Murakami2099

Member
Aug 27, 2018
336
145
This is tricky. I'm doing this partially today. You get to an option situation (for example you see two options) if you unlock a memory that unlocks a new option on the same junction you will see the brain symbol lit up on that option (to highlight that is new.) Once you enter that option the next time you came to the same junction the brain symbol is blue.

This is using some of renpy features and invasive coding.
Now to chain options inside options to know if there is something ahead... That would be... extremely difficult.

I see what I can do.

Cheers!
I'm really surprised at this being difficult. Doesn't ren'py already have to track these exact variables to know when to expose a new option or change an existing one? I would have thought this would simply involve putting in a graphical indicator for the already present tree-map data. As I understand it (and I could be wrong) ren'py always has a graph tree to track the option space, where you are setting booleans based on what has and has not been done to control the options available to the player. It was based on this understanding I made the suggestion, believing it would not be hard.
 
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HydraHenker

Active Member
Game Developer
Sep 25, 2017
671
601
I'm really surprised at this being difficult. Doesn't ren'py already have to track these exact variables to know when to expose a new option or change an existing one? I would have thought this would simply involve putting in a graphical indicator for the already present tree-map data. As I understand it (and I could be wrong) ren'py always has a graph tree to track the option space, where you are setting booleans based on what has and has not been done to control the options available to the player. It was based on this understanding I made the suggestion, believing it would not be hard.
Renpy can tell you if you already have chosen an option at least once and that's about it. All the logic of the options to appear and conditioning is done by manual programing. It also doesn't provide any kind of tree-map option data. So unless you put some really advance ai-python program to do that in there its heavy dependant on the devs memory.

Also on renpy games if you go too deep with python then you will start to have problems with old savegame files.

So yeah, pretty difficult.

Cheers!
 
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HHSForever

Newbie
Jul 16, 2017
21
19
How do I cum on Hannah? that's the only thing I have missing...
Very old but I couldn't find the proper answer from anyone and WT is wrong, this is accomplished by asking for a blowjob and having it rejected this is the way she doesn't dodge. Not by asking to see her naked and not for asking for a handjob.
 

greggjennings

Newbie
Jun 19, 2020
83
24
i have a question. in WALKTHROUGH in "PERSUASION CLASS" section it says "25. CREATE A TIMELINE 'NORMAL SPEECH 1" but i ran out of space for it, so which one i should delete?
View attachment 733275
been awhile since I played, but i ran into same problem. you get more save spots later. for now it's a day 1 event, so no biggie to replay 1 day. you really do not need to save day 1 normal speech, it matters later when you get to day 2, 3 ect..... just a time saver. Also when you do change time lines go through the memory module, using CAS crashes the game. It's a bug,.
 

greggjennings

Newbie
Jun 19, 2020
83
24
i had a problem with the dana wounded timeline, specifically the WT tells you to save without the lottery ticket. it's weird but you end up having to replay that entire timeline regardless. 1 of my complaints about this gAME is that you MUST play every possible variation, and even with the walkthrough it's very hard to catch something if you miss an event. the hints are useless, and the memory with ??? doesn't tell you which fucking timeline you missed it on!
 

Ripe

Active Member
Jun 30, 2017
893
758
i have a question. in WALKTHROUGH in "PERSUASION CLASS" section it says "25. CREATE A TIMELINE 'NORMAL SPEECH 1" but i ran out of space for it, so which one i should delete?
View attachment 733275
Then you had to miss something because at that point you should have four slots available... 1 you have by default, 1 you get from talking to CAS at the start (and asking why she look like a demon from hell) and 2 from having 20 total fun points.

If you have only 3 slots then you either didn't speak to CAS or (more likely option) you missed getting a fun point somewhere along the way.
 

GreenSkull1

Newbie
Dec 27, 2018
79
11
Then you had to miss something because at that point you should have four slots available... 1 you have by default, 1 you get from talking to CAS at the start (and asking why she look like a demon from hell) and 2 from having 20 total fun points.

If you have only 3 slots then you either didn't speak to CAS or (more likely option) you missed getting a fun point somewhere along the way.
what do you guys suggest then ? my brain is too small for this complicated game :)
Edit: i have 19 fun points. if i upload the save can you look which one i missed ?
 

Albedox

Newbie
Nov 17, 2019
38
14
Guys I cheched The walktrough but I quite didn't understand because all the Routes says do this in DAY 1
in the game does it matter to do things in some time line?I mean does it matter to do Dana's route before
family's route or Should I go just one route?
 

HydraHenker

Active Member
Game Developer
Sep 25, 2017
671
601
Then you had to miss something because at that point you should have four slots available... 1 you have by default, 1 you get from talking to CAS at the start (and asking why she look like a demon from hell) and 2 from having 20 total fun points.

If you have only 3 slots then you either didn't speak to CAS or (more likely option) you missed getting a fun point somewhere along the way.
if you ask CAS for a hint about the fun points, what does she tells you?

Cheers!
 

HydraHenker

Active Member
Game Developer
Sep 25, 2017
671
601
what do you guys suggest then ? my brain is too small for this complicated game :)
Edit: i have 19 fun points. if i upload the save can you look which one i missed ?
I think I answered the wrong user before.... :whistle:

if you ask CAS for a hint about the fun points, what does she tells you?

Cheers!
 

HydraHenker

Active Member
Game Developer
Sep 25, 2017
671
601
Guys I cheched The walktrough but I quite didn't understand because all the Routes says do this in DAY 1
in the game does it matter to do things in some time line?I mean does it matter to do Dana's route before
family's route or Should I go just one route?
Hi,

Well... You can play the game as you want, there is no game over. Once the time resets the girls will forget whatever they did or you did to them. The only one who knows is the MC and you can use that knowledge of a route to use in another route.
And that's the main mechanic of the game.

The WT is made to do the less amount of interactions following a route. If you follow blindingly skipping to get the hot stuff, if you missed a step you will probably be lost since there is too much freedom to go.

if you are not sure to where to go, CAS will suggest what event you should focus. And you can ask CAS for a hint on that subject (which will be useless unless you paid attention to the context)

You can ask CAS for Why is this game so difficult? for more tips.

Cheers!
 

GreenSkull1

Newbie
Dec 27, 2018
79
11
You're missing some memories on Day 2.
Did you blackmail the janitor into give you a blowjob?
Did you fuck the janitor when you find her at the revenge location?

Cheers!
i didnt fuck her. i thought i will fuck her but in walkthrough it says release her, so i thought i must not fuck her :D
 

HydraHenker

Active Member
Game Developer
Sep 25, 2017
671
601
i didnt fuck her. i thought i will fuck her but in walkthrough it says release her, so i thought i must not fuck her :D
Follow your instincts man!

To be fair with Kamelkido the WT says fuck her (step 193 of University Stuff.)

Cheers!
 
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