Wafe

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They simply don't have the resources, as even if they had the money they don't have the time, to make anything currently in pandora part of a coherent, impactful, erotic narrative. They never matted out how variants would function to cover the transition from mantics to the player to robots to random zombies to etc. Even if they established rules for pandora (scenes only can involve one category, one mantic and/or character) it would still be too much to handle. The VA footprint alone would be equal to the rest of the current game and only balloon with every additional scene.

Beyond scrapping literally everything they've designed (common theme really) and making a smaller subset of scenes narratively integrated and truly optional, they don't have a direction to just make the pandora system "better." They already tried with the descriptions, the laziest way to provide context (that undermines the pandora scene knitting... oops) to "improve" the system, and now it's worse than
Overall brutal, which is good lmao. I just wanted to highlight that “They simply don't have the resources, as even if they had the money they don't have the time, to make anything currently in pandora part of a coherent, impactful, erotic narrative.” Is extra scathing because the kickstarted netted them 2 million dollars, which I think spent around 1-2 years developing the EA, which net then more money and then they spent another 7 months and here we are.
They essentially had all the time and money in the world, but this is still what ended up happening.
I can’t wait for mantic recolors that are supposed to be their evolutions, and for them to get their own scenes that are identical to the old ones just to inflate the scene number count.
 

Joshua Tree

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I honestly didn't think I'd get to use this twice, thank you for that. :HideThePain:
View attachment 1473041
Damn, you should ask your for your school money back. Or you intentionally is taking things out of context.. so lets try this again.....

Subverse the GAME with porn in it.......... You and like minded.. doesn't care about the game part, all you interested in the PORN... there... better? Where the creation always been about make an adult game with smut in it.
 

Wafe

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Mar 22, 2019
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Damn, you should ask your for your school money back. Or you intentionally is taking things out of context.. so lets try this again.....

Subverse the GAME with porn in it.......... You and like minded.. doesn't care about the game part, all you interested in the PORN... there... better? Where the creation always been about make an adult game with smut in it.
Seriously, the actual gameplay itself is mediocre, which is putting it nicely.
 

IG88a

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I can’t wait for mantic recolors that are supposed to be their evolutions, and for them to get their own scenes that are identical to the old ones just to inflate the scene number count.
We're well on our way to that sadly. If that really is you Tibor, take note we do want subverse to actually improve. Tough love and all that.

There is a pro consumer way to frame the reuse of assets, in this case it would be to say that the animation library will be universal and you can play any scene with any similar character. (And implement it on release, don't add reskins after the fact as if it takes any effort when your competitors give this implicitly.)

FOW went the scamdev way of claiming '50 new scenes" when almost half of them are reskins of the same rigged animation, and many of them are from the previous build like the consentacles. Only adding to the hilarity is the fact actual direct competitors are adding this amount of content (as better, longer, better integrated animation) per release while keeping to a ~1-2 month release cycle.

Same applies to the photo mode, which gives different names to the same set of poses of each girl. You can PR talk your way out it being lazy if you pretend it's pro consumer, but you can't dig yourself out of the hole of pissing on your backers and calling it rain.
 
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Joshua Tree

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Seriously, the actual gameplay itself is mediocre, which is putting it nicely.
In that regard they didn't really set out to re-invent the wheel. Shoot em ups is in thousands out there, same with games with tactical grid combat at a variety of quality. Grid combat didn't start or end with xcom, and shoot em up games didn't end with Space invaders either. Oh, and majority of the games on this site is mediocre at best. Should fit right in then.
 
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Wafe

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In that regard they didn't really set out to re-invent the wheel. Shoot em ups is in thousands out there, same with games with tactical grid combat at a variety of quality. Grid combat didn't start or end with xcom, and shoot em up games didn't end with Space invaders either. Oh, and majority of the games on this site is mediocre at best. Should fit right in then.
Hey funny enough I actually agree with you on that last point.
I will say this, I preface my expectations on a game based on what they market, their budget, and their team size. One person working on a game on top of a job and working out of pocket doesn't compare to a full team with millions of dollars and years of full time development time.
 

Wafe

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We're well on our way to that sadly. If that really is you Tibor, take note we do want subverse to actually improve. Tough love and all that.

There is a pro consumer way to frame the reuse of assets, in this case it would be to say that the animation library will be universal and you can play any scene with any similar character. (And implement it on release, don't add reskins after the fact as if it takes any effort when your competitors give this implicitly.)

FOW went the scamdev way of claiming '50 new scenes" when almost half of them are reskins of the same rigged animation, and many of them are from the previous build like the consentacles. Only adding to the hilarity is the fact actual direct competitors are adding this amount of content (as better, longer, better integrated animation) per release while keeping to a ~1-2 month release cycle.

