DrakoGhoul

Engaged Member
Jul 13, 2018
2,995
9,185
It has been a minute since i last played. Last month actually as i missed the last update and was basically playing catch up. Anyway there seems to be bugs currently so I'll wait for fixes but I'm looking forward to playing when that's sorted out.

Really it doesn't matter what the content is as i like pretty much the entire cast. From The Luna past stuff, or the Gracie cold, calculating personality acting up and not to mention courting Isabel last update(or updates for me). Not to forget the story which I've been liking so far.

MC needs to rank up some more so they can stop treating me like a scrub! :KEK:
 

HopesGaming

The Godfather
Game Developer
Dec 21, 2017
1,704
15,307
Ok i will try that.... but also when i was in the Full experience one i found this error when talking to isabel during the first wine mission.. I also cannot peak on the girls in the story gameplay mode is this by design?


```
I'm sorry, but an uncaught exception occurred.

While loading <'Image' u'Free roaming/Isabel/livingRoomNight/wine1.webp'>:
File "game/TSpecial/Introduction.rpy", line 529, in script call
call wake_up from _call_wake_up
File "game/TSpecial/Introduction.rpy", line 797, in script call
call Gamestart from _call_Gamestart
File "game/script.rpy", line 297, in script call
call go_to_places from _call_go_to_places_11
File "game/code/map_instances.rpy", line 22, in script call
call screen location_screen
File "game/Missions/NimbleFinger.rpy", line 216, in script call
call CNimbleFinger1Start_M from _call_CNimbleFinger1Start_M
File "game/Missions/NimbleFinger.rpy", line 265, in script call
call CNimble1UP1_M from _call_CNimble1UP1_M
File "game/Missions/NimbleFinger.rpy", line 1111, in script call
call CNimble1UP1RI1_M from _call_CNimble1UP1RI1_M
File "game/Missions/NimbleFinger.rpy", line 1145, in script call
call CNimble1UP1RI2_DOG from _call_CNimble1UP1RI2_DOG
File "game/Missions/NimbleFinger.rpy", line 1145, in script call
call CNimble1UP1RI2_DOG from _call_CNimble1UP1RI2_DOG
File "game/Missions/NimbleFinger.rpy", line 1143, in script call
call CNimble1UP1RI2_M from _call_CNimble1UP1RI2_M
File "game/Missions/NimbleFinger.rpy", line 1394, in script call
call CNimble1UP2RI2_TASK_0 from _call_CNimble1UP2RI2_TASK_0
File "game/Missions/NimbleFinger.rpy", line 1394, in script call
call CNimble1UP2RI2_TASK_0 from _call_CNimble1UP2RI2_TASK_0
File "game/Missions/NimbleFinger.rpy", line 1439, in script call
call Elost
File "game/code/Status.rpy", line 99, in script call
call mchp from _call_mchp_2
File "game/code/Fights.rpy", line 11, in script call
call ContractFail
File "game/TSpecial/povRoom.rpy", line 409, in script call
call go_to_places
File "game/code/map_instances.rpy", line 22, in script call
call screen location_screen
File "game/TSpecial/sleepDreams.rpy", line 85, in script call
call go_to_places from _call_go_to_places_37
File "game/code/map_instances.rpy", line 22, in script call
call screen location_screen
File "game/Missions/NimbleFinger.rpy", line 165, in script call
call healthCheck
File "game/Missions/NimbleFinger.rpy", line 1145, in script call
call CNimble1UP1RI2_DOG from _call_CNimble1UP1RI2_DOG
File "game/Missions/NimbleFinger.rpy", line 1394, in script call
call CNimble1UP2RI2_TASK_0 from _call_CNimble1UP2RI2_TASK_0
File "game/Missions/NimbleFinger.rpy", line 1789, in script call
call Fight_F from _call_Fight_F_7
File "game/code/Fights.rpy", line 54, in script call
call mchp from _call_mchp
File "game/code/Fights.rpy", line 11, in script call
call ContractFail
File "game/TSpecial/povRoom.rpy", line 409, in script call
call go_to_places
File "game/code/map_instances.rpy", line 27, in script call
call gracieRoom from _call_gracieRoom
File "game/TSpecial/povRoom.rpy", line 192, in script call
call go_to_places from _call_go_to_places_9
File "game/code/map_instances.rpy", line 22, in script call
call screen location_screen
File "game/TSpecial/sleepDreams.rpy", line 82, in script call
call bedsleep from _call_bedsleep_8
File "game/TSpecial/bedsleep.rpy", line 9, in script call
call povRoom from _call_povRoom_2
File "game/TSpecial/sideEvents.rpy", line 159, in script call
call go_to_places from _call_go_to_places_10
File "game/code/map_instances.rpy", line 22, in script call
call screen location_screen
File "game/Missions/NimbleFinger.rpy", line 1145, in script call
call CNimble1UP1RI2_DOG from _call_CNimble1UP1RI2_DOG
File "game/Missions/NimbleFinger.rpy", line 1394, in script call
call CNimble1UP2RI2_TASK_0 from _call_CNimble1UP2RI2_TASK_0
File "game/Missions/NimbleFinger.rpy", line 1439, in script call
call Elost
File "game/code/Status.rpy", line 99, in script call
call mchp from _call_mchp_2
File "game/code/Fights.rpy", line 11, in script call
call ContractFail
File "game/TSpecial/povRoom.rpy", line 409, in script call
call go_to_places
File "game/code/map_instances.rpy", line 22, in script call
call screen location_screen
File "game/TSpecial/freeRoamingLabels.rpy", line 1940, in script
isa "..."
Exception: Could not load image u'Free roaming/Isabel/livingRoomNight/wine1.webp': error('Failed to decode WEBP',)

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/TSpecial/Introduction.rpy", line 529, in script call
call wake_up from _call_wake_up
File "game/TSpecial/Introduction.rpy", line 797, in script call
call Gamestart from _call_Gamestart
File "game/script.rpy", line 297, in script call
