HTML Zoolux Eternum [v0.1.1] [Grimward]

4.60 star(s) 5 Votes

Noxedia

Active Member
Game Developer
Jun 10, 2025
579
864
The concept of being a collector for an interstellar zoo sounds like a fresh twist on sci-fi adventure. I’m curious though, does the game lean more into the “dark secrets” or the creature-collecting grind?
 
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Anonio333

Newbie
Nov 15, 2024
79
61
Dev, do you plan to add sound to videos? Of course to these who have sound originally. Also, some full planets list would be a nice improvement. Maybe not with long descriptions, but with information, if was visited and if there was something useful, like humanoid for capture. Same thing with quests list - journal is more than blessing, when player open game after several weeks between updates.

Not sure, if someone mentioned it, but there's a bug with repeating quests. For example, if you revisit planet 9999, other missions are impossible until player finish tutorial again. Same thing with 0022, if you come back after talking about slaves.

Waiting with review, but it has potential for a strong 5/5 star. Good luck with your project!
 
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ShadeXVII

Newbie
Jan 15, 2023
38
9
So, I encountered something odd. I don't know if its a glitch or if its simply me messing up, but on the planet where you're trying to search for the thief, the scanner doesn't seem to actually do anything when I hit the area that seems to be where the thief is located. The Scanning thing doesn't change, I can't click on anything particular to make it work, and if I leave and come back to the planet to scan I get an error message.
 

seden

Well-Known Member
Aug 22, 2016
1,203
300
Promising, wonder how much it will get filled. Given task, might be useful to setup the project with others, like done over few others games.
 

GrimwardGame

Newbie
Jul 7, 2025
34
103
Several of you mentioned the sound. I originally removed it thinking it might be distracting for some players. However, it can easily be added back - and in the next update, I’ll make sure to include ambient sounds as well.

Also, as of yesterday, I added a new feature under the ORDER → CREATURE icon that lets you track the status of each creature’s hunt. For example: "Move toward xxxx - yyyy," or "You need an XY to proceed."

I'm also planning to come up with something for side missions, although they’re not as complex.

Additionally, I’ve completely redesigned the travel UI. You can now enter coordinates using the mouse, keyboard, or UI buttons. The interface now also shows the last planet you visited, and the input field remembers your last entry. So if you’re traveling in sequence, you just need to press the up arrow and Enter — and you’re instantly on the next planet.
 

GrimwardGame

Newbie
Jul 7, 2025
34
103
So, I encountered something odd. I don't know if its a glitch or if its simply me messing up, but on the planet where you're trying to search for the thief, the scanner doesn't seem to actually do anything when I hit the area that seems to be where the thief is located. The Scanning thing doesn't change, I can't click on anything particular to make it work, and if I leave and come back to the planet to scan I get an error message.
Here’s the fix — just copy it into your game folder and replace the old file.
 

Nemesis2025

Newbie
Jun 12, 2025
69
24
go to the two spiritual planets 47 and 50 capture via horse and wolf entity but go to 46 and nothing happens? Stuck what am i doing wrong? :)
 

thornum

Newbie
Dec 29, 2019
50
47
go to 0053. cathedral of galactic cross, then go to 0022, and start the thief quest.

for my part , the navigation with coordinate is not a problem with only 60 planet, but it will be one, if you develop 9999 planets. :)

I'm puzzled, for an entity equipped with a high-tech bio-lab to be able to recreate an extinct race like the centaur by mating a horse with a human, then crossbreed the centaur with a human to generate a second evolution into a horse-man; but...after all that, to be unable of crossing a human with a dog, when there are werewolves...

Second point, I notice that for the moment, you've focused on crossbreeding between mammalian species.
I saw that you had a planet where insects copulated with a human, but oddly enough, the human isn't salvageable afterward. If we stick to the initial idea, "for the intergalactic zoo," why not be able to collect the human afterwards? If we have the necessary material to crossbreed a horse and a human by modifying their DNA, I think it's easy to modify the DNA of the insect's eggs to add genetic characteristics from the human surrogate mother...

