- Jul 5, 2022
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Scarlet is one of my favs but i don't like the new hair style with the bangs covering her eyes she looks shaggy lol. I liked it at the begging of the game where it was all tied back.
The original hairstyle had a technical problem. It left black lines on her forehead in 20% of the renders, depending on the forehead frown, that I had to erase with photoshop because her model is a little bit tweaked with respect to the original Daz3D model. That hairstyle was giving me a lot of problems and I decided to change it. The QC department (my wife) loved it, and some other players have said they also prefer the new one.Scarlet is one of my favs but i don't like the new hair style with the bangs covering her eyes she looks shaggy lol. I liked it at the begging of the game where it was all tied back.
0.7A is a sort of Halloween special (integrated into the story) published only 12 days after 0.6. It's not a full update, as the in-game day will be completed with the 0.7Balready 0.7 but still no public 0.6? any ETA at least?
There is an integrated walkthrough that kicks in when a choice has long-term consequences. The first time it shows is on the first movie night with Martha/Mom.is there a guide for what are the best choices or doesn't matter?
I see. I've only played the 0.5 version since I'm broke as hell, so I haven't seen the 0.6 and 0.7 scenes you mentioned, otherwise my opinion may have been different. And I'm not bothered, by the way. I'm glad you took the time to comment, since now I know there's future content that may very well address one of my critiques. I was already going to play future versions, but this is still move incentive.
Best of luck with development, TropecitaGames.
There is an integrated walkthrough that kicks in when a choice has long-term consequences. The first time it shows is on the first movie night with Martha/Mom.
Hi, masterdc1976. Thanks for your advice.TropecitaGames you might want to consider shortening the time between tier releases and (public releases also), its good for bugs, you get more feedback, you you might also triggers more donation from people that don't want to commit but want to contribute. Most popular games from what I see hours after the release they are already here.
(haven patrons access your newest code might also be an advantage to making it better, allowing mods etc.)
I myself don't program games, and am not much of a writer, I don't know much about python and renpy. ( just the occasional Mod/Cheat )
But I do develop software on a daily basis. So I have a bias opinion about sharing code (results) as soon and as open as possible.
Don't thank me; it is I who should thank you for the support you give me. The game would be impossible without the players' support.While I also do think the release timeframes for patron tiers should be a little shorter, there was a few reasons I subbed. It was the quality of the game (grammar aside), the content of the game, and the openness and discussion that you (TropecitaGames) have had on the forum here, plus tier levels that were not crazy out of scope in cost. Id prefer to wait less, but its not too long between the levels, and the main point was to provide some support. I have a bit of flexible play money available at times, so I have a semi short list of authors I decide to support based on their actions on forums, and the game content, but how someone conducts themselves is pretty key. So Trope, keep it up and thank you.
" how someone conducts themselves is pretty key "Don't thank me; it is I who should thank you for the support you give me. The game would be impossible without the players' support.
Don't worry, I'll remind the players the game is available for the public when I release it, so they don't forget" how someone conducts themselves is pretty key "
yea policy is important for patrons, but if you know a game update is out but its not available for some time you forget about it. and if you forget about it there is little chance to get new patrons.
for me I often decide to cut support based on things I find that go against my policies, but I must confess I often "invest" first and think later...
if I had time to make a game and learn how to do renders I would probably do it and finish it independent from support, if I would do more and how long it would take this would depend on support....
Folks rarely speak on it, but it gives an illusion of choice.I tend to be kind of disappointed by point systems.