Same applies to the photo mode, which gives different names to the same set of poses of each girl. You can PR talk your way out it being lazy if you pretend it's pro consumer, but you can't dig yourself out of the hole of pissing on your backers and calling it rain.
I've heard from people toying around with people who hacked the game to move around the camera during pandora scenes say that the animations are clipped and more poorly made than expected, which will probably be why on top of reusing the same scenes, you can't even look at them from a different angle, despite being fully 3D. I am continually baffled at how a team who specialized in this, decided to half-ass their speciality to go ahead and make an asteroids/x-com clone. Clearly what all their fans wanted to see.
 

Joshua Tree

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Hey funny enough I actually agree with you on that last point.
I will say this, I preface my expectations on a game based on what they market, their budget, and their team size. One person working on a game on top of a job and working out of pocket doesn't compare to a full team with millions of dollars and years of full time development time.
Actually if you check the rankings over adult creators on Patreon there is those that make major bank. Like Wild Life pulling like 1.2+ mill USD a year on Patreon. And even with that just launched their kickstarter. Not all the creators is "poor Oliver in the basment".... Money isn't any other measure than success of the creator. It is not the deciding factor how the creator will make use of them. Some will just remain who they are and do their thing and keep fill up their bank account, others might rise to the challenge and become something more.
 

Joshua Tree

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I've heard from people toying around with people who hacked the game to move around the camera during pandora scenes say that the animations are clipped and more poorly made than expected, which will probably be why on top of reusing the same scenes, you can't even look at them from a different angle, despite being fully 3D. I am continually baffled at how a team who specialized in this, decided to half-ass their speciality to go ahead and make an asteroids/x-com clone. Clearly what all their fans wanted to see.
People hacked Cyberpunk to make it 3rd person view.. Guess how the animations looked?

cyberpunk3p.jpg

They are making these scenes the way they want you to experience and watch them. You can check with a lot of games out there in this regard. If they wanted you to have free camera control it would been included already right?
 

IG88a

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Some will just remain who they are and do their thing and keep fill up their bank account, others might rise to the challenge and become something more.
So... Subverse the former and wildlife the latter? :HideThePain:

People hacked Cyberpunk to make it 3rd person view.. Guess how the animations looked?
And somehow it's not a problem for other liverendered porn games.
Yet again you keep comparing Subverse to other failures yet it never sinks in what that means.
 

Joshua Tree

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So... Subverse the former and wildlife the latter? :HideThePain:

Yet again you keep comparing Subverse to other failures yet it never sinks in what that means.
When you grow up, reach adulthood and maybe get a job, have to set out on your own. You will learn the meaning of paying bills and cost of living...

Your definition of failures is a peculiar one..

And yet again, you fail to understand the simple concept of how the creators want you to experience something, and how you as a user want to experience it differs. Their creation vs your wants... Just because you desire something doesn't put them in the wrong.
 
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Deleted member 324588

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Overall brutal, which is good lmao. I just wanted to highlight that “They simply don't have the resources, as even if they had the money they don't have the time, to make anything currently in pandora part of a coherent, impactful, erotic narrative.” Is extra scathing because the kickstarted netted them 2 million dollars, which I think spent around 1-2 years developing the EA, which net then more money and then they spent another 7 months and here we are.
They essentially had all the time and money in the world, but this is still what ended up happening.
I can’t wait for mantic recolors that are supposed to be their evolutions, and for them to get their own scenes that are identical to the old ones just to inflate the scene number count.
There is actually a preview of an evolution in one of their blogs. Can't really blow up the image unfortunately, but looks like a pretty natural evolution.

evo.JPG
 

Deleted member 324588

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When you grow up, reach adulthood and maybe get a job, have to set out on your own. You will learn the meaning of paying bills and cost of living...

Your definition of failures is a peculiar one..

And yet again, you fail to understand the simple concept of how the creators want you to experience something, and how you as a user want to experience it differs. Their creation vs your wants... Just because you desire something doesn't put them in the wrong.
Do have to just jump in here being that Wildlife got brought up again. Given their Kickstarter went up a few days ago and its not exactly off to the races like Subverse was.

I mean its not a competition (and I don't even think they need the money considering their monthly pull on Patreon), but for all the talk this thing was getting for comparisons, I kinda expected more.

aways.JPG
 
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Joshua Tree

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Do have to just jump in here being that Wildlife got brought up again. Given their Kickstarter went up a few days ago and its not exactly off to the races like Subverse was.

I mean its not a competition (and I don't even think they need the money considering their monthly pull on Patreon), but for all the talk this thing was getting for comparisons, I kinda expected more.

View attachment 1473175
It's kinda funny. Because their goal is shy of what they actually make over 3 months on Patreon. Their post on the steam forum says it will go towards complete the game, almost sounding they can't without. Maybe the poor start reflect the state of their patreon. Large part of those that do support already do so through Patreon and maybe not inclined to splurge on Kickstarter in addition.

