4.60 star(s) 45 Votes

cklaubur

Active Member
Apr 2, 2018
681
311
oh ok my problem seems to be with trying to get all bots and parts . I have used your mods with daedalron with a few others and at some point if you go to the flea market to buy a android it errors if ignored when you try a fix parts or androids it gives a percentage of finished or not but no exp or part exp for you or anybody working on it. I am thinking its to many mods active at one time in my mod list in game it has something like 15 to 20 mods. mainly bots but have the mods for computer bbs , whore, guard,porn missions plus a few for parts. I also found a mod to have music in game thanks to discord and there mods list they have a few mods that's not listed on f95zone.to. all together my one to two gb game went to almost 15 gb with the mods
What's the error messages you are getting?
 
Mar 27, 2019
425
173
What's the error messages you are getting?
I think its fixed now but i was get errors just about every time I tried to go to the flea market to but a android. I think one or more of the mod I am using was needing the mr_shaky parts mod . when added runs good no more errors so far
 

Radnor

Member
Game Developer
Nov 9, 2021
365
942
I'll be honest, the only reason I've not downloaded 0.4.0 is because I'm waiting for the 0.4.1 version that might be a bit more stable. Hell, I think I've seen Radnor say like 2 or 3 times now that someone mentioned an idea they were going to incorporate into v0.4.1.

Great game so far, I just hate having my saves (and effort) invalidated.
Saves from 0.4.0 (0.3.1+ actually) will be compatible with 0.4.1, no save breaks will happens going from 0.4.0 to 0.4.1.
0.4.1 will mostly address some minor stuff, nothing major. As for when, i hope next week will find free evening or two and get it ready :D
 

a3on

Member
Jun 4, 2019
122
37
wtf? how did i miss 0.4 update? (been a week too)

hopefully the 'continue' button on harder difficulty is included, lol
 

dmmt

Well-Known Member
May 8, 2020
1,007
979
it's not..

I am curious Radnor, as to why on the Hardest difficulty etting, there is an extra click or 2 required when training, vs the other settings? How is it different, on just the one setting?
 

Radnor

Member
Game Developer
Nov 9, 2021
365
942
it's not..

I am curious Radnor, as to why on the Hardest difficulty etting, there is an extra click or 2 required when training, vs the other settings? How is it different, on just the one setting?
Frankly, i was just testing some stuff and as some people were saying "Hard" wasn't hard enough, i added "Hardcore" specifically for them, plus disabled repeats on it as an extra inconvenience to suffer. Hardcore meant to be half-joke painful experience, but as usual some people gone "Challenge accepted!" :D I guess if i can squeeze update to difficulty settings into 0.4.1 i will add way to disable it. Or maybe "Enabled always" extra setting on Settings screen.
Basically it is joke gone too far :whistle:
 

dmmt

Well-Known Member
May 8, 2020
1,007
979
ahhhhhhhh Yeah once I got help figuring how to level each skill, the other difficulty settings ceased posing any real challenge to getting started. The hardest still does, in that in the very 1st bot you get, is whacked and needs work, you better sell it fast and get another one. Hopefully quickly, and hopefully not requiring a lot of work, because with 10 skill points at start, you are not good at fixing ANYTHING. lol 2 AP fixing, then a 3 AP WORKING to both generate a lil cash and more importantly, level up Electronics, Computer and Mechanics skills.
 

Ronin13

Newbie
Jul 21, 2017
33
5
Mineride,
Thanks for the missions, getting this error:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/mods/new_mission_results.rpy", line 152, in script
python:
File "game/mods/new_mission_results.rpy", line 153, in <module>
for bot,role_efficiency in bots:
TypeError: 'NoneType' object is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "modules/0005_core/core/main_loop.rpyc", line 45, in script call
File "modules/0010_dscs_base/game/common/missions/mission_finished.rpyc", line 110, in script call
File "modules/0010_dscs_base/game/common/missions/mission_finished.rpyc", line 6, in script call
File "modules/0010_dscs_base/game/common/missions/mission_finished.rpyc", line 20, in script call
File "game/mods/new_mission_results.rpy", line 152, in script
python:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/mods/new_mission_results.rpy", line 153, in <module>
for bot,role_efficiency in bots:
TypeError: 'NoneType' object is not iterable

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
DSCS 0.4.0
Sat Jun 4 20:54:23 2022
Any ideas?
 

