Overall brutal, which is good lmao. I just wanted to highlight that “They simply don't have the resources, as even if they had the money they don't have the time, to make anything currently in pandora part of a coherent, impactful, erotic narrative.” Is extra scathing because the kickstarted netted them 2 million dollars, which I think spent around 1-2 years developing the EA, which net then more money and then they spent another 7 months and here we are.They simply don't have the resources, as even if they had the money they don't have the time, to make anything currently in pandora part of a coherent, impactful, erotic narrative. They never matted out how variants would function to cover the transition from mantics to the player to robots to random zombies to etc. Even if they established rules for pandora (scenes only can involve one category, one mantic and/or character) it would still be too much to handle. The VA footprint alone would be equal to the rest of the current game and only balloon with every additional scene.
Beyond scrapping literally everything they've designed (common theme really) and making a smaller subset of scenes narratively integrated and truly optional, they don't have a direction to just make the pandora system "better." They already tried with the descriptions, the laziest way to provide context (that undermines the pandora scene knitting... oops) to "improve" the system, and now it's worse than
They essentially had all the time and money in the world, but this is still what ended up happening.
I can’t wait for mantic recolors that are supposed to be their evolutions, and for them to get their own scenes that are identical to the old ones just to inflate the scene number count.