Tsugumi

Well-Known Member
Oct 16, 2018
1,176
975
Marcus819-# What instructions? Neither Installation spoiler, nor Modern Installation Guide mention ReiEdit (unless you count "mods are drag-and-drop - any external program with that purpose is now outdated").
 

Fid9

Newbie
Oct 24, 2018
39
24
ok then how do I follow instructions now rip. It said to put files in there
open AA2QtEdit, load save and class button are there. If you want to edit an actual "card", drag and drop the card there.

I didn't follow your conversation, if you have any need in detail go ahead and tell me.
 
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KotaZero

New Member
Sep 3, 2018
2
0
so i downloaded a custom card and when i try to change its clothes ingame it always goes back to the default it had. anyway i can fix this?
 

Grim

Member
Aug 17, 2016
483
411
so i downloaded a custom card and when i try to change its clothes ingame it always goes back to the default it had. anyway i can fix this?
Check what the card has on it in AA2Edit. It's probably got one that causes it to change . If that's the case you can either remove the module causing it to change styles, or you can edit the clothes in game, save the outfit, and then apply the outfit to the card's style(s) in AA2Edit
 

Grim

Member
Aug 17, 2016
483
411
While working on a module I've encountered some weird trigger behavior I figure I'll mention in case it helps someone since it doesn't seem to be documented anywhere.

I began initially with getting all of the interactions working between 2 NPCs. One of the things I wanted to do was have one NPC ask another NPC to follow them to a specific, non-private room. To do this I found that it was sufficient to use ActionAboutRoom on the card making the request during the conversation.

Once I got everything working between NPCs, I found that for some reason this didn't work the same if an NPC asked the PC to follow them. Instead of going to the room set by ActionAboutRoom, the NPC would instead lead the PC to a random room. After a lot of trial and error, and examining other modules, I've found that in order to get the NPC to lead the PC to the correct room, and to have them properly talk to the PC after they both arrive, you have to use SetRoomTarget on both the NPC, and the PC. Initially I tried just using SetRoomTarget on the NPC making the request, and while this caused them to lead the PC to the correct room, once they arrived they would end up just locked in place with the red circle around them, leaving both the NPC and the PC unable to do anything. If you use SetRoomTarget on both cards though, then everything works correctly.

What makes this even more confusing is that SetRoomTarget is labeled in the editor as an "NPC Action", yet you have to use it on both the NPC and PC cards. It also has a comment that says "//Probably doesn't work", which I can understand because it only seems to work if you use it in this very specific manner.
 
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Monosomething

Well-Known Member
May 24, 2019
1,059
1,734
While working on a module I've encountered some weird trigger behavior I figure I'll mention in case it helps someone since it doesn't seem to be documented anywhere.

I began initially with getting all of the interactions working between 2 NPCs. One of the things I wanted to do was have one NPC ask another NPC to follow them to a specific, non-private room. To do this I found that it was sufficient to use ActionAboutRoom on the card making the request during the conversation.

Once I got everything working between NPCs, I found that for some reason this didn't work the same if an NPC asked the PC to follow them. Instead of going to the room set by ActionAboutRoom, the NPC would instead lead the PC to a random room. After a lot of trial and error, and examining other modules, I've found that in order to get the NPC to lead the PC to the correct room, and to have them properly talk to the PC after they both arrive, you have to use SetRoomTarget on both the NPC, and the PC. Initially I tried just using SetRoomTarget on the NPC making the request, and while this caused them to lead the PC to the correct room, once they arrived they would end up just locked in place with the red circle around them, leaving both the NPC and the PC unable to do anything. If you use SetRoomTarget on both cards though, then everything works correctly.

What makes this even more confusing is that SetRoomTarget is labeled in the editor as an "NPC Action", yet you have to use it on both the NPC and PC cards. It also has a comment that says "//Probably doesn't work", which I can understand because it only seems to work if you use it in this very specific manner.
While not module related, this is the difference in how PC vs NPC act when one or the other asks the other side to follow them.

Lets say you wanna bang your girl in a private room - you walk up to her, ask her to follow you, and if she agrees - you have to manually lead her to the private room in question, often getting intercepted by random NPCs trying to talk to you. If the NPCs tried to interact with your girl, though, they will harmlessly "ping" off of her while this action is in progress.

