4.60 star(s) 45 Votes

Mr_Shaky

Member
Nov 6, 2017
215
199
Having the skin in use actually alter the image, and as it gets more damaged the image reflects that (obviously % based, maybe every fourth or so?) would be absolutely amazing, but that'd be a lot of work.

Definitely agree that having the parts have effects on their capabilities would drastically increase the consideration taken towards what parts you want to install, even if they themselves only gave the same sort of scaling as the total quality does towards the bot as a whole, for the skills.
That sounds like a quick way to get swamped. If you start adding in rendered variants for different parts and conditions you quickly get like 20x+ more work to do. And with full renders it's not viable. You'd need a system built for it. Something like a purpose built 3d game or maybe the new version of TiTS where different parts of the character are handled seperately. Would still be a ton of work even with such a system.

And forget about mods supporting that kind of variance xD
 
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mineride

Newbie
Apr 14, 2019
27
30
@mineride's mods
Contains 2 mission mods at the time I post this.
Author stated they would post future mods there.
Mr - Missions pack updated
New mission : Repairbot - send your bot do some repairs work by sending to the 'grey bot for hire' HUB.
 

dmmt

Well-Known Member
May 8, 2020
1,003
971
I'd hate to think of the bloat for file size. Different render for ex for ea grade of skin for: right arm, left arm, body, face, right leg, left leg, ears, horns, tails...then another render of each, for each grade of degradation you want depicted, and then for each bot, in ea pose. ...yikes
 

Gato21

Active Member
Oct 16, 2021
918
2,414
I'd hate to think of the bloat for file size. Different render for ex for ea grade of skin for: right arm, left arm, body, face, right leg, left leg, ears, horns, tails...then another render of each, for each grade of degradation you want depicted, and then for each bot, in ea pose. ...yikes
Yeah, that would be a little much. I would just be happy with some variation of bots (more than it's now) and some sex scenes to go along with that.
 

OrphanOrphan

Member
Jun 9, 2019
184
188
Social is not trainable in-game currently, will be next update.

Integrity: 75%+, Sex: D+, Social level unimportant and doesn't adds much to price. Also, repair order bots can't be sold. But i guess if you was able to train sex&social it's not. If these reqs are met and still can't sell, then please post screen of bot side info (normal game mode, not status one).
I really didn't understand much of what you said...

In the Hardcore setting, having very limited points to spend at the beginning of the game, not beeing able to improve social is a very limiting factor. Maybe adding a "Bar" accesible at night could be the way to implement a "realistic" human-to-human socialization training, and add a new "dating to human NPCs" feature to the game.

Also, after paying back the debt, it would be nice to have the possibility to spend some of the money you are making in equipment which improve your training and repair capabilities, or domestic facilities to improve your daily APs.

You can also create some hardware shops where you can buy brand new parts and bots, accesible only after buying very expensive luxury products (a sports car, a yatch, a beach house, ...) which demonstrate you are a rich and powerful enough (status symbols).
 

Radnor

Member
Game Developer
Nov 9, 2021
365
940
I really didn't understand much of what you said...

In the Hardcore setting, having very limited points to spend at the beginning of the game, not beeing able to improve social is a very limiting factor. Maybe adding a "Bar" accesible at night could be the way to implement a "realistic" human-to-human socialization training, and add a new "dating to human NPCs" feature to the game.

Also, after paying back the debt, it would be nice to have the possibility to spend some of the money you are making in equipment which improve your training and repair capabilities, or domestic facilities to improve your daily APs.

You can also create some hardware shops where you can buy brand new parts and bots, accesible only after buying very expensive luxury products (a sports car, a yatch, a beach house, ...) which demonstrate you are a rich and powerful enough (status symbols).
Social is slowly trainable by "relaxing" at Robosechs, there is random event granting some xp. Generally, MC Social isn't supposed to be easily trainable, so if you plan using it, you better invest into it at game start.

Other things you mentioned are on todo list in some form, but no ETA.
 
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dmmt

Well-Known Member
May 8, 2020
1,003
971
Social is trained in game at the bar by relaxing. The return is pretty damn poor, but its there.
 

atomicp

Member
Feb 25, 2018
364
873
This might sound stupid, since i've never done it before, but do you guys have a step by step how to create mission mods?

