The concept of being a collector for an interstellar zoo sounds like a fresh twist on sci-fi adventure. I’m curious though, does the game lean more into the “dark secrets” or the creature-collecting grind?
Here’s the fix — just copy it into your game folder and replace the old file.So, I encountered something odd. I don't know if its a glitch or if its simply me messing up, but on the planet where you're trying to search for the thief, the scanner doesn't seem to actually do anything when I hit the area that seems to be where the thief is located. The Scanning thing doesn't change, I can't click on anything particular to make it work, and if I leave and come back to the planet to scan I get an error message.
One priestess is still missing. There are three in total.go to the two spiritual planets 47 and 50 capture via horse and wolf entity but go to 46 and nothing happens? Stuck what am i doing wrong?![]()
Hello! First of all, thank you so much for your feedback, ideas, and suggestions! Many of you have been helping me along the way, and it's true - I've added a lot of things to the game thanks to comments like yours.go to 0053. cathedral of galactic cross, then go to 0022, and start the thief quest.
for my part , the navigation with coordinate is not a problem with only 60 planet, but it will be one, if you develop 9999 planets.
I'm puzzled, for an entity equipped with a high-tech bio-lab to be able to recreate an extinct race like the centaur by mating a horse with a human, then crossbreed the centaur with a human to generate a second evolution into a horse-man; but...after all that, to be unable of crossing a human with a dog, when there are werewolves...
Second point, I notice that for the moment, you've focused on crossbreeding between mammalian species.
I saw that you had a planet where insects copulated with a human, but oddly enough, the human isn't salvageable afterward. If we stick to the initial idea, "for the intergalactic zoo," why not be able to collect the human afterwards? If we have the necessary material to crossbreed a horse and a human by modifying their DNA, I think it's easy to modify the DNA of the insect's eggs to add genetic characteristics from the human surrogate mother...
Similarly, for the encounter with the kobolds, it's a shame not to collect the human after the threesome with the kobolds to reclaim the fruit of the natural crossbreeding...
finaly, it's a shame the succubus isn't part of the crew, or maybe I missed a step... Anyway, here are my impressions of this version 0.1.![]()
appreciate it looking forward to updates to this game i like the stylization of it and this looks to be something can be developed for a long time 9999 planet possibilities leaves great room for growthOne priestess is still missing. There are three in total.
I actually had so much fun playing this last night, I must ask:
What program is this made on?
I'd like to try my hand at making a shitty knockoff (for free) of this game's most basic concept of visiting planets by inputting the number coordinates. It genuinely is so simple, yet enjoyable to see what to see is on the next planet.
I did give Twine a go- however, I did not expect it to be so complicated.It's made in Twine (the Sugarcube flavor of Twine).
It's good that you have focus, it's something a lot of developers lack. Don't lose it going forward in an attempt to please everyone would be my recommendation. In particular Patreon rewards seem pretty generous on pumping out continuous content.Hello! First of all, thank you so much for your feedback, ideas, and suggestions! Many of you have been helping me along the way, and it's true - I've added a lot of things to the game thanks to comments like yours.
You're absolutely right that there are still many unexplored possibilities, and in some places, the game doesn't fully follow its own logic. There's a very simple reason for that: this demo was mainly created to showcase the core idea, and there just wasn't room for everything. So I had to temporarily close off certain storylines and possibilities. The next update will keep the core concept - a freely explorable universe that I want to expand as much as possible - but many things will return in a different form. At the end of each development phase (I post detailed updates on Patreon, and these are always free to read for anyone who's interested.) There will be new planets, similar to the first 60, where you'll get the chance to experience things that weren’t previously available. Some of the existing 60 planets may also be partially reworked. And of course, the lab will continue to grow, with more experimental options to try out. Please don’t take this the wrong way - this isn’t a defensive response.
Quite the opposite! I truly appreciate every bit of feedback and constructive criticism. I just like to clarify things - the reasons, the whys - so that everyone can better understand where the development is heading.
Thanks for pointing that out! This will be fixed in the next update.Bit of a bug report: Travelling to 9999 after finishing the tutorial restarts it, including allowing you to get another female humanoid from the planet (not supposed to happen, as I understand, you're only supposed to get one humanoid per planet) and forcing you to travel to 8888 to continue the tutorial afterwards. Not gamebreaking, but it's there.
Hello, is this compatible with the interface trial run you made and posted on page one?Here’s the fix — just copy it into your game folder and replace the old file.
Mega