SeniGaming

Active Member
Game Developer
Sep 8, 2019
579
564
I see. So, it isn't in the game yet? I'm sorry, I am just confused.
Yes, it's in the game.
It's in version 0.2.
Unfortunately you can't play it because I forgot to put the scene trigger so, you can't play it.
I put everything, the images, the script... but I didn't put the trigger.

I promise you that it will be in the next update.
There will be Angela and I will even add some content.
next update come at the end of october.
A big spanking with Angela for halloween.
 
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ReaperMania

Member
Aug 8, 2020
279
115
Yes, it's in the game.
It's in version 0.2.
Unfortunately you can't play it because I forgot to put the scene trigger so, you can't play it.
I put everything, the images, the script... but I didn't put the trigger.

I promise you that it will be in the next update.
There will be Angela and I will even add some content.
next update come at the end of october.
A big spanking with Angela for halloween.
Okay, thanks for clearing that up dude :)
 
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hermesh

Member
Feb 1, 2022
295
1,092
For this question I don’t really know what to do.
Question: Did you accept Soto’s request during the tutorial, did you go to the party?
If you accepted Soto’s request, then maybe you changed the calendar so you didn’t go?
Yeah i accepted Soto. The problem is really hard to find (happens but cannot even reproduce myself) but also easy to avoid so i wouldn't worry too much about it.

A bit unrelated, a code suggestion: i would add a catchall default block to make sure you never get into undefined states, so you don't jump out of the expected blocks by accident. Most of the time there is a variable counting up, and statements like "if variable = x do scene, then jump somewhere". Problem is what happens if your variable is counted up and gets out of range of the available if statements -> no if statement applies and you just continue with the next label(s) until you get to some executable script.

Code:
if variable == 0
  do stuff
  variable +=1
  jump daybayday
if variable == 1
  do stuff
  variable +=1
  jump daybayday
...
if variable == 4
  do stuff
  variable +=1
  jump daybayday
scene black
$renpy.pause(1)
e "No more scenes for this storyline"
$renpy.pause(3)
jump daybyday
That way if something unexpected happens with variables, like missing the increase to variable = 5 here, you still never leave the intended codeblock but jump to daybyday. Also low effort way to add end points which never need to change with updates, since it looks for any variable state that has no if block, instead of a specific variable state... (could also be used to jump into a default routine if a repeatable scene is available)

At the top left of the screen, while you play, during the day... you can click on a small icon, it opens your calendar (not editable)... you can see the day and the activities.
I wait for you check it, hoping that it appears well and that there is no bug.
oops i'm stupid how could i miss that, thank you ^^

Thank you so much for the time you spend seeing everything that’s wrong with the game.
It takes a lot of time for me and I forget a lot.
Thanks to your back I can work all this to make the game better.
I plan to create a game some time in the future, so i like to read the scripts, esp. if there is some uncommon new feature like your calendar. All the best with the game!
 
Last edited:

SeniGaming

Active Member
Game Developer
Sep 8, 2019
579
564
A bit unrelated, a code suggestion: i would add a catchall default block to make sure you never get into undefined states, so you don't jump out of the expected blocks by accident. Most of the time there is a variable counting up, and statements like "if variable = x do scene, then jump somewhere". Problem is what happens if your variable is counted up and gets out of range of the available if statements -> no if statement applies and you just continue with the next label(s) until you get to some executable script.
Thanks, that's a great idea.
I had a lot of problems with this in my first versions, I never thought about it.
I'm going to do it because I see them coming in this game too, it's even likely to happen already.

I plan to create a game some time in the future, so i like to read the scripts, esp. if there is some uncommon new feature like your calendar. All the best with the game!
There are some new things in my game.
The calendar is certainly unique, that's for sure.
I'm not a developer myself, I'm a designer with some programming knowledge for gameplay.
My codes are not always very reliable, there are often simpler methods to do better.
And I'm always hoping that there won't be any bugs because I don't necessarily know how to fix them.
But for me the most important is the originality because I have nothing more to bring to stand out from other developers.
That's why I spent a good year creating the map with a software that is not at all made for that.
But it's unique.
My scenery and my characters are unique.

