4.60 star(s) 45 Votes

OrphanOrphan

Member
Jun 9, 2019
218
203
Social is not trainable in-game currently, will be next update.

Integrity: 75%+, Sex: D+, Social level unimportant and doesn't adds much to price. Also, repair order bots can't be sold. But i guess if you was able to train sex&social it's not. If these reqs are met and still can't sell, then please post screen of bot side info (normal game mode, not status one).
I really didn't understand much of what you said...

In the Hardcore setting, having very limited points to spend at the beginning of the game, not beeing able to improve social is a very limiting factor. Maybe adding a "Bar" accesible at night could be the way to implement a "realistic" human-to-human socialization training, and add a new "dating to human NPCs" feature to the game.

Also, after paying back the debt, it would be nice to have the possibility to spend some of the money you are making in equipment which improve your training and repair capabilities, or domestic facilities to improve your daily APs.

You can also create some hardware shops where you can buy brand new parts and bots, accesible only after buying very expensive luxury products (a sports car, a yatch, a beach house, ...) which demonstrate you are a rich and powerful enough (status symbols).
 

Radnor

Member
Game Developer
Nov 9, 2021
365
942
I really didn't understand much of what you said...

In the Hardcore setting, having very limited points to spend at the beginning of the game, not beeing able to improve social is a very limiting factor. Maybe adding a "Bar" accesible at night could be the way to implement a "realistic" human-to-human socialization training, and add a new "dating to human NPCs" feature to the game.

Also, after paying back the debt, it would be nice to have the possibility to spend some of the money you are making in equipment which improve your training and repair capabilities, or domestic facilities to improve your daily APs.

You can also create some hardware shops where you can buy brand new parts and bots, accesible only after buying very expensive luxury products (a sports car, a yatch, a beach house, ...) which demonstrate you are a rich and powerful enough (status symbols).
Social is slowly trainable by "relaxing" at Robosechs, there is random event granting some xp. Generally, MC Social isn't supposed to be easily trainable, so if you plan using it, you better invest into it at game start.

Other things you mentioned are on todo list in some form, but no ETA.
 
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dmmt

Well-Known Member
May 8, 2020
1,007
979
Social is trained in game at the bar by relaxing. The return is pretty damn poor, but its there.
 

atomicp

Member
Feb 25, 2018
364
875
This might sound stupid, since i've never done it before, but do you guys have a step by step how to create mission mods?

Since missions are now a thing, I have some stupid ideas to make new shit up.

I ain't a coder nor a render, but writing? That's debatably my shit.
 
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Mr_Shaky

Member
Nov 6, 2017
219
205
This might sound stupid, since i've never done it before, but do you guys have a step by step how to create mission mod?

Since missions are now a thing, I have some stupid ideas to make new shit up.

I ain't a coder nor a render, but writing? That's my shit.
No step by step. Yet atleast. What did you have in mind?
 

Gato21

Active Member
Oct 16, 2021
951
2,776
Fair enough. But there's a lot of mods on the list if you really want some variation.
Or you can make your own bot packs.
Yeah, your expanded parts is definitely in the right direction; I just wish there was some variation in functionality, see post #1,672.
 

Mr_Shaky

Member
Nov 6, 2017
219
205
Yeah, your expanded parts is definitely in the right direction; I just wish there was some variation in functionality, see post #1,672.
Variant parts is doable. But the whole purpose of my part mod is to fill in what was missing in vanilla. That's why even with the mod there's only 1 part for each tier of each type slot.
 

atomicp

Member
Feb 25, 2018
364
875
No step by step. Yet atleast. What did you have in mind?
Events like your own "illegal fighting" mod with several outcomes - but also having the chance to increase some of the bots' stats, give money or even parts.

I've seen some cool ideas floating around here (and I can also poach some from, say, TiTS) and I think I might be able to use some of them.

Edit: RN I'm "analysing" the .json of mods i've downloaded with NotePad++
 

OrphanOrphan

Member
Jun 9, 2019
218
203
Social is slowly trainable by "relaxing" at Robosechs, there is random event granting some xp. Generally, MC Social isn't supposed to be easily trainable, so if you plan using it, you better invest into it at game start.

