SHREDDER1976

Member
Feb 25, 2021
411
333
Lust Academy season 1 and 2 in sandbox mode is very easy to play without mod's once you get used to the style of the game
 

magefeu71

Member
Oct 3, 2021
113
68
hello
not funny but an error when I search the 4th founder (katrina ?).
I obtained a scroll from lara, I want to meet arthur in afternoon and fatal error (only Rollback, open ...), Try to copy and I have 165 pages of code error !!!!!!!!!!!!!!!!!!!!!
Anybody had this situation ???
I copy the beginning :

Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
 

Nemo56

Forum Fanatic
Jan 7, 2018
4,841
3,942
hello
not funny but an error when I search the 4th founder (katrina ?).
I obtained a scroll from lara, I want to meet arthur in afternoon and fatal error (only Rollback, open ...), Try to copy and I have 165 pages of code error !!!!!!!!!!!!!!!!!!!!!
Anybody had this situation ???
I copy the beginning :

Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
Well, this is just the location where it happened. The error cause is around the ending of the log. Best is to paste the whole thing (in spoiler tags)
 

magefeu71

Member
Oct 3, 2021
113
68
Well, this is just the location where it happened. The error cause is around the ending of the log. Best is to paste the whole thing (in spoiler tags)
Best is to paste the whole thing (in spoiler tags) : Ok but how to do this ????

EDIT : Ok something wrong in my game files. I downloaded again the same version, and I could continue !!!!!!!!!!!!!!!!!!!!
 
Last edited:

micmitja

Forum Fanatic
Aug 6, 2017
5,582
5,837
Got confronted with the same error at the same point and time



I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 502, in script call
$ renpy.call('Xmas_start_mc')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 502, in script call
$ renpy.call('Xmas_start_mc')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
ScriptError: could not find label 'Main_Quest_30_label'.

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "script.rpyc", line 442, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/mini_games/caffe.rpyc", line 194, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 300, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 300, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 6, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ahchi.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gordon.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 110, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 502, in script call
$ renpy.call('Xmas_start_mc')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "logic/events/bathroom.rpyc", line 297, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/mini_games/caffe.rpyc", line 194, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Sadira.rpyc", line 13, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 15, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 18, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 18, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 265, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 265, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Sadira.rpyc", line 13, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 49, in script call
File "renpy/ast.py", line 1705, in execute
rv = renpy.game.context().call(label, return_site=self.next.name)
File "script.rpyc", line 442, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/mini_games/caffe.rpyc", line 194, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 300, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 300, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/events/Samantha.rpy", line 3283, in script call
ch_Name "Enough for today"
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 6, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ahchi.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gordon.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 530, in script call
$ renpy.call('Lily_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 110, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 502, in script call
$ renpy.call('Xmas_start_mc')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Lily.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 524, in script call
$ renpy.call('bathroom_shower')
File "logic/events/bathroom.rpyc", line 297, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/mini_games/caffe.rpyc", line 194, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Sadira.rpyc", line 13, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Leona.rpyc", line 15, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 436, in script call
$ renpy.call('Mino_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Mina.rpyc", line 5, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 18, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Victoria.rpyc", line 18, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 265, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 265, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Jill.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Sadira.rpyc", line 13, in script call
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Amelie.rpyc", line 4, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 11, in script call
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Samantha.rpy", line 8, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Ezra.rpyc", line 13, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 500, in script call
$ renpy.call('rune_in_mc_room')
File "logic/locations/objects.rpyc", line 283, in script call
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Gabriella.rpyc", line 8, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Haley.rpy", line 8, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 528, in script call
$ renpy.call('Haley_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 498, in script call
$ renpy.call('picture_in_mc_room')
File "logic/locations/objects.rpyc", line 318, in script call
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 526, in script call
$ renpy.call('Samantha_NV')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 434, in script call
$ renpy.call('Cauldron_Show_Anim')
File "game/logic/locations/logic.rpy", line 222, in script call
$ renpy.pause(.5)
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Adele.rpy", line 9, in script call
menu:
File "game/screens.rpy", line 220, in script call
ch_Name "{i}(There's nothing we can talk about right now.){/i}"
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/events/Vanessa.rpy", line 14, in script call
$ ChangeLocation(location = 'dale_room', sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 454, in script call
menu:
File "game/logic/locations/logic.rpy", line 465, in script call
$ ChangeLocation(location = location_now, sleep = True)
File "logic/events/sleep_wakeup.rpyc", line 9, in script call
File "game/logic/locations/logic.rpy", line 237, in script call
call screen pass_screen
File "game/logic/locations/logic.rpy", line 532, in script call
$ renpy.call(action + '_label')
File "logic/events/Arthur.rpyc", line 49, in script call
File "renpy/script.py", line 927, in lookup
raise ScriptError("could not find label '%s'." % str(original))
ScriptError: could not find label 'Main_Quest_30_label'.

Windows-10-10.0.19041 AMD64
Ren'Py 7.5.1.22070801
LustAcademy-2 1.8.1d
Sun Feb 12 17:09:43 2023
cmon put in spoliler
You don't have permission to view the spoiler content. Log in or register now.
ain't  nobody got time to scroll thru that.jpg
 
  • Haha
Reactions: Mikedazz1

Bear in the Night

Active Member
Game Developer
Dec 16, 2019
878
3,424
Like always.
The funniest thing, none read the thread before, and I need to say this thing again and again - mods
 

tuShua

Well-Known Member
Oct 29, 2017
1,164
851
so dissapointed i just need full walktrough to get best possibility
what possibility? romance options? pretty much you really don't need it as you can tell by the choices which scene leads to which. BUUUUUUUTTT if you're really conscious about it, then download the cheat mod beneath season one. the thread contains both season 1 and season 2 cheat mod which includes walkthrough mod that highlights texts in green
 

Sparhawker

Active Member
Mar 23, 2022
704
198
ok, what the hell happened there!!?????
I was with Adele in the VIP lounge and she was just giving me a BJ and then it switched to me having sex with Selene in some sort of stone crypt somewhere!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Been waiting for some action with Adele for ages...so what went wrong??
 

SHREDDER1976

Member
Feb 25, 2021
411
333
ok, what the hell happened there!!?????
I was with Adele in the VIP lounge and she was just giving me a BJ and then it switched to me having sex with Selene in some sort of stone crypt somewhere!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Been waiting for some action with Adele for ages...so what went wrong??
um... you are meant to have sex with Selene again after you beat the Minitour in a Dual.

so... you went from getting a BJ from the manager of a strip club , to having sex with a Goddess.
interesting bug?
now if that happened to me in real life i definitely wouldn't be complaining lol

sorry for finding it funny.
um.... are you using a mod on the game ? strange things can happen when using them
 
  • Haha
Reactions: d_pedestrian

Nemo56

Forum Fanatic
Jan 7, 2018
4,841
3,942
Someone posted something very similar the other day. So at least one of Adele's sequences seems to be bugged. I didn't really pay attention what happened with Adele, she's a fast-forward candidate (that's what keyboard macros are good for).

I didn't notice this however when I rushed through her content.


Btw, I think the Minotaur uses cheats. I can understand that the player is meant to fail a few times so he can see the scenes in the infirmary. But after defeating the level 10 opponents the Minotaur is a whole different thing. At that occasion I also noticed that for some reason I had lost all my potions. How much time is a player supposed to invest in grinding his stats up?
 
3.80 star(s) 159 Votes