So if the web browser doesn't allow to just open the "index.html" by default what can we do to get around this? I got an error saying "Error: Failed to load: data/Actors.json"
First of all: I'm not a Mac user, I don't have a Mac and I can't check anything on it.
There are several possibilities:
- you can disable the securities implemented into your web browser to allow it to use local web files, scripts, ... Then load the concerned "index.html" file inside it. That's probably the simplest method and also the worst considering all the potential security issues. Plus, it's apparently possible for Chrome and for Firefox, but as you're on a Mac you are probably using Safari and I don't know if it's also possible for it.
- you can run a local web server on your Mac computer (that's what I've done on my own Windows computer to do the capture displayed in my former post), put all the game data (i.e. the "www" folder and all its files and sub-folders) into its designed place for the web data, and then connect your web browser to this server. Usually the port 8000 (eventually 8080) is used, so a connection to the url "
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" will do the trick. But that's a bit complicated if you are not familiar with it; plus there is a big possible security issue if you are using an untrusted web server.
- you can also try to build your own Mac version (the safer of all the possibilities, but also a bit complicated). All RPG Maker MV/MZ games are using Nw.js (i.e.
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) as their"engine". And the good news is that there is indeed a Mac version for Nw.js.
. So, download the normal Mac version of Nw.js (see at
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) and decompress it on your Mac into your applications,
. Download the Windows version of this RPG Maker MV game,
. Extract all the "www" data (i.e. files and sub-folders) from the Windows game (it's working for RPGM Maker MV games but it's more complicated for RPGM Maker MZ games as there no more any "www" folder for them),
. Move them into the /Contents/Resources/app.nw folder (create the sub-folder app.nw if it doesn't exist) of your own Nw.js application,
. Finally, just start nwjs.
If it doesn't work, sorry (see the first sentence of my post). Theoretically, it should work; practically, well, it's another matter. Perhaps another Mac user would be able to help you in that case.