3D-Daz Daz3d Art - Show Us Your DazSkill

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m4dsk1llz

Engaged Member
Feb 13, 2019
2,590
16,707
Unscale or change body is very simple.
Dude, you missed my point, morphing or running a script is one extra step and should be unnecessary or used very sparingly, not on every model.

Just checked: Even Dutch women (tallest people in the world) don't get to 193CM enough to show up in the statistics (though 1.6% reach to 183 - 187cm)
I am happy to hear that even the Dutch, who have cornered the market on tall don't generally run this tall.

Yes you can apply morphs or resize, and yes GF8 is further from reality than GF3 despite a lot of improvements in the underlying model. But it is also lazy with respect to developers, who take a base model and apply some morphs because they want unnaturally small waists (give those girls a sandwich), or unusually large breasts (some should be walking around with back braces), or mouths that open enough to let a Renault Twizy drive right in, and not to address just how fucking tall they are!!!!!

Anyway, I am done ranting today.
Now back to our regularly scheduled fapping.
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,092
Dude, you missed my point, morphing or running a script is one extra step and should be unnecessary or used very sparingly, not on every model.
Dude, seriously, who said anything about a script?

Capture.PNG


Girl you've never seen my invisible dick. its huge. You just cant see it. :p
The play of light had the desired effect I see, his dick started pointing at the tip of his nose, if you look closely it's there... his dick...

Open ur eyes
rape_1.png
 
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fenelia

Member
Mar 25, 2020
129
803
Okay, one more setup. One of the 2 MCs in my simplistic VN.

Again, inside the car, more or less from the Hollywood dashboard camera angle towards the driver.

The backdrop is Google Street View, the Pacific Coast Highway near Malibu. Changed color and added motion blur effects. HDRI is nice, but it also is overhead for a very detailed HDRI. Photographs, Street View? Easier and quicker. Composite the shot afterwards, get used to working in post.

I hid some of the car components with a section plane node. (Create -> New Iray Section Plane Node)
The Iray engine ignores everything "above" the surface of that plane, so you can set it and rotate it so that it slices up your set in order to create the camera shots that you want, like interior sets that don't normally have things to hide the walls. Just Section Plane it, and you're done.

Anyway, no sexy chick in this shot (he's a good-looking dude, I think, for those who favor the dudes), but process-wise, it's probably useful for some.
car - close raph1.jpg
 

m4dsk1llz

Engaged Member
Feb 13, 2019
2,590
16,707
Dude, seriously, who said anything about a script?

View attachment 681212
Dude, seriously, you do understand that scaling scales everything not just the height?
No one should use that for making characters shorter, its anatomy 101, unless you are trying to create pixies. This might have been actually useful information if you showed me this instead
DAZ-Height.png
But I one hundred percent understand your need to get the last word in even though I posted that I was done ranting.
 
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fenelia

Member
Mar 25, 2020
129
803
One of the renders from the intro I had made.

It's raw with no change.
It's a good camera shot in its raw state, but it needs to look more alive.

Definitely add some motion blur to it so that it doesn't look like it's a car parked in a tunnel.
You can layer it so that the car is static and the rest of the image looks like it's moving. The reflections on the car might be a bit trickier to deal with.

A lot of car commercials are actually 3D animation. You don't get perfectly clean cars like that very easily.
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,092
Dude, seriously, you do understand that scaling scales everything not just the height?
No one should use that for making characters shorter, its anatomy 101, unless you are trying to create pixies. This might have been actually useful information if you showed me this instead
View attachment 681292
But I one hundred percent understand your need to get the last word in even though I posted that I was done ranting.
Well, it's still used by creators.
So apparently it has no effect on Aurore.
And yeah, I have final word xD. Anyway, this site.
Capture.PNG

And the dsf FBMHeight has the same property as the scale in the end, it doesn't have only the height that changes but all the proportions so it's the same to the same... There's a lot of duplicates in daz...

No Man thats his arm muscle. Good detail though
I give up, there's no point in arguing about it on this site. But making people look like schmuck, that goes alone.
 
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fenelia

Member
Mar 25, 2020
129
803
The Pain eh...the grain is real. Mc and his friend/daughter/what ever from my project. Was just a Testrender. I still suck in posing characters, and my rendering still takes way to long. meh.
#1, simplify scenes. Don't use more stuff than you need. It's why I composite so many shots. The backgrounds are largely irrelevant. Reflectivity, translucence? These are going to take time for Iray to calculate, so throw it out if it's not important.

#2, use oversampling and anti-aliasing. Render above your target resolution, then scale down. Image resolution is about getting synthetic light through an aperture at a sufficient sample size in order to resolve an image. The biggest part of the sample will be between -1 and +1 standard deviation from the mean, and that's the best part for your engine. The tail ends (90-100% convergence, for instance)? That's a lot more time and less efficient on the engine.
By oversampling and downscaling, you're actually doing the same work but more efficiently. The NVidia guys figured that out (I don't have all the maths). You're working more of the -/+1 standard deviation range for the image resolution that you actually want, and the downscaling creates more convergence by taking the data around each pixel and mashing them together.
(Before we had software denoising, this is what we did. That was denoising before we had denoising.)

#3 use a software denoiser, like Intel's FOSS denoiser. That uses artificial intelligence to re-interpret noise pixels (grain) and create a whole image from it.

I do all 3 of those to save me some render time. Simple scenes, oversampled, and denoised as needed.
 
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5.00 star(s) 12 Votes