Others Crisis Point: Extinction [v0.47] [Anon42]

4.60 star(s) 29 Votes

Silentum

New Member
Sep 16, 2020
13
6
You'll find the hoverboots in the water biome's (I think the proper name is crystal caverns) underwater base, you get there via the deep soil once you get the weighted boots, just explore the biome to get the keycard to get access and then get down into the base's lowest accessible level and to the left.

On a similar note, can someone tell me where those chairs flanking the crystal in this screenshot is? I know its probably for a cutscene later in the game but I can't find it and it's driving me nuts!
View attachment 990835
 
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Bobleet24

New Member
Feb 14, 2019
7
7
Found this recently on a binge to find quality action H-Games after finishing Alien Quest Eve. This game is awesome! Diana Lockhart/Alicia voice is :love: so good. Cannot wait for this to continue. Will gladly pay any amount for this full game when it drops. Possibly will even grab a tier down the line when it gets closer to the release. Keep being amazing!
 

guldfisk

Newbie
Aug 6, 2016
39
92
I can only recommend you to make helpful entries for yourself on the map, e.g. to better find portal points or on unfinished areas and so on.
edit:
Map 0.42 with port-stations - discovered more (not completed)
▼ ▼ ▼ ▼
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hidden room above "base camp" ;)
View attachment 984806
edit: another hidden room near "summit entrance" to the right
View attachment 984868

edit: found the update to jump from walls higher,
lightbubbles in some areas hard - but I got it after many failures and trials. :D

till now I don't know how to pass get access to the "room" (?)
View attachment 984810

Someone here with new hints / information what to do or where to go? :)
Where is the upgrade to jump higher?

Edit: nvm i found it just as i typed this out lol 1611398011953.png
 
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jocklen

Newbie
Feb 17, 2018
55
8
Yesterday they uploaded weekly update Anon42 said they are working on the Warper Sentry CG they are redesigning it wou.
If you did not read wrong then it is almost time for the update to come out, I hope that in the next update a new CG of the Crystal Dragon will come out. Anon42 if you are reading this I hope you can answer my question about the CG of Crystal Dragon or it is not necessary that they tell me if not with another answer so as not to ruin their surprise and their work.
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,645
Yesterday they uploaded weekly update Anon42 said they are working on the Warper Sentry CG they are redesigning it wou.
If you did not read wrong then it is almost time for the update to come out, I hope that in the next update a new CG of the Crystal Dragon will come out. Anon42 if you are reading this I hope you can answer my question about the CG of Crystal Dragon or it is not necessary that they tell me if not with another answer so as not to ruin their surprise and their work.
Sorry, but no, Crystal Dragon CG won't be coming in this next update. It'll probably happen in the next one.






Hey guys - I'm so sorry I haven't updated here in a bit! Things have been so busy, my household did a complete schedule change to try and make 2021 a better year (including actually exercising for once in my life) and I guess I just completely spaced on updating anywhere outside of Patreon. We HAVE had weekly updates every week, just the last three never made it here; I'll go ahead and post the link for the first two missing updates, and then post the most recent update from yesterday in its entirety. Sorry again for forgetting, I'll try not to make a habit out of that!

(Note that you DO NOT need a Patreon account to view these updates if you want to read them, they're public and free!)

Crystal-Shot.gif
1-10-2021 weekly update:


new-projectile.gif
1-17-2021 weekly update:



(The following is (mostly) a copy-paste from our If you like what you see, )


Hey everyone! Gonna be just a text update this time, but despite that we had a very productive week!


For starters, boss 3 is now pretty much finished! All of her fully-detailed animations have been completed and implemented, her attacks were given the proper effects, and it's all looking pretty great. The only thing missing from her right now are voice clips and sound effects. The voice clips won't be coming this update, but the sound effects will hopefully be finished and implemented before the update goes live. It took a bit longer to finish the boss 3 rework than I would've liked, but I'm still happy with how fast the new fight came together! Orexius did a killer job on the animations and added some great little details that really add a lot of life to her movements.

