3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes

Lednah

Active Member
Game Developer
Nov 24, 2017
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You can do that with iRay as well. iRay also has two mods that you can use, interactive and photoreal, for those with a PC that can handle it.
The small difference (sarcasm) is in Blender I can do it with my old 650 card with 2 GB, but with Iray can't do it with 1070 Ti 8 GB.
 

Powerbabe

Member
Game Developer
Aug 1, 2018
245
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The small difference (sarcasm) is in Blender I can do it with my old 650 card with 2 GB, but with Iray can't do it with 1070 Ti 8 GB.
Absolutely not true. Assuming you have 1070 Ti 8GB, you should have no problem working with iRay photoreal mode inside the viewport. If you still have a problem, check your settings. You CPU should be unchecked in both photoreal and interactive devices, OptiX Prime Acceleration should be checked.
 

Lednah

Active Member
Game Developer
Nov 24, 2017
793
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Absolutely not true. Assuming you have 1070 Ti 8GB, you should have no problem working with iRay photoreal mode inside the viewport. If you still have a problem, check your settings. You CPU should be unchecked in both photoreal and interactive devices, OptiX Prime Acceleration should be checked.
Please read the original post - of course there is no problem; the problem is it is too slow - in some scenes reading just the shaders takes 2 min and even more. For IRay users this may be called "real time" but for serious renderers this is a blasphemy.
 

Powerbabe

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Game Developer
Aug 1, 2018
245
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Please read the original post - of course there is no problem; the problem is it is too slow - in some scenes reading just the shaders takes 2 min and even more. For IRay users this may be called "real time" but for serious renderers this is a blasphemy.
I have no idea what "serious renderers" mean, but it sounds to me like you are trying to blame iRay for your own shortcomings.

If your current hardware can't handle iRay, then upgrade your hardware. If you can't upgrade your hardware, then there is plenty of other things you can do, like scene optimization.

You can also try the new open beta of Daz 4.12. It has an updated iRay engine that works much faster now.

If you are still unsatisfied with iRay, then try something else. There are plenly of other render engines out there to choose from.
 

Yustu

Member
May 22, 2018
207
216
Lednah

I don't understand Your reasoning, in one reply You say 8GB is not enough in other it's fine, but renderer speed is crap.
If You want real time rendering then switch to i.e. Unity / Unreal / CryEngine etc. these are designed to provide real time output. Lets be honest here 1070Ti is not high end and there is reason why 1080Ti / 2080Ti and Titans are on the market. 3D rendering is not same as game engine where mid tier GPU is enough, granted one can do some nice renders but experience is far from comfortable work flow.

To add to Powerbabe reply:

- keep Your Daz clean, by this I mean don't install / or remove / unused morphs. Some of them are broken, i.e. will apply into char and will cause performance issue (i.e. fit control IIRC caused some issues)
- disable iRay preview it eats up VRAM (got down from 7.5 - 7.7 to 6.5 - 6.3 GB VRAM usage)
- lower texture compression threshold and see if output is still satisfactory (on my test scene it went down to 5.5 - 5.3 GB VRAM)
- disable any GPU intensive app on rig
- use separate rig for rendering
- forget about real time output, learn how to optimize scene, how to composite it (do few separate renders each for layer / character and compose it)
- and of course easiest and fastest way invest in better GPU / CPU (prioritizing GPU if that's what Your render engine uses)

Just to clarify things, I just run simple indoor scene with 4 females, 1 was duplicated with same hair plus gens and addons and render on 1080Ti and end results come up, with denoiser enabled, after few iteration (it's option in settings) it's not perfect but gives nice overview how end result will look like.

For the animation yes, it's slow on G8 while on G3 it's faster. Default characters, test i.e. load default G8 / G3 and try to animate squat and see how both models performs (load both into same scene). But animation is different story.

PS. Invest in RTX, according to my research 2080Ti is almost twice as fast as 1080Ti in iRay, Titans are even faster :
 

Conviction07

Active Member
Game Developer
May 6, 2017
763
3,226
Here's the first unofficial official portrait of one of my game's characters. As one of the main antagonists, I'd best describe her as a sociopathic deviant. :devilish:
Also, to keep in line with some of the conversation above, I'm currently also using a 1070 ti. Bought it only a few months ago, but I'm not particularly happy with the rendering speed, so I've lately been seriously considering upgrading to the 2080 ti if I wanna develop this game with any kind of decent efficiency.
Portrait.jpg
 

Lednah

Active Member
Game Developer
Nov 24, 2017
793
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People, I knew my English is very bad, but didn't knew is was that bad - I am trying to write something; but you didn't even care to read what I write.
Whatever...
 
Last edited:

Yustu

Member
May 22, 2018
207
216
People, I knew my English is very bad, but didn't knew is was that bad - I am trying to write something; but you didn't even care to read what I write.
Whatever...
:D

Don't get offended / frustrated. I do understand what You mean and bottom line is that there is always not enough computation power in our CPU / GPU's. iRay preview is not fastest but outputs acceptable quality. Personally I think that it's better then Eve or Cycles, but it all depends on content of course.

