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3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 13 Votes

m4dsk1llz

Engaged Member
Feb 13, 2019
2,690
18,138
Ugh, some days I hate DAZ. I was fooling around with Jessi HD for Josephene 8 from 3DSublimeProductions and she is an Amazon! Sad thing is that most of the DAZ female models are 6' or taller (182++ cm). This model is actually 6'4" flat-footed (193 cm). What the fuck DAZ? Just as a point of reference 6'0.5" is considered extremely tall for a woman (99.9 percentile), so she is a monster.

Those designers should know that women worldwide 6' and over rank in the 99th percentile (taller than 99% of all females), my guess, without any proof mind you, is that the DAZ percentage is closer to 50%. Honestly, if they wanted 50% of their models to reflect real world then that height should be 5'4.5". 5'6" is the 75th percentile and 5'8" is the 93rd percentile.

It just sucks to run nearly every model through Measure Metrics or some other utility just to modify them into more realistic heights.
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
Ugh, some days I hate DAZ. I was fooling around with Jessi HD for Josephene 8 from 3DSublimeProductions and she is an Amazon! Sad thing is that most of the DAZ female models are 6' or taller (182++ cm). This model is actually 6'4" flat-footed (193 cm). What the fuck DAZ? Just as a point of reference 6'0.5" is considered extremely tall for a woman (99.9 percentile), so she is a monster.

Those designers should know that women worldwide 6' and over rank in the 99th percentile (taller than 99% of all females), my guess, without any proof mind you, is that the DAZ percentage is closer to 50%. Honestly, if they wanted 50% of their models to reflect real world then that height should be 5'4.5". 5'6" is the 75th percentile and 5'8" is the 93rd percentile.

It just sucks to run nearly every model through Measure Metrics or some other utility just to modify them into more realistic heights.
Unscale or change body is very simple.
 

GNVE

Active Member
Jul 20, 2018
724
1,185
Ugh, some days I hate DAZ. I was fooling around with Jessi HD for Josephene 8 from 3DSublimeProductions and she is an Amazon! Sad thing is that most of the DAZ female models are 6' or taller (182++ cm). This model is actually 6'4" flat-footed (193 cm). What the fuck DAZ? Just as a point of reference 6'0.5" is considered extremely tall for a woman (99.9 percentile), so she is a monster.

Those designers should know that women worldwide 6' and over rank in the 99th percentile (taller than 99% of all females), my guess, without any proof mind you, is that the DAZ percentage is closer to 50%. Honestly, if they wanted 50% of their models to reflect real world then that height should be 5'4.5". 5'6" is the 75th percentile and 5'8" is the 93rd percentile.

It just sucks to run nearly every model through Measure Metrics or some other utility just to modify them into more realistic heights.
Just checked: Even Dutch women (tallest people in the world) don't get to 193CM enough to show up in the statistics (though 1.6% reach to 183 - 187cm)
 
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m4dsk1llz

Engaged Member
Feb 13, 2019
2,690
18,138
Unscale or change body is very simple.
Dude, you missed my point, morphing or running a script is one extra step and should be unnecessary or used very sparingly, not on every model.

Just checked: Even Dutch women (tallest people in the world) don't get to 193CM enough to show up in the statistics (though 1.6% reach to 183 - 187cm)
I am happy to hear that even the Dutch, who have cornered the market on tall don't generally run this tall.

Yes you can apply morphs or resize, and yes GF8 is further from reality than GF3 despite a lot of improvements in the underlying model. But it is also lazy with respect to developers, who take a base model and apply some morphs because they want unnaturally small waists (give those girls a sandwich), or unusually large breasts (some should be walking around with back braces), or mouths that open enough to let a Renault Twizy drive right in, and not to address just how fucking tall they are!!!!!

Anyway, I am done ranting today.
Now back to our regularly scheduled fapping.
 

Larry Kubiac

Well-Known Member
Feb 4, 2018
1,895
10,099
Dude, you missed my point, morphing or running a script is one extra step and should be unnecessary or used very sparingly, not on every model.
Dude, seriously, who said anything about a script?

Capture.PNG


Girl you've never seen my invisible dick. its huge. You just cant see it. :p
The play of light had the desired effect I see, his dick started pointing at the tip of his nose, if you look closely it's there... his dick...

Open ur eyes
rape_1.png
 
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fenelia

Member
Mar 25, 2020
129
803
Okay, one more setup. One of the 2 MCs in my simplistic VN.

Again, inside the car, more or less from the Hollywood dashboard camera angle towards the driver.

The backdrop is Google Street View, the Pacific Coast Highway near Malibu. Changed color and added motion blur effects. HDRI is nice, but it also is overhead for a very detailed HDRI. Photographs, Street View? Easier and quicker. Composite the shot afterwards, get used to working in post.

I hid some of the car components with a section plane node. (Create -> New Iray Section Plane Node)
The Iray engine ignores everything "above" the surface of that plane, so you can set it and rotate it so that it slices up your set in order to create the camera shots that you want, like interior sets that don't normally have things to hide the walls. Just Section Plane it, and you're done.

Anyway, no sexy chick in this shot (he's a good-looking dude, I think, for those who favor the dudes), but process-wise, it's probably useful for some.
car - close raph1.jpg
 
5.00 star(s) 13 Votes