Screen_54.png
I also "finished" the cutscene viewer this week, which will be accessed via a Gallery button on the main menu - and by "finished", I mean it's functionally complete, but only with Lucas and Verreda's H-scene cutscene. There's still a few minor visual issues involving the menu that I want to fix before the update is released, but even if it were to come out now, the cutscene itself works great. The groundwork has also been laid for implementing future cutscenes, so doing it should be pretty easy in the future, too!

Another thing that got done this week was implementing the dialogue I wrote. Most of the conversations are still missing voiceover, but they're all functionally implemented, so it'll be as simple as dropping the voice clips in once our cast is finished recording. I do want to note again, however, that some of the lines may be unvoiced due to one of our actors getting sick, so don't be surprised if any of the conversations are partially silent.



Aside from those three major things, I also fixed a good handful of smaller issues this week, like adding button prompts to the in-game H-scene gallery, since a lot of people didn't realize you could watch BE/group scenes in there. I've also implemented recolored versions of the Warped Scientists that hit harder than their early-game counterparts, so they'll be populating the later areas of the game.

Red was able to join us for two of our three streams this week, as well! He's working on the reworked Warped Sentry CG, and you should really come check out the streams sometime to see how it's going, if you haven't already! It's looking reeeeal good. Hopefully it will be ready in time for the release of v0.43! If you don't already follow us, we stream CPE work on Picarto here, come check it out sometime:


And that's all for the weekly update this week! I'm definitely getting back into the swing of things, which feels great. Streams are a big help for my productivity, so I'll definitely be sticking to them more going forward. The rest of the update will be my personal health/fitness update I've started doing, so if you don't care to read that, feel free to stop here, and thanks for reading the update!


Exercise this week went pretty good! I'm finally starting to see some slight improvement in my stamina; our household (me, puffernutter, and orexius) are all working out together to try and improve our health, and I've been seriously lagging behind the other two, probably because of just how long I've been out of shape. I pushed myself harder this week - maybe a little too hard, given how sore I was a few days ago lmao - and I managed to reach a new length of double my previous times. It's still not very long at all, frankly, but it's a great step in the right direction! I'm feeling the most optimistic I've felt in a long time, regarding my ability to get my health back on track, and that's something to be proud of.

I hope any of you that are trying to make a positive change are doing well, whether it's health, creativity, or anything else! Keep it up, and remember to be proud of yourself for making an effort, even if you can't push as far or as fast as other people you know. It's not a race, we'll all get there eventually; what matters is that you never give up!

Best of luck to everyone reading this, and thank you for reading the update!
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,645
maaan the music of this game is just intoxicating
Thank you! I'm rather infatuated with the soundtrack myself, too, our musician has done an amazing job on it :)


Will we at least have the CG of Warped Sentry in this update? if I'm not mistaken
We're working on that CG now, but I can't guarantee it will be ready in time for the update. Hopefully it will, but Red also has other projects that take up a lot of his time.
 

jocklen

Newbie
Feb 17, 2018
55
8
Time will tell, don't worry that you keep doing your best, that's enough for me. I am also changing my way of thinking and my way of seeing everything, you have to be positive
 
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Smt261

New Member
May 6, 2018
11
5
Is the Nopy file corrupted, download gets to 90% then fails. Other sites work just fine, just Nopy fails. Can anyone else confirm?
 

Anon42

Member
Game Developer
Jan 30, 2017
401
1,645
wow new boss keep it up and do you have plans for the boss CG ????
We're still considering our options when it comes to giving bosses CGs. Hopefully we'll have news on that in the near future.

Hello Anon42, I have a direct question to see how Red does the Warpef Sentry CG?
You can watch us work on our picarto channels whenever we stream! We aim to do streams on Monday, Wednesday, and Friday. I always post about it on our Discord and my Twitter when I start streaming, as well.
Red's:
Mine:
Orexius's:





(The following is (mostly) a copy-paste from our If you like what you see, )



Hey everyone! This week was a bit of a slow one. We're starting to wrap up development on v0.43, so this one will be text-only again, not too much visually to show off.


I spent most of my time this week polishing up odds and ends from earlier in the update - stuff like the Blaster Chip menu (which still had a minor few issues remaining from the process of adding a scrollbar), tidying up the visuals for the Cutscene Viewer, and making sure the recolored versions of the Warped Scientists actually spawn where they should in place of the weaker scientists.