Similarly, for the encounter with the kobolds, it's a shame not to collect the human after the threesome with the kobolds to reclaim the fruit of the natural crossbreeding...

finaly, it's a shame the succubus isn't part of the crew, or maybe I missed a step... Anyway, here are my impressions of this version 0.1. :)
 
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GrimwardGame

Newbie
Jul 7, 2025
34
103
go to 0053. cathedral of galactic cross, then go to 0022, and start the thief quest.

for my part , the navigation with coordinate is not a problem with only 60 planet, but it will be one, if you develop 9999 planets. :)

I'm puzzled, for an entity equipped with a high-tech bio-lab to be able to recreate an extinct race like the centaur by mating a horse with a human, then crossbreed the centaur with a human to generate a second evolution into a horse-man; but...after all that, to be unable of crossing a human with a dog, when there are werewolves...

Second point, I notice that for the moment, you've focused on crossbreeding between mammalian species.
I saw that you had a planet where insects copulated with a human, but oddly enough, the human isn't salvageable afterward. If we stick to the initial idea, "for the intergalactic zoo," why not be able to collect the human afterwards? If we have the necessary material to crossbreed a horse and a human by modifying their DNA, I think it's easy to modify the DNA of the insect's eggs to add genetic characteristics from the human surrogate mother...

Similarly, for the encounter with the kobolds, it's a shame not to collect the human after the threesome with the kobolds to reclaim the fruit of the natural crossbreeding...

finaly, it's a shame the succubus isn't part of the crew, or maybe I missed a step... Anyway, here are my impressions of this version 0.1. :)
Hello! First of all, thank you so much for your feedback, ideas, and suggestions! Many of you have been helping me along the way, and it's true - I've added a lot of things to the game thanks to comments like yours.

You're absolutely right that there are still many unexplored possibilities, and in some places, the game doesn't fully follow its own logic. There's a very simple reason for that: this demo was mainly created to showcase the core idea, and there just wasn't room for everything. So I had to temporarily close off certain storylines and possibilities. The next update will keep the core concept - a freely explorable universe that I want to expand as much as possible - but many things will return in a different form. At the end of each development phase (I post detailed updates on Patreon, and these are always free to read for anyone who's interested.) There will be new planets, similar to the first 60, where you'll get the chance to experience things that weren’t previously available. Some of the existing 60 planets may also be partially reworked. And of course, the lab will continue to grow, with more experimental options to try out. Please don’t take this the wrong way - this isn’t a defensive response.

Quite the opposite! I truly appreciate every bit of feedback and constructive criticism. I just like to clarify things - the reasons, the whys - so that everyone can better understand where the development is heading.
 

thornum

Newbie
Dec 29, 2019
50
47
don't worry. it was only some pointers i releaved.

Will there be xenomorphic (alien) life forms to crossbreed with humans? For demi-humans, there's no shortage of illustrations online; there are many anthropomorphic fans...

In terms of illustrations, high-quality chimeric mythical creatures (made up of parts of several creatures) are harder to find. For example, griffins, cockatrices, manticores, hydras, and basilisks.

Regarding gameplay, you should consider allowing multiple visits to the same planet. It's not very credible that on a planet with between 100 million and 1 billion people, you could only take one... just look at the figures for unsolved disappearances per country per year to see that the authorities are overwhelmed.

And perhaps plan several tasks or quests on each planet, particularly for recruiting future crew members. ;) Insects have a wide variety of reproductive methods, ranging from laying eggs in the body of their prey, which has been previously paralyzed, to symbiosis, parasitosis, mitosis, and meiosis.
 