call go_to_places from _call_go_to_places_11
File "game/code/map_instances.rpy", line 22, in script call
call screen location_screen
File "game/Missions/NimbleFinger.rpy", line 216, in script call
call CNimbleFinger1Start_M from _call_CNimbleFinger1Start_M
File "game/Missions/NimbleFinger.rpy", line 265, in script call
call CNimble1UP1_M from _call_CNimble1UP1_M
File "game/Missions/NimbleFinger.rpy", line 1111, in script call
call CNimble1UP1RI1_M from _call_CNimble1UP1RI1_M
File "game/Missions/NimbleFinger.rpy", line 1145, in script call
call CNimble1UP1RI2_DOG from _call_CNimble1UP1RI2_DOG
File "game/Missions/NimbleFinger.rpy", line 1145, in script call
call CNimble1UP1RI2_DOG from _call_CNimble1UP1RI2_DOG
File "game/Missions/NimbleFinger.rpy", line 1143, in script call
call CNimble1UP1RI2_M from _call_CNimble1UP1RI2_M
File "game/Missions/NimbleFinger.rpy", line 1394, in script call
call CNimble1UP2RI2_TASK_0 from _call_CNimble1UP2RI2_TASK_0
File "game/Missions/NimbleFinger.rpy", line 1394, in script call
call CNimble1UP2RI2_TASK_0 from _call_CNimble1UP2RI2_TASK_0
File "game/Missions/NimbleFinger.rpy", line 1439, in script call
call Elost
File "game/code/Status.rpy", line 99, in script call
call mchp from _call_mchp_2
File "game/code/Fights.rpy", line 11, in script call
call ContractFail
File "game/TSpecial/povRoom.rpy", line 409, in script call
call go_to_places
File "game/code/map_instances.rpy", line 22, in script call
call screen location_screen
File "game/TSpecial/sleepDreams.rpy", line 85, in script call
call go_to_places from _call_go_to_places_37
File "game/code/map_instances.rpy", line 22, in script call
call screen location_screen
File "game/Missions/NimbleFinger.rpy", line 165, in script call
call healthCheck
File "game/Missions/NimbleFinger.rpy", line 1145, in script call
call CNimble1UP1RI2_DOG from _call_CNimble1UP1RI2_DOG
File "game/Missions/NimbleFinger.rpy", line 1394, in script call
call CNimble1UP2RI2_TASK_0 from _call_CNimble1UP2RI2_TASK_0
File "game/Missions/NimbleFinger.rpy", line 1789, in script call
call Fight_F from _call_Fight_F_7
File "game/code/Fights.rpy", line 54, in script call
call mchp from _call_mchp
File "game/code/Fights.rpy", line 11, in script call
call ContractFail
File "game/TSpecial/povRoom.rpy", line 409, in script call
call go_to_places
File "game/code/map_instances.rpy", line 27, in script call
call gracieRoom from _call_gracieRoom
File "game/TSpecial/povRoom.rpy", line 192, in script call
call go_to_places from _call_go_to_places_9
File "game/code/map_instances.rpy", line 22, in script call
call screen location_screen
File "game/TSpecial/sleepDreams.rpy", line 82, in script call
call bedsleep from _call_bedsleep_8
File "game/TSpecial/bedsleep.rpy", line 9, in script call
call povRoom from _call_povRoom_2
File "game/TSpecial/sideEvents.rpy", line 159, in script call
call go_to_places from _call_go_to_places_10
File "game/code/map_instances.rpy", line 22, in script call
call screen location_screen
File "game/Missions/NimbleFinger.rpy", line 1145, in script call
call CNimble1UP1RI2_DOG from _call_CNimble1UP1RI2_DOG
File "game/Missions/NimbleFinger.rpy", line 1394, in script call
call CNimble1UP2RI2_TASK_0 from _call_CNimble1UP2RI2_TASK_0
File "game/Missions/NimbleFinger.rpy", line 1439, in script call
call Elost
File "game/code/Status.rpy", line 99, in script call
call mchp from _call_mchp_2
File "game/code/Fights.rpy", line 11, in script call
call ContractFail
File "game/TSpecial/povRoom.rpy", line 409, in script call
call go_to_places
File "game/code/map_instances.rpy", line 22, in script call
call screen location_screen
File "game/TSpecial/freeRoamingLabels.rpy", line 1940, in script
isa "..."
File "renpy/ast.py", line 715, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1393, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1205, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 871, in do_display
**display_args)
File "renpy/character.py", line 621, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3611, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "renpy/display/core.py", line 2441, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 492, in renpy.display.render.render_screen
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 777, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 777, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/layout.py", line 777, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/transform.py", line 933, in render
return transform_render(self, width, height, st, at)
File "accelerator.pyx", line 116, in renpy.display.accelerator.transform_render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/image.py", line 501, in render
return wrap_render(self.target, width, height, st, at)
File "renpy/display/image.py", line 307, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 170, in renpy.display.render.render
File "render.pyx", line 263, in renpy.display.render.render
File "renpy/display/im.py", line 607, in render
return cache.get(self, render=True)
File "renpy/display/im.py", line 271, in get
surf = image.load()
File "renpy/display/im.py", line 688, in load
raise e
Exception: Could not load image u'Free roaming/Isabel/livingRoomNight/wine1.webp': error('Failed to decode WEBP',)

Windows-10-10.0.19041
Ren'Py 7.4.4.1439
The DeLuca Family 0.07
Thu Apr 8 22:15:40 2021
```
Bug from 0.07 which is fixed in 0.07.1
 
