ThaDude1977

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Jul 5, 2022
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Scarlet is one of my favs but i don't like the new hair style with the bangs covering her eyes she looks shaggy lol. I liked it at the begging of the game where it was all tied back.
 
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TropecitaGames

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Apr 11, 2022
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Scarlet is one of my favs but i don't like the new hair style with the bangs covering her eyes she looks shaggy lol. I liked it at the begging of the game where it was all tied back.
The original hairstyle had a technical problem. It left black lines on her forehead in 20% of the renders, depending on the forehead frown, that I had to erase with photoshop because her model is a little bit tweaked with respect to the original Daz3D model. That hairstyle was giving me a lot of problems and I decided to change it. The QC department (my wife) loved it, and some other players have said they also prefer the new one.
I prefer her eyes to be more visible, as she loses a bit of expressiveness with the bangs covering them. At some point in the future I'll change her hairstyle to something "more adult" and she'll go with the new hairstyle or the one she wears now depending on the occasion.
 

TropecitaGames

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already 0.7 but still no public 0.6? any ETA at least?
0.7A is a sort of Halloween special (integrated into the story) published only 12 days after 0.6. It's not a full update, as the in-game day will be completed with the 0.7B
0.6 has not completed yet the Tier cycle; it has been released to the second to last tier today, and will be released for the last tier on the 18th, so the public version will be around the 21st, as I usually release it to the public 2-4 days after the last tier has access to it.
With 0.9 will happen the same, as it will be published in two parts so there is something with a Christmas feel available to the Patrons for Christmas
 

TropecitaGames

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An_Able , thanks for your review.
I only want to comment on one of your points, I hope it doesn't bother you, but it's the only way I can answer a review:
The premise is quite generic, though the whole cloning thing is such a contrived way of not offending Patreon it's kind of funny because of the level of absurdity. A shame that it's really not used beyond that, I'm sure there's something interesting one could do with a world where cloning is commonplace (or at the very least viable.)

The cloning storyline is in the Patreon and the non-Patreon versions, as part of the premise of the game is in the cloning business. It isn't there ONLY to bend the Patreon rules.
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Once again, thanks for taking the time to play and review the game
 

An_Able

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Aug 11, 2021
21
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I see. I've only played the 0.5 version since I'm broke as hell, so I haven't seen the 0.6 and 0.7 scenes you mentioned, otherwise my opinion may have been different. And I'm not bothered, by the way. I'm glad you took the time to comment, since now I know there's future content that may very well address one of my critiques. I was already going to play future versions, but this is still move incentive.

Best of luck with development, TropecitaGames.
 
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TropecitaGames

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is there a guide for what are the best choices or doesn't matter?
There is an integrated walkthrough that kicks in when a choice has long-term consequences. The first time it shows is on the first movie night with Martha/Mom.
 

masterdc1976

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Feb 25, 2021
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I see. I've only played the 0.5 version since I'm broke as hell, so I haven't seen the 0.6 and 0.7 scenes you mentioned, otherwise my opinion may have been different. And I'm not bothered, by the way. I'm glad you took the time to comment, since now I know there's future content that may very well address one of my critiques. I was already going to play future versions, but this is still move incentive.

Best of luck with development, TropecitaGames.
There is an integrated walkthrough that kicks in when a choice has long-term consequences. The first time it shows is on the first movie night with Martha/Mom.

TropecitaGames you might want to consider shortening the time between tier releases and (public releases also), its good for bugs, you get more feedback, you you might also triggers more donation from people that don't want to commit but want to contribute. Most popular games from what I see hours after the release they are already here.
(having patrons access your newest code might also be an advantage to making it better, allowing mods etc.)


I myself don't program games, and am not much of a writer, I don't know much about python and renpy. ( just the occasional Mod/Cheat )
But I do develop software on a daily basis. So I have a bias opinion about sharing code (results) as soon and as open as possible.
 
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TropecitaGames

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TropecitaGames you might want to consider shortening the time between tier releases and (public releases also), its good for bugs, you get more feedback, you you might also triggers more donation from people that don't want to commit but want to contribute. Most popular games from what I see hours after the release they are already here.
(haven patrons access your newest code might also be an advantage to making it better, allowing mods etc.)


I myself don't program games, and am not much of a writer, I don't know much about python and renpy. ( just the occasional Mod/Cheat )
But I do develop software on a daily basis. So I have a bias opinion about sharing code (results) as soon and as open as possible.
Hi, masterdc1976. Thanks for your advice.
I'm new to developing games and still have a lot to learn, but I don't like to look at what other developers are doing at any level (be it marketing or gameplay level). I'm not omniscient and it's quite possible that I'm wrong.
I think exclusivity for 15 days (or more) for Patrons is almost a standard in subscription games, and I think it's a good idea, since it promotes a subscribed player base and another floating player base that, as you say, doesn't want to commit but wants to collaborate. If the difference between Tiers does not give exclusivity for a while, there are not many more incentives I can offer.
My figures are public on all platforms where I market My Dorm, so I don't mind giving them on the forum:
* Every month there are 40-50,000 downloads, adding up the platforms I can control, since 0.4.1 (growing every month). It's much more than what I expected.
* There are 141 players who are subscribed monthly adding Patreon and SubscribeStar + 20-30 monthly donations on itch
* A floating base of 20-30 players who subscribe on Patreon for a few minutes with the Tier that has access to the latest update, downloads it, and then unsubscribes. These are the players you indicate who don't want to commit but want to contribute (or who are eager to play the last update). With that single payment, once Patreon has changed the subscription mode, they have access to all the updates to which their Tier has access for 30 days (the subscribers don't pay for natural months anymore with the new policy, instead they pay for access from Xth this month to Xth next month), so it is a one-time payment but it gives rights that extend over time.