If an NPC wants you to follow them, they instantly have a target place in mind, so that the moment you agree - THEY become un-interactable to anyone (red circle under their feet) and lead you straight to where they intended to. That includes private rooms, random rooms or gender restricted areas (which the NPCs ignore when they ask you to follow them, unlike you, where the NPC will stop following you if you target a gender restricted area).

This dynamic caused me a ton of frustration, since on a number of occasions, i would try to get into the pants of some lean homo girl. As she gained love count, she would frequently ask me to follow her, but due to her having low/lowest virtue - the target would be the gender restricted areas. Funny thing is - she would lead me over to the place she had in mind, interact with me one way or another and, since i didnt have over 21 love count with her yet, would end the interaction, and instantly interact with me again just to give me a slap and get pissed off... make up your damn mind, woman!
 

Grim

Member
Aug 17, 2016
483
411
she would frequently ask me to follow her, but due to her having low/lowest virtue - the target would be the gender restricted areas. Funny thing is - she would lead me over to the place she had in mind, interact with me one way or another and, since i didnt have over 21 love count with her yet, would end the interaction, and instantly interact with me again just to give me a slap and get pissed off... make up your damn mind, woman!
Yeah this happens to me all the time, and even if it isn't the NPC that dragged you there doing the slapping, there's usually other NPCs in there ready to slap you instead.
 

Grim

Member
Aug 17, 2016
483
411
Another trigger oddity I've discovered during my attempts to make this module work correctly with NPC -> PC interactions.

I've got some fight logic where the NPC with the module will challenge another character to a fight, and if the challenger wins they will interact with the loser afterwards. Fight losers have a long recovery period afterwards before they can do anything, or be interacted with, and I found no way to bypass this, so instead I have the NPC challenger/winner stand and wait for the loser to recover. Recovery is determined by listening for events from the loser such as if they start to move to another room, or if they want to talk to someone.

This doesn't work with the PC because none of those events apply to the PC. So I figured the next best thing would be to have the NPC challenger enter a loop after the fight that would continue to check the LockState of the PC card. A card is considered locked when you see the red circle around them, and can't interact with them, and the value of LockState is 1 in this case, and 0 when they're unlocked. The problem with this is for some reason when LockState gets set to 0 during the fight recovery, there's still another 1 or 2 seconds afterwards before the PC can move or be interacted with, and so there's no way to accurately determine when the NPC is actually able to interact with the PC again.

I ended up getting around this by just enabling AutoPC during the recovery period, so that all of the NPC events would apply to the PC card, and the NPC would be able to determine when it could interact with the PC again.
 
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Monosomething

Well-Known Member
May 24, 2019
1,059
1,734
Hmph. Even after half a year of experience with this game, it still surprises me.

We know that high and highest virtue cards will not fuck when made sex friends of, unless forced, right? Apparently this isnt exactly true, because... a high virtue chick ive made sex friends with (baited her to compete over me) has, not once, but TWICE asked me to follow her to a private room in a single day.

I have no idea what governs this, but im sure that if i asked her to fuck or try to lead her to a private room, she would say no. Ive looked over her traits, and apart from "Easygoing", there isnt anything interesting there. Of course, the other option might be one of my modules, that give control to the NPC if they initiate sex buuut... i never experienced this before and ive had this module for ages.

Mysteries galore!
 
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decagem

Newbie
Feb 20, 2024
44
42
Hi everyone.
I'm fairly certain that the answer to the question I'm about to make is "yes" and the conclusion to that "yes" is obviously "not possible", but I'll ask anyway:

Have modders, given their experience with the game, ever considered remaking AA2 with better (my suggestion is Honey Come level) visuals?

I mean Illusion, who now responds by ILL(sick)GAMES, seems to be the type of dev who recycles a lot of its content. That being the case, even though AA2 predates Unity, assuming modders already have the game base structure figured out, there shouldn't be too hard (although it most likely needs a lot of work) to extract relevant assets (animation, skeletons, Mesh Vertex Weights, etc.) port those to Unity (Honey Come anims, skels, MVWs, etc.) then achieve an AA2 remake with cutting edge (Unity 6) tech.