Other things you mentioned are on todo list in some form, but no ETA.
Good to know.

BTW, I love the Dune 2 avatar.
 
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Kronosius

New Member
Aug 6, 2017
7
2
Can anybody help me with where the Jason files have to go on Android i tried a couple of thins but can't get mods to register/show up in game
 

a3on

Member
Jun 4, 2019
122
37
In the Hardcore setting, having very limited points to spend at the beginning of the game, not beeing able to improve social is a very limiting factor. Maybe adding a "Bar" accesible at night could be the way to implement a "realistic" human-to-human socialization training, and add a new "dating to human NPCs" feature to the game.
Social is slowly trainable by "relaxing" at Robosechs, there is random event granting some xp. Generally, MC Social isn't supposed to be easily trainable, so if you plan using it, you better invest into it at game start.

Other things you mentioned are on todo list in some form, but no ETA.
Social is trained in game at the bar by relaxing. The return is pretty damn poor, but its there.
in one playthrough, i spent 500+ days relaxing to raise social from F to A. should actually take less, but Radnor decided to bonk the repeat button in hardcore :LUL: . there were a lot of impulse miss-clicks.

Can anybody help me with where the Jason files have to go on Android i tried a couple of thins but can't get mods to register/show up in game
everything should go to "DSCS-X.X.X/game/mods" folder.
 

a3on

Member
Jun 4, 2019
122
37
I made this "fight club"-y mission mod. I'd appreciate some play-testing if people are up for it :p
Probably not very well balanced.
Also the missions only appear during the night period.
more damage after a win please. kinda weird winning vs stronger enemy and coming back with barely a scratch, lol.

also, is it possible to isolate damage by part's rank? or at least having specific rank parts as requirements?
death battle with pastic arms/legs is too much cheese :KEK:
 
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Mr_Shaky

Member
Nov 6, 2017
219
205
more damage after a win please. kinda weird winning vs stronger enemy and coming back with barely a scratch, lol.

also, is it possible to isolate damage by part's rank? or at least having specific rank parts as requirements?
death battle with pastic arms/legs is too much cheese :KEK:
I don't know if it's possible to play around with parts in that way. But I've done it with skill where a bot is almost guaranteed to die if it's combat rank is to low in a death battle.
The easiest solution would be if you could use part ranks like you do skills in result weights but I don't know if that's possible.

Also note that there are supposed to be entry fees but they don't work in the current game version.
 

a3on

Member
Jun 4, 2019
122
37
I don't know if it's possible to play around with parts in that way. But I've done it with skill where a bot is almost guaranteed to die if it's combat rank is to low in a death battle.
The easiest solution would be if you could use part ranks like you do skills in result weights but I don't know if that's possible.

Also note that there are supposed to be entry fees but they don't work in the current game version.
oh, entry fees sounds fine. we'll see in the future then.
can it also give perma damage? (irrepairable). or maybe lower winning prize a little bit? even if the bot is destroyed there's no real threat atm. maybe give it a chance to damage CPU or something ( so there's a risk of losing skills, at least in death battle ). honestly, the only thing barring me from cheesing this mission is the tedious amount of clicking, lol. navigation is a bit wonky :LUL:

the mod is fun so far. i don't think it needs anything else aside from minor balancing.
 

Amariithynar

Member
Oct 26, 2017
438
456
That sounds like a quick way to get swamped. If you start adding in rendered variants for different parts and conditions you quickly get like 20x+ more work to do. And with full renders it's not viable. You'd need a system built for it. Something like a purpose built 3d game or maybe the new version of TiTS where different parts of the character are handled seperately. Would still be a ton of work even with such a system.

And forget about mods supporting that kind of variance xD
I *did* say it'd be a lot of work to add damage like that. :p And no, I only meant for the "skin" component causing a slight change in the image 9like a mask that applies to the skin tone), not for every single possible piece; I'm not nuts! Even that would be aton of work, more a flight of fancy than anything (I knew it'd not happen, just saying it'd be great if it could). The different parts having different effects on their stats should be entirely a non-cosmetic function, which is why it's a completely separate paragraph, and I see that as being a lot more reasonable to add, too.
 
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4.60 star(s) 45 Votes