- Nov 6, 2017
- 215
- 199
That sounds like a quick way to get swamped. If you start adding in rendered variants for different parts and conditions you quickly get like 20x+ more work to do. And with full renders it's not viable. You'd need a system built for it. Something like a purpose built 3d game or maybe the new version of TiTS where different parts of the character are handled seperately. Would still be a ton of work even with such a system.Having the skin in use actually alter the image, and as it gets more damaged the image reflects that (obviously % based, maybe every fourth or so?) would be absolutely amazing, but that'd be a lot of work.
Definitely agree that having the parts have effects on their capabilities would drastically increase the consideration taken towards what parts you want to install, even if they themselves only gave the same sort of scaling as the total quality does towards the bot as a whole, for the skills.
And forget about mods supporting that kind of variance xD