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Mister Wake

Member
Jan 6, 2019
356
528
I actually had so much fun playing this last night, I must ask:


What program is this made on?
I'd like to try my hand at making a shitty knockoff (for free) of this game's most basic concept of visiting planets by inputting the number coordinates. It genuinely is so simple, yet enjoyable to see what to see is on the next planet.
It's made in Twine (the Sugarcube flavor of Twine).
I did give Twine a go- however, I did not expect it to be so complicated.

This 0.1 build was absolutely amazing to play
I don't even care it uses AI artwork, its done in such a tasteful and thought-out way. It genuinely is something I look forward to updates for.

I'll wait for an update or two to get an idea of how regularly this game will be updated and what direction it'll go before I consider donating on patreon (I've been burnt before)
 
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hatass

Member
Oct 6, 2017
164
158
Hello! First of all, thank you so much for your feedback, ideas, and suggestions! Many of you have been helping me along the way, and it's true - I've added a lot of things to the game thanks to comments like yours.

You're absolutely right that there are still many unexplored possibilities, and in some places, the game doesn't fully follow its own logic. There's a very simple reason for that: this demo was mainly created to showcase the core idea, and there just wasn't room for everything. So I had to temporarily close off certain storylines and possibilities. The next update will keep the core concept - a freely explorable universe that I want to expand as much as possible - but many things will return in a different form. At the end of each development phase (I post detailed updates on Patreon, and these are always free to read for anyone who's interested.) There will be new planets, similar to the first 60, where you'll get the chance to experience things that weren’t previously available. Some of the existing 60 planets may also be partially reworked. And of course, the lab will continue to grow, with more experimental options to try out. Please don’t take this the wrong way - this isn’t a defensive response.

Quite the opposite! I truly appreciate every bit of feedback and constructive criticism. I just like to clarify things - the reasons, the whys - so that everyone can better understand where the development is heading.
It's good that you have focus, it's something a lot of developers lack. Don't lose it going forward in an attempt to please everyone would be my recommendation. In particular Patreon rewards seem pretty generous on pumping out continuous content.
 

WellIGuess

Member
Jan 23, 2019
206
131
Bit of a bug report: Travelling to 9999 after finishing the tutorial restarts it, including allowing you to get another female humanoid from the planet (not supposed to happen, as I understand, you're only supposed to get one humanoid per planet) and forcing you to travel to 8888 to continue the tutorial afterwards. Not gamebreaking, but it's there.
 
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GrimwardGame

Newbie
Jul 7, 2025
34
103
Bit of a bug report: Travelling to 9999 after finishing the tutorial restarts it, including allowing you to get another female humanoid from the planet (not supposed to happen, as I understand, you're only supposed to get one humanoid per planet) and forcing you to travel to 8888 to continue the tutorial afterwards. Not gamebreaking, but it's there.
Thanks for pointing that out! This will be fixed in the next update.
Right now, entering 9999 or 8888 becomes unavailable after completing the tutorial — if you try to access them again, you'll just return to the ship.
Once we get to the point where there are that many planets , those coordinates will get an alternate version!
 

GrimwardGame

Newbie
Jul 7, 2025
34
103
I’m continuing work on the game, and a question came up that I’d love your opinion on:
What do you think about the video resolution in the current demo?

Right now, I cut and render the videos exactly at the size they appear in the game (about 870 px wide). The big advantage of this is that the files are very lightweight – for example, around 100 videos total just take up 150 MB.

The video player in the game won’t appear larger than this, so we’re not talking full screen here. (And yes, I deliberately kept it that way because my OCD can’t handle it when text is wider than the video )
So the only thing I could change is the video resolution itself – say, bumping it up to 720p – but that would already double the file size.

I’m using an older 1080p monitor myself, and on that, the videos don’t look pixelated during gameplay.
But of course, what looks fine to me might not look the same for everyone else.

So what do you think? Is the current video quality good enough, or would you prefer higher resolution even if the game size increases?
 
4.60 star(s) 5 Votes