If they wanted to reach out to more people with it, that sound strange too, because I don't think Kickstarter is marketing or advertising for you. You have to do that yourself. Would be more natural if they just put the damn thing into early access on steam with a price tag rather than a kickstarter at this point. Looks like most that bought into the KS so far gone for the 60usd tier.
 

IG88a

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Oct 9, 2019
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Do have to just jump in here being that Wildlife got brought up again. Given their Kickstarter went up a few days ago and its not exactly off to the races like Subverse was.

I mean its not a competition (and I don't even think they need the money considering their monthly pull on Patreon), but for all the talk this thing was getting for comparisons, I kinda expected more.
1635460432875.png

Well we agree on one thing, they aren't hurting for funding. Dollar for dollar absolutely Mogging Incest as a draw.
They have a bright trajectory and a solid game design being actualized with a 3rd person sandbox gun/melee combat focus for a male protagonist, paired with a power fantasy harem storyline culminating in (optionally) becoming a beastman for the furry market.

Project Helius is also of interest. i don't personally like their FoMO monetization strategy, but the demos and tech is solid and it's supposed to release soon as a playable game on top of their longstanding animation gallery.

To stay thread relevant everything on this list is contemporaries of Subverse, launching ~2016. All have delivered their promises to backers far more competently. Being a Dik, Nadia, and Summertime saga aren't "the same" but the two bright stars of the western porn game industry here are both 3D monster sex games with conventional gameplay loops just like subverse. Here we can compare them at the price of free, which lets us judge them purely on merit. And just look at the ratings and critical reception.
 

Dragon x Hunter

May your memories live on forever
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I got a picture an added it to the wall, then I didn't like it because I got one better and deleted it on the gallery viewer, I went back to the Captain Quarters and I got this error. Any idea how to fixed it or where the pictures are saved so I can try to fix it on my own.

1635478191371.png
 

Zeddy

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Jul 27, 2017
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hacked the game to move around the camera during pandora scenes say that the animations are clipped and more poorly made than expected
Yet again you keep comparing Subverse to other failures
In regards to the camera, some people including me were talking about options about perspective shots many pages back. I think that some of the Pandora scenes can have more angles for camera options but some obviously can't. Like the example with Cyberpunk, there are tons of media that are purposely made for specific camera angles and perspective. Probably the most well known and successful example is all of Arc System Works' 3d games. They stretch out and morph their character models drastically for any given in-game cinematic and this looks horrible if the camera angle changes.

There was a funny picture of Goku's face and hair mangled in the game fighterz but I can't for the life of me find it. It's unfair to say an animation is bad if your looking at it in an unintended way. The lack of camera options for Pandora is fine but I would love if they added or polished some scenes with multiple camera angles/free cam in mind. I wanted to point out that the camera decision parallels with successes in the industry, not just "other failures."
 

Joshua Tree

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In regards to the camera, some people including me were talking about options about perspective shots many pages back. I think that some of the Pandora scenes can have more angles for camera options but some obviously can't. Like the example with Cyberpunk, there are tons of media that are purposely made for specific camera angles and perspective. Probably the most well known and successful example is all of Arc System Works' 3d games. They stretch out and morph their character models drastically for any given in-game cinematic and this looks horrible if the camera angle changes.

There was a funny picture of Goku's face and hair mangled in the game fighterz but I can't for the life of me find it. It's unfair to say an animation is bad if your looking at it in an unintended way. The lack of camera options for Pandora is fine but I would love if they added or polished some scenes with multiple camera angles/free cam in mind. I wanted to point out that the camera decision parallels with successes in the industry, not just "other failures."
Think it's funny, how people wanting total control and camera freedom over scenes in Pandora, draw parallels to people want total access to mod games as they please as well. Still remember people going nuts on TaleWorlds over MB Bannerlord2, because they didn't get full access to mod the game as they wanted. And people hacking together a online version of the game that is abysmal crap, just for them to say. Oh you where wrong TaleWorlds, we can have a online version of the game. Disregarding it wouldn't be possible to apply such online play within the single player campaign of the game, and no such online mp campaign was ever promised or set out to be created.

Staging these scenes in Pandora for the user/player to get the best experience is nothing more than what they do in the movie industry when shooting scenes. They do so under the best light and conditions possible for best result.

Some get upset when I claim its entitlement, but I grew up with games coming on cassettes, cartridges and floppy disks. The early days of piracy copying games of your friends etc. Games we didn't like we just didn't play. There was no shitstorm over why something was bad, it was just not played meanwhile games we liked we talked about. There is a lot of things I would like to see in Subverse, just, what I would like and what the creators does is two different things, it's their creation after all, not ours.
 
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