Jul 1, 2018
9
0
Since there are those out there, like myself, that were looking for a pseudo guide or sorts that has "optimal" choices, I have taken the liberty of modifying Cerebrum 's guide:

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I have basically followed his version and modified for the uselessness
I think there's something wrong with the day 4 could you check it?
 

AJLee7385

Well-Known Member
Game Developer
Jun 25, 2019
1,412
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I think there's something wrong with the day 4 could you check it?
yeah lol i notice myself on a fe of the days in being theres a few option that are skiped i just had to guess but since im using time mods and know the guy who made the guild perfers what gives the best stats went with options that gave best stats
 

Sorter

Active Member
Aug 11, 2017
989
429
I think there's something wrong with the day 4 could you check it?
yeah lol i notice myself on a fe of the days in being theres a few option that are skiped i just had to guess but since im using time mods and know the guy who made the guild perfers what gives the best stats went with options that gave best stats
Could you give me more details? What is off? If you followed it, everything should flow. Perhaps the additional mods are messing with it. This assumes you only use cheatrelated and the stats display mod.
 

AJLee7385

Well-Known Member
Game Developer
Jun 25, 2019
1,412
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Could you give me more details? What is off? If you followed it, everything should flow. Perhaps the additional mods are messing with it. This assumes you only use cheatrelated and the stats display mod.
for just some of the first few days youmissing a few choices in choices inbetwen the choices like when u play there will be a few extra choices u can mak that arent in the guide

not sure if it day 4 or not but no it was one of the earloy day
 

guest1492

Member
Apr 28, 2018
312
262
Also another question, although I believe this isn't possible, is there an way to see the code more organized in order to change the plot a bit for myself? I've tried to edit it but since most of the code is on 2-3 long lines it is somewhat hard to check stuff, at least to those who aren't used to html.
The game is compiled with Twine 1 which is why the code is all on one line. Attached is the game html recompiled using Twine 2 which preserves the whitespace in the code instead of changing them all into /n or /t.
 

1tomadeira

Engaged Member
May 25, 2017
2,933
8,305
Yep, as long as you give them the same file name, they'll show up in place of the original image. You just have to also save them in the same folder they're originally in.

To edit the game, you can open it in Twine, but I'm afraid that's the only advice I can give you. Someone else might have better insight though.
Thank you. It was just to edit plot or maybe relationships for fun for now. Maybe in the future I invest more.

The game is compiled with Twine 1 which is why the code is all on one line. Attached is the game html recompiled using Twine 2 which preserves the whitespace in the code instead of changing them all into /n or /t.
Thank you.
 

Family Fun

Member
Nov 9, 2020
357
779
Hello just to confirm, I can change the pics as long the file name remains the same correct? Because Mrs Wilson's nose annoys me as hell lmao. Probably the least attractive girl out there.
This hero (Zandurd) swapped The original Mrs. Wilson for Ava Adams. Totally changed the game for me. I hated looking at the original Mrs. Wilson and would avoid the Monica content.

The current version has a couple of new original Mrs. Wilson in folder (C:your computer name\College Daze - .107b - All Files\images). I just copied a couple of Ava's pics that I liked and plugged them in.

https://f95zone.to/threads/college-daze-v0-107b-g28.41722/page-99#post-4992861
 
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Sorter

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Aug 11, 2017
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Regarding the timetravel mod, does it only allow going back? Do I keep stats and such? And info of my discoveries?
 
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The Grifter

Active Member
May 28, 2017
626
1,012
Regarding the timetravel mod, does it only allow going back? Do I keep stats and such? And info of my discoveries?
Both botnet's and Prinplup's mods only allow going back right now. Having you jump ahead, without making decissions that decide how a future event plays out just won't work.
Now, having played to day 8, then moving back to 5 evening via checkpoint or browser console, back again to 7 morning, that may very well work.
You do keep your stats and stuff. Which will allow you, for example, write a eternal contract for NPC_xy, then jump back to the start of the scene and present it to her right away.

This does lead to certain problems though.
There are instances in the game where you can choose to do either the one or the other thing, and future scenes will play out according to the decission you made. If you now jump back and pick the other route, don't be suprised for getting strange results.
Example for this: when going on the hunt for Titus, you can choose to have Brittany to join you (if you played to fulfill the prerequisites for that, of course). Now if you let that event play out, then jump back and choose to go without her, you will still get dialogue with her being present, because the parameter/flag for her being present has already been set to True.
It is a minor thing, and the fault of the player using the mod turning the storyline into a prezel, of course, and NOT that of the mod creator or G28Here himself. So don't cry and expect them to fix something that wasn't supposed to break in the first place.
(Sorter : that last thing is a general observation/warning for all potential mod users, and is not in any way supposed to be a shot at you or your question!)
 

1tomadeira

Engaged Member
May 25, 2017
2,933
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Just curious, I'm doing experiments with the variables the code appears working fine on page, but before of the info it still says "Error: cannot find a closing tag for macro <<if>><<if $related == true>>…".

I searched around but couldn't find the reasoning. I'm even comparing to an unedited file but still no idea. It seems similar to other if cycles. Any idea what could be provoking this? Am I forced to use the else?

