OneHandDev
Newbie
- Feb 5, 2025
- 45
- 68
Hi, NK_g659039. The eroscene sequencer is pretty useful for making derivative anims from the ones WL comes with. BUT, there is this annoying bug that the Target Custom Pose will have all of its hierarchy completely flattened.Some time ago I made those useful tools
EroScene To AnimationSequencer
View attachment 4974881
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I.e when we convert Pose to custom the head bone hierarchy looks like this:
Once your tool runs, the hierarchy breaks to this:-NeckBase
---Neck Mid
-------Head
This makes it so the bone controls' transforms are recorded in Global (World) space instead of their respective parent bones' space. It works, of course, but to port the captured anim sequence to the "proper hierarchy" custom poses every keyframe has to be re-converted to local frame manually.NeckBase
Neck Mid
Head