3D-Daz Daz3d Art - Show Us Your DazSkill

5.00 star(s) 12 Votes
D

Deleted member 1427961

Guest
Guest
How do you get such good detail? do you bring it out in Photoshop?
I try to use the best materials that I can that also works with my vision, I also use a bunch of custom shaders like the one I used on the hair. I have a bunch of really good morph packs that allow me to add in a lot of smaller details on the characters, I tend to focus the most on the face details. I also render my characters as of recent at subdivision level 4. I also do a lot of pose and expression adjusting by hand to make sure nothing looks too strange. Once I render a portrait I run it through intel denoiser before bringing it into photoshop. When I get into photoshop I sharpen the image to gain back some detail that is lost from denoising, then I bump up the vibrance by around +25 or +30, after that I adjust the curves slightly to bring out the highlights a little more. If there is a color that's too strong after that then I will tone down that color until everything is balanced. That's usually all I do when it comes to post work.
 
  • Like
Reactions: Andarilho

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,060
4,391
I try to use the best materials that I can that also works with my vision, I also use a bunch of custom shaders like the one I used on the hair. I have a bunch of really good morph packs that allow me to add in a lot of smaller details on the characters, I tend to focus the most on the face details. I also render my characters as of recent at subdivision level 4. I also do a lot of pose and expression adjusting by hand to make sure nothing looks too strange. Once I render a portrait I run it through intel denoiser before bringing it into photoshop. When I get into photoshop I sharpen the image to gain back some detail that is lost from denoising, then I bump up the vibrance by around +25 or +30, after that I adjust the curves slightly to bring out the highlights a little more. If there is a color that's too strong after that then I will tone down that color until everything is balanced. That's usually all I do when it comes to post work.
Amazing work Man. Thanks for sharing. :)
 

Lightaces

Well-Known Member
Aug 3, 2018
1,352
2,054
girl is hot, pose is sexy, but something is odd about light :unsure:
The light is almost level with the camera, which can be good sometimes, but tends to make things look flat. You get more depth by having the light come from a variety of places, etc. The lack of back light makes is probably the main thing you saw, though. (Sorry, I used to light things for a living. I notice light.)

Speaking of light, I tried 3 point lighting her, and it just looked weird, particularly with he glowing tattoos, makeup, clothes, and jewelry. She really needed source light, so she has a bunch of light tubes on the behind the camera. It's kinda bright though - I might have to stop down the camera.

Any way, please be nice, I've only been playing with DAZ for about two weeks. (Though, understanding real world light already has been a huge help!)

Rave Cave 2.png
 

Powerbabe

Member
Game Developer
Aug 1, 2018
245
2,324
My latest pinup. Tried to utilize the rule of thirds for this one.
You don't have permission to view the spoiler content. Log in or register now.
A very bad attempt at composition paired with incredibly dull and flat lighting.

You already have an environment with a dramatic lighting in the background. Why would you point a light source parallel to your character and make everything so flat?

Also your props receive way more lighting and attention than your character does, making them the main focus point of your render.

The materials of clothes feel wrong, like they are made from sand paper.

The character itself is way too dark in comparison with every single other object in the scene. That means your SSS settings are way off. Also those nails, the color and the material settings are very unwarranted.

There are also problems with other things in the scene, like the floor not being reflective enough, but that's probably because of its refraction index compared to the camera angle...

Anyway, keep up the good work.
 
  • Angry
Reactions: Y.Gromov

2C3D

Member
Aug 18, 2017
271
8,743
A very bad attempt at composition paired with incredibly dull and flat lighting.

You already have an environment with a dramatic lighting in the background. Why would you point a light source parallel to your character and make everything so flat?

Also your props receive way more lighting and attention than your character does, making them the main focus point of your render.

The materials of clothes feel wrong, like they are made from sand paper.

The character itself is way too dark in comparison with every single other object in the scene. That means your SSS settings are way off. Also those nails, the color and the material settings are very unwarranted.

There are also problems with other things in the scene, like the floor not being reflective enough, but that's probably because of its refraction index compared to the camera angle...

Anyway, keep up the good work.
Thank you for the feedback!
 

GNVE

Active Member
Jul 20, 2018
634
1,110
Thank you for the feedback!
I like the picture. My eyes get drawn to the figure immediately. I like the pose and think her expression fits the pose perfectly.
Don't see anything wrong with the fabric of her clothing.
If I wanted to improve something I would at least remove the large glass object if not all the clutter in the foreground.
I'd also want to see what would happen if I toned down the light directly behind her.
I agree with the other person that the floor could be a little more reflective but it doesn't really bother me that much.
 
  • Like
  • Angry
Reactions: Powerbabe and 2C3D

2C3D

Member
Aug 18, 2017
271
8,743
I like the picture. My eyes get drawn to the figure immediately. I like the pose and think her expression fits the pose perfectly.
Don't see anything wrong with the fabric of her clothing.
If I wanted to improve something I would at least remove the large glass object if not all the clutter in the foreground.
I'd also want to see what would happen if I toned down the light directly behind her.
I agree with the other person that the floor could be a little more reflective but it doesn't really bother me that much.
Thank you for the constructive criticism. The title of the image is Eclectic and the intent was to have the clutter give her a bit of personality...a quirkiness. Perhaps better use of DOF would have been a wiser move on my part. The light behind was there to show a bit of transparency on her shirt and could arguably be toned down a bit. The floor honestly wasn't even on my radar. It was the stock texture for that environment and I can't argue with the idea that it could be more reflective.

At the end of the day, I'm still very pleased with it but will definitely take note of what can be improved and implement on my images moving forward.
 

GNVE

Active Member
Jul 20, 2018
634
1,110
Thank you for the constructive criticism. The title of the image is Eclectic and the intent was to have the clutter give her a bit of personality...a quirkiness. Perhaps better use of DOF would have been a wiser move on my part. The light behind was there to show a bit of transparency on her shirt and could arguably be toned down a bit. The floor honestly wasn't even on my radar. It was the stock texture for that environment and I can't argue with the idea that it could be more reflective.

At the end of the day, I'm still very pleased with it but will definitely take note of what can be improved and implement on my images moving forward.
Yeah I think you have enough reason to be pleased. As said I like the image. :)
The only reason the floor reflectivity was on mine was because of what the other person said. Doubt I would have noticed if I hadn't looked as hard.
To be clear I do not know that it will improve toning down the light. I suspect it will but it would have to be tried out.
Maybe you could move the foreground clutter a little to the side? It's quite prominent at the moment.
 
  • Angry
Reactions: Powerbabe

Lednah

Active Member
Game Developer
Nov 24, 2017
793
2,302
Guys - from my new incest episode in work "Doctors prescription: pregnant buttfuck"
If you like my work I will appreciate your support on .
Enjoy!

duster.png
 
5.00 star(s) 12 Votes