Testing that variable seemed the easier way since it was already defined in game at the very start, in order to try do other stuff.

If there is a thread for this kind of discussion to avoid spam here (in case some don't like this discussion, we never know) I would appreciate it. Same for a page that explains this syntax.

To sumarize, I added the following code to the role line (of an character) "if $related == true&gt;&gt;Cousin and &lt;&lt;" etc etc.
 
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Sorter

Active Member
Aug 11, 2017
989
429
No worries, I appreciate the clarification. We need a hybrid mod between the time and stat display one for choices.
 

Evil Wolf

Newbie
Nov 11, 2019
22
9
Since there are those out there, like myself, that were looking for a pseudo guide or sorts that has "optimal" choices, I have taken the liberty of modifying Cerebrum 's guide:

You don't have permission to view the spoiler content. Log in or register now.

I have basically followed his version and modified for the uselessness of green lights and prioritized non-stat choices.
on day 12 im not getting contract?
 

Prinplup

Member
Aug 6, 2016
154
296
The game is compiled with Twine 1 which is why the code is all on one line. Attached is the game html recompiled using Twine 2 which preserves the whitespace in the code instead of changing them all into /n or /t.
Do you mind sharing how you recompiled the game into Twine 2? It would be useful for my tooling on twine to be able to make it solely on twine 2, using recompilation on the old ones.
 
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AJLee7385

Well-Known Member
Game Developer
Jun 25, 2019
1,412
779
im getting so tried of cheats im trying ands know to be the codes not working ughhh


SugarCube.State.display("Libary087BarberryEveningStartBarbKaren1") can someone help me i know i copy code right i think but its not triggering i want to switch mistress from barb karen but i can do that unless i can triugger the start of the libary scene power transfer thing


SugarCube.State.display("Libary087cBarberryEveningStart1") i cant even get this one to work and its pissing me ooff
 

Prinplup

Member
Aug 6, 2016
154
296
Both botnet's and Prinplup's mods only allow going back right now. Having you jump ahead, without making decissions that decide how a future event plays out just won't work.
Now, having played to day 8, then moving back to 5 evening via checkpoint or browser console, back again to 7 morning, that may very well work.
You do keep your stats and stuff. Which will allow you, for example, write a eternal contract for NPC_xy, then jump back to the start of the scene and present it to her right away.

This does lead to certain problems though.
There are instances in the game where you can choose to do either the one or the other thing, and future scenes will play out according to the decission you made. If you now jump back and pick the other route, don't be suprised for getting strange results.
Example for this: when going on the hunt for Titus, you can choose to have Brittany to join you (if you played to fulfill the prerequisites for that, of course). Now if you let that event play out, then jump back and choose to go without her, you will still get dialogue with her being present, because the parameter/flag for her being present has already been set to True.
It is a minor thing, and the fault of the player using the mod turning the storyline into a prezel, of course, and NOT that of the mod creator or G28Here himself. So don't cry and expect them to fix something that wasn't supposed to break in the first place.
(Sorter : that last thing is a general observation/warning for all potential mod users, and is not in any way supposed to be a shot at you or your question!)
I generally tried to maintain as much functionality as possible - so some variables get reset when you travel back; and some checks have been removed e.g. if a scene has been marked as visited, it may not be selectable - the mod removes most of these checks, thus permitting revisiting. The variable editor was intended to help with some of the harder cases, by allowing you to directly switch certain choices e.g. character fates. However, the code makes extensive use of the "visited" feature which isnt as easy to scrub away.

As grifter says, coverage is not 100% and 100% coverage is probably not feasible anyway, so some contradictions/weirdness is bound to occur - thats what you get for time travelling, lul.
 
Last edited:

Prinplup

Member
Aug 6, 2016
154
296
im getting so tried of cheats im trying ands know to be the codes not working ughhh


SugarCube.State.display("Libary087BarberryEveningStartBarbKaren1") can someone help me i know i copy code right i think but its not triggering i want to switch mistress from barb karen but i can do that unless i can triugger the start of the libary scene power transfer thing


SugarCube.State.display("Libary087cBarberryEveningStart1") i cant even get this one to work and its pissing me ooff
Libary087cBarberryEveningStart1?
 

AJLee7385

Well-Known Member
Game Developer
Jun 25, 2019
1,412
779
Libary087cBarberryEveningStart1?
yeah its suposed to be the start of barabey taking you to libary where either her or karen can become mistress

even tried 71 which is what it shows upas two karen can become mistress if rep is high enough if you stay to see fight but i cant get to it cause i passed it by accident.

so now trying to back track and its proving to be a nightmare
 
Jul 1, 2018
9
0
Could you give me more details? What is off? If you followed it, everything should flow. Perhaps the additional mods are messing with it. This assumes you only use cheatrelated and the stats display mod.
Tried it today again, there's a missing choice when you're fucking patel (in or out choice) and if you decide to pick whatever to continue after choosing Brittany there's not a purple light choice there are only:

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Btw what is stats display mod I didn't get it.
 
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