Daz is far from good, but it's easy to learn and good enough to do stills, that's why You are using it, and many others, to make comics.

Just to put this whole performance thing into perspective.
One of the fastest renderer is redshift (AFAIKT, correct me if I'm wrong) and for example artist Miro from Affected3d (G4E, Bloodlust Cerene) uses this setup:
Code:
Main:
    CPU
        9900K, 3.6Ghz
    GPUs
        1 x RTX 2080 for display
        1 x RTX 2080 Ti for test renders
    Ram
        64 GB
Code:
Renderfarm 40 GPUs

    3 x GTX Titan X Maxwell
    11 x GTX 1080 Ti
    26 x GTX 1070
Code:
Software

    Maya 2018.5 – main 3D software
    Redshift3D – for rendering
    Ornatrix – for hair simulation
    Cinema4D with Xparticles 4.5 – for fluid simulation
    Zbrush 2018.1 – for some blend shapes
    Daz Studio 4.10 – for some asset imports / conversion
    After Effects CC 2019 – for video editing
    Audition CC 2019 – for sound editing
    Photoshop CC 2019 – for editing still images
Another artist, squarepeg3d, uses Daz exclusively, AFAIKT, probably blender for some assets, and his turntables are awesome (shame that he don't do more animations) but they are short (few sec.) and there is a reason for that :).

There is a reason why there are people with 4 x 2080Ti in they rigs (Daz forums) and it's not because they brag.
No mater what software You are using, it will always be slow, so "trickery" is needed to make it work faster.

Daz is strange that's true, for example changing viewport to bounding boxes and one would expect that everything will work much smoother, but that's not the case with Daz, every other 3D software (by this I mean Blender / Maya / Max etc.) will fly like crazy.

But it is what it is. At least is free I guess.
 
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Pippone

Member
Feb 7, 2018
216
178
Here's the first unofficial official portrait of one of my game's characters. As one of the main antagonists, I'd best describe her as a sociopathic deviant. :devilish:
Also, to keep in line with some of the conversation above, I'm currently also using a 1070 ti. Bought it only a few months ago, but I'm not particularly happy with the rendering speed, so I've lately been seriously considering upgrading to the 2080 ti if I wanna develop this game with any kind of decent efficiency.
View attachment 354675
Very very very nice :)
 
May 9, 2018
324
4,015
Code:
Main:
    CPU
        9900K, 3.6Ghz
    GPUs
        1 x RTX 2080 for display
        1 x RTX 2080 Ti for test renders
    Ram
        64 GB
Code:
Renderfarm 40 GPUs

    3 x GTX Titan X Maxwell
    11 x GTX 1080 Ti
    26 x GTX 1070
Code:
Software

    Maya 2018.5 – main 3D software
    Redshift3D – for rendering
    Ornatrix – for hair simulation
    Cinema4D with Xparticles 4.5 – for fluid simulation
    Zbrush 2018.1 – for some blend shapes
    Daz Studio 4.10 – for some asset imports / conversion
    After Effects CC 2019 – for video editing
    Audition CC 2019 – for sound editing
    Photoshop CC 2019 – for editing still images
Another artist, squarepeg3d, uses Daz exclusively, AFAIKT, probably blender for some assets, and his turntables are awesome (shame that he don't do more animations) but they are short (few sec.) and there is a reason for that :).
Good God, and here I was thinking I'm flexing it with a single 1080ti, you sent me into a very very dark wormhole man :cry:
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,090
:D

Don't get offended / frustrated. I do understand what You mean and bottom line is that there is always not enough computation power in our CPU / GPU's. iRay preview is not fastest but outputs acceptable quality. Personally I think that it's better then Eve or Cycles, but it all depends on content of course.

Daz is far from good, but it's easy to learn and good enough to do stills, that's why You are using it, and many others, to make comics.

Just to put this whole performance thing into perspective.
One of the fastest renderer is redshift (AFAIKT, correct me if I'm wrong) and for example artist Miro from Affected3d (G4E, Bloodlust Cerene) uses this setup:
Code:
Main:
    CPU
        9900K, 3.6Ghz
    GPUs
        1 x RTX 2080 for display
        1 x RTX 2080 Ti for test renders
    Ram
        64 GB
Code:
Renderfarm 40 GPUs

    3 x GTX Titan X Maxwell
    11 x GTX 1080 Ti
    26 x GTX 1070
Code:
Software

    Maya 2018.5 – main 3D software
    Redshift3D – for rendering
    Ornatrix – for hair simulation
    Cinema4D with Xparticles 4.5 – for fluid simulation
    Zbrush 2018.1 – for some blend shapes
    Daz Studio 4.10 – for some asset imports / conversion
    After Effects CC 2019 – for video editing
    Audition CC 2019 – for sound editing
    Photoshop CC 2019 – for editing still images
I better understand why my PC is in agony when I rotate the camera xD
 

xht_002

Member
Sep 25, 2018
342
352
:D

Don't get offended / frustrated. I do understand what You mean and bottom line is that there is always not enough computation power in our CPU / GPU's. iRay preview is not fastest but outputs acceptable quality. Personally I think that it's better then Eve or Cycles, but it all depends on content of course.