Naturally, I not asking modders to put themselves as ILLGAMES DMCA targets, but since Illusion put so much effort into erasing not only itself but also its 31 years of content, maybe an AA2 remake with koikatsu sunshine visuals is possible, at least in theory.

Anyway, even though I can figure what this case is, I hope you'll forgive my rethoric question.

Best regards.
decagem.
 

Zadke

Member
Nov 21, 2017
163
247
yeah aa2 can be remade even in unreal but the problem is time, knowledge and maybe money(? most of the dudes that made aau, personalities, overrides or well kinda everything is just normal ppl, with jobs and their own shit to take care irl, so naturally the mod comunity is in a slowly peace till some fresh meat with knowledge and energy wants to do something, kinda pic related
1716337671651.png
the aa2 comm is one of those that really push you to do the things YOU want YOURSELF maybe kinda harsh for some ppl but at least that kind of mentality/treatment made that eventually cardmakers wanted to make something different or add new things
 

LucieHeartsG

New Member
Dec 20, 2022
9
1
I have another question, why i have a message in game who said "Let Me In" with red letter i didn't find the answer in other poste thank you and sorry for asking so many question
 

Grim

Member
Aug 17, 2016
483
411
I have another question, why i have a message in game who said "Let Me In" with red letter i didn't find the answer in other poste thank you and sorry for asking so many question
Pretty sure that's from the Skinwalker module on some card you have in your class. I think it says that when the skinwalker takes over your character.
 

LucieHeartsG

New Member
Dec 20, 2022
9
1
Hello again and again, i was totally lost about this pack, how i use the uncensored version of the characters and how add more personality ? sorry again i read and read all post but i'm lost with how i used the uncensored version of the game sorry
 

Monosomething

Well-Known Member
May 24, 2019
1,059
1,734
Hello again and again, i was totally lost about this pack, how i use the uncensored version of the characters and how add more personality ? sorry again i read and read all post but i'm lost with how i used the uncensored version of the game sorry
First - the bit about uncensoring:

you have a direct link to the clothing pack. While not what you asked for, without it the uncensoring pack is pointless. Theres a lot of crap in this link, but all you need is CIV female ppx and CIV male ppx folders - once downloaded, drop the contents of both those folders into the games Data folder.

Now, for the pack. Follow that link, download the 02_uncensor_CIV_v1_2.ppx file and dump it in the Data folder of the game... and youre done.



Secondly, in regards to personalities, not all personalities are ported properly. This simply means, that while they will work in game, sometimes the responses they give to interactions or inquiries they push forward will make absolutely no sense, while others will be missing "overworld" voiceovers, making efficient play impossible. Unless you test them one by one and pick the ones that work, you should probably stick to the default personalities.

If, however, you really are hellbent on using out-of-game personalities, i can link you to . Personalities are installed by dropping subtitle files in the subtitles folder (located in AAUnlimited folder), while the remaining files (starting with "jg2") should be dropped in the Data folder. Note, that some personalities that come with HEXA (which you have already installed if you followed the modern installation guide) are missing their subtitle files - theres no way of making those work, unless you know jap yourself.

Good luck.
 
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LucieHeartsG

New Member
Dec 20, 2022
9
1
First - the bit about uncensoring:

Here you have a direct link to the clothing pack. While not what you asked for, without it the uncensoring pack is pointless. Theres a lot of crap in this link, but all you need is CIV female ppx and CIV male ppx folders - once downloaded, drop the contents of both those folders into the games Data folder.

Now, for the pack. Follow that link, download the 02_uncensor_CIV_v1_2.ppx file and dump it in the Data folder of the game... and youre done.



Secondly, in regards to personalities, not all personalities are ported properly. This simply means, that while they will work in game, sometimes the responses they give to interactions or inquiries they push forward will make absolutely no sense, while others will be missing "overworld" voiceovers, making efficient play impossible. Unless you test them one by one and pick the ones that work, you should probably stick to the default personalities.

If, however, you really are hellbent on using out-of-game personalities, i can link you to . Personalities are installed by dropping subtitle files in the subtitles folder (located in AAUnlimited folder), while the remaining files (starting with "jg2") should be dropped in the Data folder. Note, that some personalities that come with HEXA (which you have already installed if you followed the modern installation guide) are missing their subtitle files - theres no way of making those work, unless you know jap yourself.

Good luck.
Thank you very much for your answer
 
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