video of one of the devs talking about the project
bio-lab-pt-2Biolab: cleanup crew 1-3. Better to let professionals handle serious mold problems. A little story in between biolab parts 1 and 2. FYI January will be a bit slower than usual, I don't know how many weekends I will have available for drawing. By the end of the month things should be back to normal.
Biolab 2: 4-5. A bot just enters an office without knocking. This one is just asking to be scrapped.
I guess it's just them testing the waters and I'm not sure on their "openness" as I didn't see any links to their Discord server on the first page of the thread. I reckon you could ask/contact ZG and try pitch your ideas to them.I feel like a lot of people would be interested in the spider mechanics seen in the video, if they even knew it existed (only 525 views on the video as I'm looking at it), and it was made to be compatible with normal gameplay. If the mod were promoted a bit more openly, with people being able to download and try the tech demo, it could be a project people would be willing to crowdfund.
It's a thought. I don't know much about ZG, as pretty much most of my exposure has been the artwork I've found here, and I only checked this thread again after someone on an XCOM2 modding thread elsewhere mentioned the project. Seems like most of what they do must be hidden away on their Discord, Pixiv, or some other places I don't frequent.I guess it's just them testing the waters and I'm not sure on their "openness" as I didn't see any links to their Discord server on the first page of the thread. I reckon you could ask/contact ZG and try pitch your ideas to them.
So the goo has some electrical ability according to the LORE that it uses to tease the girls, and it can hijack the robot.
Apparently. Some additional lore:So the goo has some electrical ability according to the LORE that it uses to tease the girls, and it can hijack the robot.
In p02 the bot leaves to go back to a maintenance bay, to get some glitches (caused by the mold) checked out. After a bit of time, the mold (identified as a threat by the bot) got all the way into its sensors and processing. Causing a malfunction in it's threat detection. It basically detects threats everywhere now, even though it is smart enough to understand that a detected threat without organisms present is a false positive. When it passes through the vents below Desi's office, its wall/floor penetrating sensors detected threat + organism, a true positive, and went in to neutralize