A bit unrelated, a code suggestion: i would add a catchall default block to make sure you never get into undefined states, so you don't jump out of the expected blocks by accident. Most of the time there is a variable counting up, and statements like "if variable = x do scene, then jump somewhere". Problem is what happens if your variable is counted up and gets out of range of the available if statements -> no if statement applies and you just continue with the next label(s) until you get to some executable script.
Thanks, that's a great idea.
I had a lot of problems with this in my first versions, I never thought about it.
I'm going to do it because I see them coming in this game too, it's even likely to happen already.
I plan to create a game some time in the future, so i like to read the scripts, esp. if there is some uncommon new feature like your calendar. All the best with the game!
There are some new things in my game.
The calendar is certainly unique, that's for sure.
I'm not a developer myself, I'm a designer with some programming knowledge for gameplay.
My codes are not always very reliable, there are often simpler methods to do better.
And I'm always hoping that there won't be any bugs because I don't necessarily know how to fix them.
But for me the most important is the originality because I have nothing more to bring to stand out from other developers.
That's why I spent a good year creating the map with a software that is not at all made for that.
But it's unique.
My scenery and my characters are unique.
The mixture of styles can also create a new style.
In burning Santirosa I tried to make a game with a movie style, and I mostly worked on the atmosphere, action, color, music.
This influenced my game diaba Doa, especially in the scenes without dialogue that follow each other.
I think this is also original.
Anyway, good luck for your game.
I'm not necessarily a good adviser but I'm a very big gamer (pro for a few years) and I can tell you that a game will always be better if it is original.
With a personal style.
Since the arrival of the porn on steam, the players criticize more and more daz studio... they are tired of seeing always the same characters, the same scenery and it's normal.
For me it's the biggest mistake the devs are making here.
Daz studio is good, but people are tired of it.
Honey select allows to give an identity to the characters, you should not use the basic creation and the honey select scenery.
I have a lot of contact with steam modo, accessibility or forum and daz is not in good position on steam.
On steam they have the sexual content tag but they refuse to put the porn tag.
But they are in discussion to eventually add the daz studio tag in their store.
If they do that it's to allow players to make daz games disappear from their store.
For steam to do this it's really loud.
Here on F95 you can already see that most players check the tags.
There was a time when everyone took daz games, because they were new, nice graphics, but this is no longer the case, nowadays players attach great importance to rare or special tags.
I don't give much hope for the future of daz if they don't change their method because people are fed up with daz, just like they were fed up with honey.
So there you go, I'm not a great advisor, I'm not a pro, but I have contacts and the best advice I can give you is, originality.