• To improve security, we will soon start forcing password resets for any account that uses a weak password on the next login. If you have a weak password or a defunct email, please update it now to prevent future disruption.
4.60 star(s) 11 Votes

pgXIII

Member
Dec 26, 2017
252
58
Can I have a harem in this game as well or will I end up having to choose one girl. I hope I won't only have to choose one.
 

HydroHexxx

Active Member
Aug 4, 2017
608
1,638
The new art is not bad, but the old one was just too good.
My biggest gripe with it is inconsistent dick size, in some of the new pics MC is sporting a huge monster donger while I'm pretty sure that was not the intent.
The first image our new artist completed (the Mage blowjob) did make his dick size a bit large. Since that time, he's done much better and is more consistent with giving the protagonist the original intended dick size. If you decide to play through the Paladin's blowjob scene, you'll see the difference. Upcoming scenes also maintain the consistency of the dick size.
 

HydroHexxx

Active Member
Aug 4, 2017
608
1,638
I wanna give some feedback, overall I enjoyed the game but there're areas where it needs to improve.

IMO the game's greatest shortcoming is how the content is distributed.
If you're dungeon crawling it'll last for half-hour to an hour, during this time there'll be no interaction (as in meaningful dialogues / progression of the storylines) with the party members. Then you're in the city and you're suddenly swamped with dialogues, you can access even three or four consecutive progressions for each character.

If the content was better distributed, like cleaning a single floor and coming back to the city to progress with the storyline, it would overall be better (and more natural IMHO).

Also the difference in art-style in the last update is incredibly noticeable, they don't even seem to belong to the same game. The mage also suddenly gained a couple breast sizes, while the MC suffered from a bad case of sudden shrinkage.
We wanted the game to have a "go at your own pace" feeling. The intention of this design is if you want to leave a dungeon after a few levels to interact with characters, you can do so. On the opposite end, if you want to go all the way through a dungeon you can. This is why we setup save checkpoints after every few floors in a dungeon.

The game is also still in early development, so additional dungeons will spread out the pace and leveling up character relationships will take slightly longer. It's a balancing act, and we're always listening to feedback on it!
 

VirgilSteam

Newbie
Jul 11, 2017
54
86
Was anyone ever able to find a solution to the black screen in the temple/dungeon issue? I tried looking through the past few pages and saw suggestions to try compatibility mode but, alas, it didn't work for me. I also tried running in admin mode but no dice there either.

Side note, I'm running Windows 10 Pro.
 

HydroHexxx

Active Member
Aug 4, 2017
608
1,638
I have a question, but first I have to give some facts, they have almost a year of work in this new game, with new art (are you following?) ok, so, Insexual Awakening was still in their line of work in the same time as this project, this new game has a new artist, so, the question is, they knew all this time that the IA artist was living? or the artist decided to abandon the project earlier?
I'll see if I can explain why Erolon was worked on at the same time as IA, and how those circumstances came to be:

1. Back in February/March 2018, our Patreon was put under review for a 2nd time. Our original game on our Patreon was Insexual Awakening, which we intended to progress further before starting work on Erolon Dungeon Bound. Patreon told us that IA could no longer be on Patreon, and that meant we would literally have nothing to post on our Patreon. That would have been awful to have a Patreon devoid of any posts, and so we realized we had to start much earlier on Erolon than we planned. This would allow us to at least have something to post on Patreon, which was Erolon's development.

2. Soapmonster was unable to work on both IA and Erolon at the same time, as that would have been overwhelming for him. So we looked for another artist that could help design the characters and get the initial design completed, so that Soapmonster may continue it later. This is when we hired Jiangshi.

3. Several months into Erolon's development, Soapmonster informed us that he would like to move on to his own endeavors after IA, and so the artist for Erolon was used for further development.

4. Over time Jiangshi couldn't dedicate much time to Erolon, which led to us replacing him with Avante92, which brings us to where we are now, and we are very happy to have Avante92 with us!

Hopefully that properly explains the circumstances of Erolon's development, and why it was being developed alongside IA.
 

HydroHexxx

Active Member
Aug 4, 2017
608
1,638
Was anyone ever able to find a solution to the black screen in the temple/dungeon issue? I tried looking through the past few pages and saw suggestions to try compatibility mode but, alas, it didn't work for me. I also tried running in admin mode but no dice there either.

Side note, I'm running Windows 10 Pro.
We're actually attempting to see if we can find the solution to this problem. I have a laptop (Windows 7) that is having the exact same issue, so now we have a test machine we can experiment with.