mineride

Newbie
Apr 14, 2019
28
30
Mineride,
Thanks for the missions, getting this error:
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/mods/new_mission_results.rpy", line 152, in script
python:
File "game/mods/new_mission_results.rpy", line 153, in <module>
for bot,role_efficiency in bots:
TypeError: 'NoneType' object is not iterable

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "modules/0005_core/core/main_loop.rpyc", line 45, in script call
File "modules/0010_dscs_base/game/common/missions/mission_finished.rpyc", line 110, in script call
File "modules/0010_dscs_base/game/common/missions/mission_finished.rpyc", line 6, in script call
File "modules/0010_dscs_base/game/common/missions/mission_finished.rpyc", line 20, in script call
File "game/mods/new_mission_results.rpy", line 152, in script
python:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/mods/new_mission_results.rpy", line 153, in <module>
for bot,role_efficiency in bots:
TypeError: 'NoneType' object is not iterable

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
DSCS 0.4.0
Sat Jun 4 20:54:23 2022
Any ideas?
I there, i am actively playing on the game so i look for crash while i'm at it. I fix the mod today. Should work now without that kind of error

Also, new mods in my gofile repositary with 6 bots. Mr sharks receive the message.
 
Last edited:

Ronin13

Newbie
Jul 21, 2017
33
5
I there, i am actively playing on the game so i look for crash while i'm at it. I fix the mod today. Should work now without that kind of error

Also, new mods in my gofile repositary with 6 bots. Mr sharks receive the message.
Thanks, works perfectly now.
 

Mr_Shaky

Member
Nov 6, 2017
219
205
I made this "fight club"-y mission mod. I'd appreciate some play-testing if people are up for it :p
Probably not very well balanced.
Also the missions only appear during the night period.
Edit: New version
 
Last edited:
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Amariithynar

Member
Oct 26, 2017
438
456
It would be neat if later down the road of development we could get multiple official renders for each base model from through s-f (for models maybe less spread in quality?). Alternatively, they could be just skins and not tied to model. It would be cool too to have parts play more a role in abilities and capabilities, and not just final price of gynoids; example would be improved eyes and arms, would help with coordination and dexterity, leading to better bot repairs for the techie position.
Having the skin in use actually alter the image, and as it gets more damaged the image reflects that (obviously % based, maybe every fourth or so?) would be absolutely amazing, but that'd be a lot of work.

Definitely agree that having the parts have effects on their capabilities would drastically increase the consideration taken towards what parts you want to install, even if they themselves only gave the same sort of scaling as the total quality does towards the bot as a whole, for the skills.
 

Mr_Shaky

Member
Nov 6, 2017
219
205
Having the skin in use actually alter the image, and as it gets more damaged the image reflects that (obviously % based, maybe every fourth or so?) would be absolutely amazing, but that'd be a lot of work.

Definitely agree that having the parts have effects on their capabilities would drastically increase the consideration taken towards what parts you want to install, even if they themselves only gave the same sort of scaling as the total quality does towards the bot as a whole, for the skills.
That sounds like a quick way to get swamped. If you start adding in rendered variants for different parts and conditions you quickly get like 20x+ more work to do. And with full renders it's not viable. You'd need a system built for it. Something like a purpose built 3d game or maybe the new version of TiTS where different parts of the character are handled seperately. Would still be a ton of work even with such a system.

And forget about mods supporting that kind of variance xD
 
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mineride

Newbie
Apr 14, 2019
28
30
@mineride's mods
Contains 2 mission mods at the time I post this.
Author stated they would post future mods there.
Mr - Missions pack updated
New mission : Repairbot - send your bot do some repairs work by sending to the 'grey bot for hire' HUB.
 

dmmt

Well-Known Member
May 8, 2020
1,007
979
I'd hate to think of the bloat for file size. Different render for ex for ea grade of skin for: right arm, left arm, body, face, right leg, left leg, ears, horns, tails...then another render of each, for each grade of degradation you want depicted, and then for each bot, in ea pose. ...yikes
 

Gato21

Active Member
Oct 16, 2021
951
2,776
I'd hate to think of the bloat for file size. Different render for ex for ea grade of skin for: right arm, left arm, body, face, right leg, left leg, ears, horns, tails...then another render of each, for each grade of degradation you want depicted, and then for each bot, in ea pose. ...yikes
Yeah, that would be a little much. I would just be happy with some variation of bots (more than it's now) and some sex scenes to go along with that.
 
4.60 star(s) 45 Votes