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Denver Lopez

New Member
Nov 12, 2016
4
2
The old saves are not working anymore. Nevertheless, I would say this is a really great game and this is probably the first game I may sign up Patreon for.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'Armor'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
    python hide:
  File "renpy/ast.py", line 922, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 2218, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
    python hide:
  File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
    ui.interact()
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3101, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3910, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/transition.py", line 48, in event
    return self.new_widget.event(ev, x, y, st) # E1101
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 720, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1243, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1243, in event
    rv = super(Window, self).event(ev, x, y, st)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/layout.py", line 1053, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 245, in event
    rv = d.event(ev, x - xo, y - yo, st)
  File "renpy/display/behavior.py", line 975, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 910, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 329, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_file.rpy", line 452, in __call__
    renpy.load(fn)
  File "renpy/loadsave.py", line 766, in load
    roots, log = loads(location.load(filename))
  File "renpy/loadsave.py", line 63, in loads
    return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'Armor'

Windows-10-10.0.18362
Ren'Py 7.4.4.1439
The DeLuca Family 0.07
Fri Apr  9 12:52:04 2021
 
Last edited:
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giggitygigity

Active Member
Aug 24, 2019
504
741
Heyya, anyone knows how to increase stats? charisma, strength and intelligence. the usual stats increase books are not there, I assume that's intentional for new version.
 

holliatak

Newbie
Mar 27, 2020
73
61
The DeLuca Family [v0.07] [Unofficial Mac Compressed Version]

Original Size Win/Linux: 2.10 GB

Compressed Win Here by ᴘsʏᴄʜᴇᴅᴇʟɪᴄ
Compressed Size Mac: 461 MB: MEGA - WORKUPLOAD
updated with fix from Discord

This compression is unofficial. Compressing process reduces image/audio/video quality and can break the game, be aware of that.