The mixture of styles can also create a new style.
In burning Santirosa I tried to make a game with a movie style, and I mostly worked on the atmosphere, action, color, music.
This influenced my game diaba Doa, especially in the scenes without dialogue that follow each other.
I think this is also original.

Anyway, good luck for your game.
I'm not necessarily a good adviser but I'm a very big gamer (pro for a few years) and I can tell you that a game will always be better if it is original.
With a personal style.
Since the arrival of the porn on steam, the players criticize more and more daz studio... they are tired of seeing always the same characters, the same scenery and it's normal.
For me it's the biggest mistake the devs are making here.
Daz studio is good, but people are tired of it.
Honey select allows to give an identity to the characters, you should not use the basic creation and the honey select scenery.

I have a lot of contact with steam modo, accessibility or forum and daz is not in good position on steam.
On steam they have the sexual content tag but they refuse to put the porn tag.
But they are in discussion to eventually add the daz studio tag in their store.
If they do that it's to allow players to make daz games disappear from their store.
For steam to do this it's really loud.
Here on F95 you can already see that most players check the tags.
There was a time when everyone took daz games, because they were new, nice graphics, but this is no longer the case, nowadays players attach great importance to rare or special tags.
I don't give much hope for the future of daz if they don't change their method because people are fed up with daz, just like they were fed up with honey.

So there you go, I'm not a great advisor, I'm not a pro, but I have contacts and the best advice I can give you is, originality.
 
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hermesh

Member
Feb 1, 2022
295
1,092
So there you go, I'm not a great advisor, I'm not a pro, but I have contacts and the best advice I can give you is, originality.
I'm just getting decent at python (in my normal job im a java developer) but didn't even start with Daz or Honey Select, so that theoretical game is still quite far off in the future. Mostly playing right now for fun but also inspiration... Finding something unique and original is certainly the best advice, thank you!
 

SeniGaming

Active Member
Game Developer
Sep 8, 2019
579
564
I'm just getting decent at python (in my normal job im a java developer) but didn't even start with Daz or Honey Select, so that theoretical game is still quite far off in the future. Mostly playing right now for fun but also inspiration... Finding something unique and original is certainly the best advice, thank you!
You can ask the dev tags from the devs of F95.
There is a big forum for the devs here, you can learn so much overthere.
 
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Comaco

Newbie
Aug 10, 2017
97
187
I would like you to try the game because if you liked it before you will like it even more now.

The game is not much different from before.
The differences are:
1: The editable calendar, before you had to choose at each time slot what you did, now you choose them by editing the calendar.
2: Even more routes than before.
3: More lesbian, bi sexual choices.


The routes are the same as before, the story is the same.
Lupe, caxiacos, carolina, mona... everything is there, the only difference is that you are not obliged any more to play the roads to advance in the game and the history.
I tried the remake now but gave up after the first two ingame days. Playing the game feels almost like homework if you aren't interested in every type of content in there, as you have no ingame indication of what type of content you are locking yourself into in the calendar. (Choose basket in the calendar on the first day = you get fucked by two guys with no way to avoid it apart from restarting the game).

Maybe move the calendar app to Elpi's phone and give you access to change the calendar at any point instead of having to reload an entire day if you chose poorly. There is also a dire need for an indicator of the current time. When you see a calendar for an entire week, it would be nice to be shown which of the days you are playing next, if you are at the start of the game or coming back to a save after a while.

This game was a better experience before IMO, since it was menu based where you could check the walkthrough for what you needed to choose to avoid a type of content at each choice when you reached it, instead of having to do it for the whole day at the end of the day before. The whole calendar interface just feels clunky, since there is no clear indication of what is clickable, and a mistaken rollback will erase all your changes. Still, better to have access to rollback than not.

I would love an option to just choose what you are into when you first start the game, and then have the game hide all options that lead to content you don't want.
 

taglag

Well-Known Member
Aug 6, 2019
1,220
975
I was curious if maybe I am doing something wrong with 0.06 version it asked for a name, but even though I type one, it does not seem to except it?
 