Daz is far from good, but it's easy to learn and good enough to do stills, that's why You are using it, and many others, to make comics.

Just to put this whole performance thing into perspective.
One of the fastest renderer is redshift (AFAIKT, correct me if I'm wrong) and for example artist Miro from Affected3d (G4E, Bloodlust Cerene) uses this setup:
Code:
Main:
    CPU
        9900K, 3.6Ghz
    GPUs
        1 x RTX 2080 for display
        1 x RTX 2080 Ti for test renders
    Ram
        64 GB
Code:
Renderfarm 40 GPUs

    3 x GTX Titan X Maxwell
    11 x GTX 1080 Ti
    26 x GTX 1070
Code:
Software

    Maya 2018.5 – main 3D software
    Redshift3D – for rendering
    Ornatrix – for hair simulation
    Cinema4D with Xparticles 4.5 – for fluid simulation
    Zbrush 2018.1 – for some blend shapes
    Daz Studio 4.10 – for some asset imports / conversion
    After Effects CC 2019 – for video editing
    Audition CC 2019 – for sound editing
    Photoshop CC 2019 – for editing still images
Another artist, squarepeg3d, uses Daz exclusively, AFAIKT, probably blender for some assets, and his turntables are awesome (shame that he don't do more animations) but they are short (few sec.) and there is a reason for that :).

There is a reason why there are people with 4 x 2080Ti in they rigs (Daz forums) and it's not because they brag.
No mater what software You are using, it will always be slow, so "trickery" is needed to make it work faster.

Daz is strange that's true, for example changing viewport to bounding boxes and one would expect that everything will work much smoother, but that's not the case with Daz, every other 3D software (by this I mean Blender / Maya / Max etc.) will fly like crazy.

But it is what it is. At least is free I guess.
buy a render server like this which can give you upto 224 cores (448 threads) - you can buy basic servers on ebay companies are selling, they are normally $3000 for 48 cores, but they come with 256GB of ram so you don't need virtual memory slowing things down 100x

you probably need daz3d pro for server rendering

all the latest tech for rendering gets displayed at conference every year
 
May 9, 2018
324
4,015
1. If you have good video card do not forget to put the option on graphic card rendering (not on CPU) AND activate the OptiX Prime Acceleration option:
View attachment 353756
A quick note on OptiX Prime Acceleration, turning it on is not always a good idea, sure it speeds up your rendering a bit but doesn't always work, I had some more demanding renders auto-stupidly switching to CPU (even though I unchecked CPU rendering) and after a hours of research, OptiX acceleration was the culprit. My take on this would be; use it but if you noticed your renders are switching to cpu, turn this off. I kinda never use this now, tbh.


The reply I got today from Papa Ernie

"My advice is to make a new tutorial thread for each "tutorial" with a clear and concise title and put them in the Dev Tools & Guides forum.

This way people could:
1) Ask questions/discuss the tutorial withought cluttering other threads
2) No one would have to moderate the thread, and
3) The tutorials could be found with a title search."
Good idea, but I think an aggregator thread of sorts to host and arranges individually posted tutorials would be a good reference, organize the tuts by type, function... etc.

I'd have gotten on it, but unfortunately time is an issue for me atm :(


Commission#1: Pride's Domain for #Ataegina (Completed)

The entire place is dedicated the Lord of the Pride, a demon lord from a very unique fantasy VN #Ataegina. Do not forget to check it out.

This asset pack includes 45 assets (including demonic variants) and a gigantic throne room with three floors; entrance, throne and personal room with balcony.

Paid commissions are open now, you can reach me via direct message on F95zone or on .

The Throne (Demonic):
View attachment 354164
The Entrance (Normal):
View attachment 354165
That probably took some serious manpower to lay the bricks in for the Entrance :LOL:
I think having them smaller would add to their size, it kinda looks like a miniature model tbh, the one from the Throne room looks just about right. Great work!

Uh, are you sure your card is being used? Or is there like 5 million lights right next to glass, windows, etc? If it's a normal scene, lit properly, with 3 people and those settings, should be quick. I have a 1080 and a 1070 and a normal scene with 3 people takes 10-15 minutes to complete.
It's all relative, the kind of light you use, the models' resolution, textures, props... etc. It took me about 6 hours with relatively complex lighting, dozens of props and 7 characters (4 G8's and 3 G3's) and multiple render passes. And I remember a render taking me 2 to 3 hours for a single figure with a background and a light set. The render settings play a role how long your renders are and the quality of the outcome though.

Mixing 3DL and Iray shaders could cause some unnecessary hiccups too, it's always a good practice to check and convert your shaders to Iray prior to hitting your render button. Hope this helps someone.:)
 
5.00 star(s) 12 Votes