You can find all of my Walkthrough Mods content here:

Or you can:
thanks for your effort but the game is really broken... cannot load any save
 
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Endless

To Obtain My Infinite Dream I Shall Even Sink God
Donor
May 9, 2017
982
12,554
HopesGaming Do you miss any content besides the gameplay aspect if you choose the Story + Freeroaming?
Also i know there is v0.071 out, does it fix the gallery bug (cannot access Replay Room)?

Besides that i hope you have been doing well during these unconventional times.

Lastly just some ideas from a fan:~
* Have an option where we can choose the transparency of the dialogue box (of course this will not affect the free roam aspect). If it's possible that is.
* This one i really don't mind either way but depending on how you want the game to end, with MC choosing 1 female or multiple females if possible or if you can have a harem at the end. Make a small icon where we can keep track of character points. That is if points matter in that aspect.
All ideas i have for the moment
 
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guston

Newbie
Aug 7, 2016
28
7
Anybody manage to get the "lock glasses" item in the nimble fingers mission? I'm pretty sure I've done everything but i can't get it.
 

Dessous

New Member
Oct 29, 2018
12
8
Anybody manage to get the "lock glasses" item in the nimble fingers mission? I'm pretty sure I've done everything but i can't get it.
You need to explore cell with a dog (or maybe it's perception check, I don't remember clearly, sorry). There will be an old man to talk after several completions.
 
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HopesGaming

The Godfather
Game Developer
Dec 21, 2017
1,704
15,307
HopesGaming Do you miss any content besides the gameplay aspect if you choose the Story + Freeroaming?
Also i know there is v0.071 out, does it fix the gallery bug (cannot access Replay Room)?

Besides that i hope you have been doing well during these unconventional times.

Lastly just some ideas from a fan:~
* Have an option where we can choose the transparency of the dialogue box (of course this will not affect the free roam aspect). If it's possible that is.
* This one i really don't mind either way but depending on how you want the game to end, with MC choosing 1 female or multiple females if possible or if you can have a harem at the end. Make a small icon where we can keep track of character points. That is if points matter in that aspect.
All ideas i have for the moment
Yup, fixes that bug as well.
I've been good thank you :) Just glad to have the update out!

Dunno if the transparency box is possible. Have to give it a look. (No pun intended)
Points are mostly used to gain the extra scenes (red diagloue)


Anybody manage to get the "lock glasses" item in the nimble fingers mission? I'm pretty sure I've done everything but i can't get it.
Try to get high enough perception and then roam around the east area :)
 

SilentRunning

Member
Feb 19, 2021
256
676
I love the text only missions.

I absolutely hated the way missions were handled in the last version. It was just mindless clicking. It was so disappointing that I never even bothered to finish the last version. I had read that more detailed missions were planned so I just decided to wait.

I am glad I did.

Text only missions are the perfect solution for this sort of game play. If you tried to do anything else you would just be forced to have very few missions and most of them would be really simple, and it would be too time consuming to change or alter them at a later date. By going this route you can improve them, add more special encounters or interesting spots. The limit is your creativity, rather than the sort of time investment that would be required with something more than text only.

At the end of the day almost every "game" that I have ever played that is associated with being a VN survives on the strength of the text. Beautiful renders, or well drawn art are meaningless with poorly written or thought out text. Thus I have a hard time understanding why anyone would complain about text only missions. But obviously they won't be for everyone, but by offering three game versions you should hopefully bypass most of the complaints coming from people that want you to design the game they want rather than enjoying the game you wanted to design.

In any event, I just wanted to pop in to applaud the design choices that were made in this version.
 
4.40 star(s) 485 Votes