It may not seem like much, but for a game that hasn't even been out for 6 months since the first release, I'm more than satisfied.

Luckily I have a good team of beta testers who catch almost all bugs before release (only two bugs have been found in the last 5 updates once released), although more reports and feedback are always welcome. Now I just need to have an equally good proofreading team ;)
My Dorm is not a game that is going to be too mod friendly, except for adding a gallery (which I plan to do in the future) and putting a cheat mode to change relationships/decisions (which I also plan to do), I don't see much that mods can do to improve the user experience. If I find a mod, such as RiamMar's, that improves the game, I have no problem integrating it into the game, always with the creator's permission. As I say, I'm new to this and maybe I'm being naive.

I have coded for years in the past, and I agree with you that sharing code improves it, but as I was telling you above, I have to balance the Patrons' benefits with what I would like to do to improve that code.
 

coretex

Active Member
Jun 15, 2017
572
479
While I also do think the release timeframes for patron tiers should be a little shorter, there was a few reasons I subbed. It was the quality of the game (grammar aside), the content of the game, and the openness and discussion that you (TropecitaGames) have had on the forum here, plus tier levels that were not crazy out of scope in cost. Id prefer to wait less, but its not too long between the levels, and the main point was to provide some support. I have a bit of flexible play money available at times, so I have a semi short list of authors I decide to support based on their actions on forums, and the game content, but how someone conducts themselves is pretty key. So Trope, keep it up and thank you.
 

TropecitaGames

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Apr 11, 2022
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While I also do think the release timeframes for patron tiers should be a little shorter, there was a few reasons I subbed. It was the quality of the game (grammar aside), the content of the game, and the openness and discussion that you (TropecitaGames) have had on the forum here, plus tier levels that were not crazy out of scope in cost. Id prefer to wait less, but its not too long between the levels, and the main point was to provide some support. I have a bit of flexible play money available at times, so I have a semi short list of authors I decide to support based on their actions on forums, and the game content, but how someone conducts themselves is pretty key. So Trope, keep it up and thank you.
Don't thank me; it is I who should thank you for the support you give me. The game would be impossible without the players' support.
 

masterdc1976

Member
Feb 25, 2021
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Don't thank me; it is I who should thank you for the support you give me. The game would be impossible without the players' support.
" how someone conducts themselves is pretty key "
yea policy is important for patrons, but if you know a game update is out but its not available for some time you forget about it. and if you forget about it there is little chance to get new patrons.
for me I often decide to cut support based on things I find that go against my policies, but I must confess I often "invest" first and think later...
if I had time to make a game and learn how to do renders I would probably do it and finish it independent from support, if I would do more and how long it would take this would depend on support....
 
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TropecitaGames

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" how someone conducts themselves is pretty key "
yea policy is important for patrons, but if you know a game update is out but its not available for some time you forget about it. and if you forget about it there is little chance to get new patrons.
for me I often decide to cut support based on things I find that go against my policies, but I must confess I often "invest" first and think later...
if I had time to make a game and learn how to do renders I would probably do it and finish it independent from support, if I would do more and how long it would take this would depend on support....
Don't worry, I'll remind the players the game is available for the public when I release it, so they don't forget ;)
All of us have our policies, and we must behave following them. I won't consider it fair for a player who has been subscribed for 5 months, among other things, to get the game 4 days earlier than the Tier below him, to change it and tell him "Guy, I'm sorry, but your subscription only gives you 1-day exclusivity". When he signed in he did it under certain conditions, and I will improve them if/when I can (like I'm doing right now, sending exclusive non-canon images to Patrons), but not worsen them.
Think that creating a game costs money. Assets are not free. I'm not talking about development time, although everyone likes to be paid for their work:
* The initial characters... $$$.
* Changing a hairstyle... $$$
* New clothes... $$$
* New characters... $$$
* A new bar to have a drink... $$$.
* The drinks... $$$
* And so on as far as you want to go.
All pockets, no matter how deep, have a limit. I decided on an amount of money that I could invest, out of my pocket, in making a game. Without the necessary support that amount would not grow. Thanks to the players, for each update I can invest a little more (and recover a part of what I invested). Some people have told me that assets can be obtained in free and illegal ways, but if I don't name Star Wars in My Dorm to avoid legal problems; am I going to pirate content in something that is public? In something where my real name is listed (in Patreon and SubscribeStar)? And I'm still not talking about earning money for my time.
That's why most games that don't get enough support disappear.
 
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RPDL

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