So far the connection we've found is it seems to only occur on laptops, and it may be tied to integrated/dedicated graphics cards.
 
  • Like
Reactions: VirgilSteam

Musicfruit

Member
Oct 8, 2017
219
324
While I like the older art for Leru more, because I think it fits her more. The new artist really knows how to deliver a scene. I'm really looking forward to more. Hopefully the MC starts an more active roll then. Doing something for them. Would be an shame if the girl's don't get there pleasure they deserve.

I hope we'll see some bigger enemies in the dungeons as well. Like fully optional mini boss fights that can spawn on some level. Even tough the balancing could be an bit hard. The fights seem to center a lot around the first round. The team doesn't endure much dmg, an enemy that doesn't die the first or second round could be a bit to much trouble to be worth or the complete opposite, if the reward to much.

Is something planned about the appearance of the group? Once the group became some what well known and successful the tattered clothing wouldn't fit anymore.
 

hatrix

New Member
Jan 14, 2018
5
7
Just a small nitpick, but the very first line of the game has "Could of" when it should be "Could've" instead. Looks great otherwise, I played IA and loved it, looking forward to seeing how this game turns out.
 
  • Like
Reactions: HydroHexxx

OM24

Newbie
Sep 1, 2018
18
12
no, i click on "save" but every time i select a file to save it on it just makes the "you can't do that" sound.
Odd, it worked for me no problem. Not an uncommon problem with RPG maker games though, and there is a work around. Right-click on game and select "Show Package Contents" Contents>MacOS then open through nwjs. That usually resolves the issue.

@Sex Curse Studio Oh, and on a different note, since I know it will come up for someone. Saves on mac are found by showing the package contents Contents>Resources>app.nw and you should see a save folder. To move saves from one version to the next you need to move that folder from the last version to the new version. In case anyone asks about that.

I know there is a way to also have saves saved locally on the mac(in the application support folder in the library) since other games have done this(i.e. Nano-Control, College Life[Mike Masters] off the top of my head). Saving locally would remove this hassle and seems to fix save issues for macs although not sure how you would do this.
 

HydroHexxx

Active Member
Aug 4, 2017
608
1,638
Odd, it worked for me no problem. Not an uncommon problem with RPG maker games though, and there is a work around. Right-click on game and select "Show Package Contents" Contents>MacOS then open through nwjs. That usually resolves the issue.

@Sex Curse Studio Oh, and on a different note, since I know it will come up for someone. Saves on mac are found by showing the package contents Contents>Resources>app.nw and you should see a save folder. To move saves from one version to the next you need to move that folder from the last version to the new version. In case anyone asks about that.

I know there is a way to also have saves saved locally on the mac(in the application support folder in the library) since other games have done this(i.e. Nano-Control, College Life[Mike Masters] off the top of my head). Saving locally would remove this hassle and seems to fix save issues for macs although not sure how you would do this.
Oh, thanks for letting us know about being able to change the location of saves! That would be great if we can figure out how to do it. Then possibly Mac and Windows users could have saves in their documents rather than in the game folder itself. That would make it easier to download and new version and not have to move the saves they have!
 

azraelswegul

Active Member
Dec 27, 2017
670
366
Odd, it worked for me no problem. Not an uncommon problem with RPG maker games though, and there is a work around. Right-click on game and select "Show Package Contents" Contents>MacOS then open through nwjs. That usually resolves the issue.

@Sex Curse Studio Oh, and on a different note, since I know it will come up for someone. Saves on mac are found by showing the package contents Contents>Resources>app.nw and you should see a save folder. To move saves from one version to the next you need to move that folder from the last version to the new version. In case anyone asks about that.

I know there is a way to also have saves saved locally on the mac(in the application support folder in the library) since other games have done this(i.e. Nano-Control, College Life[Mike Masters] off the top of my head). Saving locally would remove this hassle and seems to fix save issues for macs although not sure how you would do this.
Thank you very much!
 

Patan

Active Member
May 28, 2017
891
1,339
I can't save. Can't clink on the save button for some reason. Windows version.
 

HydroHexxx

Active Member
Aug 4, 2017
608
1,638
does anyone else lag when they play this game or fell like they are lagging?
Performance lag usually comes from graphics cards not being strong enough to handle certain sections of the game, such as the dungeon. Are you using a laptop or older computer?
 
4.60 star(s) 11 Votes