SeniGaming

Active Member
Game Developer
Sep 8, 2019
579
564
I tried the remake now but gave up after the first two ingame days. Playing the game feels almost like homework if you aren't interested in every type of content in there, as you have no ingame indication of what type of content you are locking yourself into in the calendar. (Choose basket in the calendar on the first day = you get fucked by two guys with no way to avoid it apart from restarting the game).

Maybe move the calendar app to Elpi's phone and give you access to change the calendar at any point instead of having to reload an entire day if you chose poorly. There is also a dire need for an indicator of the current time. When you see a calendar for an entire week, it would be nice to be shown which of the days you are playing next, if you are at the start of the game or coming back to a save after a while.

This game was a better experience before IMO, since it was menu based where you could check the walkthrough for what you needed to choose to avoid a type of content at each choice when you reached it, instead of having to do it for the whole day at the end of the day before. The whole calendar interface just feels clunky, since there is no clear indication of what is clickable, and a mistaken rollback will erase all your changes. Still, better to have access to rollback than not.

I would love an option to just choose what you are into when you first start the game, and then have the game hide all options that lead to content you don't want.
Hi.

The rollbacjk is present in the game, you can go back, unfortunately I know that this rollback is limited by renpy.
A solution for the inconvenience of calendar, it seems to me that elpidia warns by saying that it is necessary to save every evening before editing the calendar.

For the lack of information on the road to choose or not, players have already pointed out the problem, it will be resolved in the next update.
In the computer, elpidia will have an icon to see all the routines, info on sexuality and if this routine is available or not.

I hope you'll come back to see what's going on in the next updates and thanks for playing and for the feedback.
 

SeniGaming

Active Member
Game Developer
Sep 8, 2019
579
564
I was curious if maybe I am doing something wrong with 0.06 version it asked for a name, but even though I type one, it does not seem to except it?
There will be no more content and development on version 0.6.

If you don't choose a name, there is a default name, but I can't remember all of it.
 

Deleted member 4865569

Active Member
Apr 26, 2022
772
4,985
I honestly hate the calender shit..
first time playing and I HATE IT the calender. I would rather have just a visual novel with branching choices, not some sims life simulator.
Not only that I don't like the force sex scenes either, especially if I am trying to play a PURE LESBIAN route.
yea I know it's a dangerous world but fuck can a girl walk without getting sexually harrassed in this game? go to the court forced BJ scene like it's not fun LOL.

the game can be great but idk it seems overly complicated for no reason and not new user friendly.
to much clicking around and trying to figure out where to go. I am here to have a good time, it's pretty hard trying to play this with it's sandbox type style. Not gone lie I wish it had a pure VISUAL NOVEL version overall instead of all this shit.
it needs a time indicator as well. Also it's harder to choose branching paths to avoid rape content which annoys me to death. The other version of this game was better for that.
and I am not trying to shit on your work I can tell the idea you had for this game is time consuming but why over complicate it? Simple sometimes is best.

But aye maybe it might improve down the line, I am not gonna give up on it but imma wait. I would say the calender events suck but it's not my game just giving my opinions DEV.

Good luck tho but yea gonna pass on this game.
 

Comaco

Newbie
Aug 10, 2017
97
187
Hi.

The rollbacjk is present in the game, you can go back, unfortunately I know that this rollback is limited by renpy.
A solution for the inconvenience of calendar, it seems to me that elpidia warns by saying that it is necessary to save every evening before editing the calendar.

For the lack of information on the road to choose or not, players have already pointed out the problem, it will be resolved in the next update.
In the computer, elpidia will have an icon to see all the routines, info on sexuality and if this routine is available or not.

I hope you'll come back to see what's going on in the next updates and thanks for playing and for the feedback.
To be honest, the entire gameplay part of the calendar is turning me off this game. It feels like the game doesn't respect my time since I have to go through a whole day of filling out events I have no idea about before starting the first day, and then having to reload once I find out I chose one in the evening with content I have no interest in.