Since missions are now a thing, I have some stupid ideas to make new shit up.

I ain't a coder nor a render, but writing? That's debatably my shit.
 
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Mr_Shaky

Member
Nov 6, 2017
215
199
This might sound stupid, since i've never done it before, but do you guys have a step by step how to create mission mod?

Since missions are now a thing, I have some stupid ideas to make new shit up.

I ain't a coder nor a render, but writing? That's my shit.
No step by step. Yet atleast. What did you have in mind?
 

Gato21

Active Member
Oct 16, 2021
918
2,414
Fair enough. But there's a lot of mods on the list if you really want some variation.
Or you can make your own bot packs.
Yeah, your expanded parts is definitely in the right direction; I just wish there was some variation in functionality, see post #1,672.
 

Mr_Shaky

Member
Nov 6, 2017
215
199
Yeah, your expanded parts is definitely in the right direction; I just wish there was some variation in functionality, see post #1,672.
Variant parts is doable. But the whole purpose of my part mod is to fill in what was missing in vanilla. That's why even with the mod there's only 1 part for each tier of each type slot.
 

atomicp

Member
Feb 25, 2018
364
873
No step by step. Yet atleast. What did you have in mind?
Events like your own "illegal fighting" mod with several outcomes - but also having the chance to increase some of the bots' stats, give money or even parts.

I've seen some cool ideas floating around here (and I can also poach some from, say, TiTS) and I think I might be able to use some of them.

Edit: RN I'm "analysing" the .json of mods i've downloaded with NotePad++
 

OrphanOrphan

Member
Jun 9, 2019
184
188
Social is slowly trainable by "relaxing" at Robosechs, there is random event granting some xp. Generally, MC Social isn't supposed to be easily trainable, so if you plan using it, you better invest into it at game start.

Other things you mentioned are on todo list in some form, but no ETA.
Good to know.

BTW, I love the Dune 2 avatar.
 
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Kronosius

New Member
Aug 6, 2017
7
2
Can anybody help me with where the Jason files have to go on Android i tried a couple of thins but can't get mods to register/show up in game
 

a3on

Member
Jun 4, 2019
122
37
In the Hardcore setting, having very limited points to spend at the beginning of the game, not beeing able to improve social is a very limiting factor. Maybe adding a "Bar" accesible at night could be the way to implement a "realistic" human-to-human socialization training, and add a new "dating to human NPCs" feature to the game.
Social is slowly trainable by "relaxing" at Robosechs, there is random event granting some xp. Generally, MC Social isn't supposed to be easily trainable, so if you plan using it, you better invest into it at game start.

Other things you mentioned are on todo list in some form, but no ETA.
Social is trained in game at the bar by relaxing. The return is pretty damn poor, but its there.
in one playthrough, i spent 500+ days relaxing to raise social from F to A. should actually take less, but Radnor decided to bonk the repeat button in hardcore :LUL: . there were a lot of impulse miss-clicks.

Can anybody help me with where the Jason files have to go on Android i tried a couple of thins but can't get mods to register/show up in game
everything should go to "DSCS-X.X.X/game/mods" folder.
 

a3on

Member
Jun 4, 2019
122
37
I made this "fight club"-y mission mod. I'd appreciate some play-testing if people are up for it :p
Probably not very well balanced.
Also the missions only appear during the night period.
more damage after a win please. kinda weird winning vs stronger enemy and coming back with barely a scratch, lol.

also, is it possible to isolate damage by part's rank? or at least having specific rank parts as requirements?
death battle with pastic arms/legs is too much cheese :KEK:
 
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Mr_Shaky

Member
Nov 6, 2017
215
199
more damage after a win please. kinda weird winning vs stronger enemy and coming back with barely a scratch, lol.

also, is it possible to isolate damage by part's rank? or at least having specific rank parts as requirements?
death battle with pastic arms/legs is too much cheese :KEK:
I don't know if it's possible to play around with parts in that way. But I've done it with skill where a bot is almost guaranteed to die if it's combat rank is to low in a death battle.
The easiest solution would be if you could use part ranks like you do skills in result weights but I don't know if that's possible.

Also note that there are supposed to be entry fees but they don't work in the current game version.
 
4.60 star(s) 45 Votes