It would be MUCH better to ditch the entire idea of the calendar and just bring up a choice dialog at each time segment where you can choose from the available options for that segment.

Or at least bring up the choice if you didn't fill out the calendar for that time slot.
 

SeniGaming

Active Member
Game Developer
Sep 8, 2019
579
564
I honestly hate the calender shit..
first time playing and I HATE IT the calender. I would rather have just a visual novel with branching choices, not some sims life simulator.
Not only that I don't like the force sex scenes either, especially if I am trying to play a PURE LESBIAN route.
yea I know it's a dangerous world but fuck can a girl walk without getting sexually harrassed in this game? go to the court forced BJ scene like it's not fun LOL.

the game can be great but idk it seems overly complicated for no reason and not new user friendly.
to much clicking around and trying to figure out where to go. I am here to have a good time, it's pretty hard trying to play this with it's sandbox type style. Not gone lie I wish it had a pure VISUAL NOVEL version overall instead of all this shit.
it needs a time indicator as well. Also it's harder to choose branching paths to avoid rape content which annoys me to death. The other version of this game was better for that.
and I am not trying to shit on your work I can tell the idea you had for this game is time consuming but why over complicate it? Simple sometimes is best.

But aye maybe it might improve down the line, I am not gonna give up on it but imma wait. I would say the calender events suck but it's not my game just giving my opinions DEV.

Good luck tho but yea gonna pass on this game.

I have already had these thoughts and in a few days the next update will come out, I will put the log on what will happen, you can make your opinion because everything that is said in your message is present in the log.

For the time, I think you mean that you do not know what day and what hour you are in the day.
On the top right a small icon allows you to see the calendar (not editable).

Change log:
Bugs:
1: Route baseball is accessible.
2: The bug of the map that could not close anymore, when all the places were uncovered, is fixed.
3: The sex shop bug is fixed. The scenes are accessible.
4: The computer route does not end in a loop that sends you to another place anymore.

News:
1: Creation of a file for the list of unblocked activities with lesbian and bi-sexual route.
2: Improvement of the basketball route.
3: Enola and Enzo are available in friends, if you met them in class.
4: The punishment route with Angela Rodriguez is available.
5: Now a tab named "walk in the city" allows you to have activities in the streets of Tituatu while visiting the map "visite".
 

SeniGaming

Active Member
Game Developer
Sep 8, 2019
579
564
To be honest, the entire gameplay part of the calendar is turning me off this game. It feels like the game doesn't respect my time since I have to go through a whole day of filling out events I have no idea about before starting the first day, and then having to reload once I find out I chose one in the evening with content I have no interest in.

It would be MUCH better to ditch the entire idea of the calendar and just bring up a choice dialog at each time segment where you can choose from the available options for that segment.

Or at least bring up the choice if you didn't fill out the calendar for that time slot.
Putting choices in each segment was the previous version and in my game there are too many choices, too much freedom, this method is unfeasible, too many bugs, too many choices, it is unmanageable.

Read my previous message this one.
I explain the new file in the computer that shows all the routes, the accessible times and the sexuality present in the route.
This will help you a lot to make your schedule.
You will see in the next version that there is too much activity to put choices in each segment.
 

SeniGaming

Active Member
Game Developer
Sep 8, 2019
579
564
I hope I'll see you the next update.

I am working all October on the interface to make the game more intuitive.
Tell me what you like and what you don't like, I'll try to improve the game as always.

This is not a final version.
If the work I did in October can be improved help me to understand what is wrong.
 

linus.quotes

Active Member
Aug 27, 2021
954
665
I've just downloaded the v0.2 version from the gofile mirror but when I extracted it and started it is showing me like v0.1... have I done something wrong?
 

SeniGaming

Active Member
Game Developer
Sep 8, 2019
579
564
I've just downloaded the v0.2 version from the gofile mirror but when I extracted it and started it is showing me like v0.1... have I done something wrong?
No it's me, I'm very distracted as a dev.

You have version 0.2, tomorrow comes version 0.3.

If you keep playing my game you'll see more, I'm used to this kind of error.
 
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