On the subject of recolors, I did some thinking this week about how I could add some minor changes to the recolored enemies to make them more distinct from their early-game counterparts, aside from just dealing more damage - more specifically without making them too time consuming to create, since the whole point of recolored enemies to cut down on development time (compared to adding completely new enemies) and keep early-game enemies relevant later on. I have some ideas in mind, like giving the Warped Soldier the ability to aim directly at Alicia instead of only in straight lines; I won't be working on any of that for v0.43, but I plan on adding some in the next update! Hopefully it will keep the game feeling fresh in the later parts, even though our enemy roster is relatively small and you see a lot of the same enemies throughout the game.

Aside from that, I spent some time picking out takes from our voice actors, giving the Warp hazards a proper visual instead of just being little glowing orbs, adding some more areas to explore, and implementing a powerup that will show up in a future update. I expected that powerup to be a little tougher to implement so I wanted to get a head start now, but it turns out it wasn't too bad! It won't be in the game for a while yet, but I'm excited for it when it does get added officially.


Red is still working on the Warped Sentry CG, but I'm not sure it'll be done in time. I might delay the update a little longer to include it, since it won't be out until February anyway, and it'll be the only porn in this update; I'll talk to Red and see what sort of timeline we're looking at and decide from there. I'm also still waiting on those new sound effects, too, but luckily once our sound guy is done with them it'll be easy to drop them in.

Orexius has been working on cutscene animations for boss 3, but there's quite a lot of them to do, so I don't think those cutscenes will make it into the update either unfortunately.


As I mentioned, v0.43 development is wrapping up, and I'll probably just be cramming more level design and bugfixes into the game between now and then. I haven't done much level design yet for this update, so it's a bit lacking in new content at the moment. Hopefully I can fix that before it releases! Anyway, that's all for the CPE update this week! Thank you for reading; the rest will be a personal update, so feel free to stop reading here if you're not interested!


Our exercise/personal health goals stagnated a bit this week, but we're still keeping it up! There's honestly not much to report; we ordered some cheap exercise equipment to help give us some more variety, and we're gradually starting to convert an extra room in our house into a home gym. Even though we didn't really make progress towards pushing ourselves further this week, the very fact that we're continuing our daily exercises and fasting with decent consistency is still something! Having multiple people to hold you accountable helps a lot, so if you're struggling to make a change like this, I definitely recommend reaching out to some friends to join you, or at the very least help remind you to keep it up.

I hope you all are doing well and making positive changes as we round out the first month of 2021. Here's to making this a better year than the last one! We'll see you in the next update!
 
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DaBouncer

Member
Jan 24, 2020
276
189
In terms of recoloured enemies getting extra moves/abilities, the warped soldier aiming at alicia is a good idea. A few ideas of my own that I came up with on the spot:
Slimes dodge bullets, or more frequently jump at a further starting distance to get closer sooner.
Warped sentries being able to shoot with their shield up.
Edovex intentionally sticking together as a swarm, or intentionally surrounding alicia.
Alraunes shoot up or down depending on where alicia is, instead of alternate between the two no matter what.
Lurkers could get some sort of camouflage or hang from walls/ceilings.
Warped scientists and tentacles... Took me a while for ideas for these two. Could have just said "scientist more accurate" but I feel like he could use more, so...
Scientist, some of his potions have a lingering effect, similar to the alraune.
Tentacles, perhaps give them a reposition. Have some static ones that either come out of a hole in the background, or hole in a wall. If done right, the sex animation doesn't even need to change much, maybe just the repositioning of a couple tentacles.

Some of these probably need some serious code, or a bunch of art work added. Probably more trouble than it's worth but hey, an idea is worth slinging around.
 
D

Deleted member 2830334

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Guest
We're still considering our options when it comes to giving bosses CGs. Hopefully we'll have news on that in the near future.



You can watch us work on our picarto channels whenever we stream! We aim to do streams on Monday, Wednesday, and Friday. I always post about it on our Discord and my Twitter when I start streaming, as well.
Red's:
Mine:
Orexius's:





(The following is (mostly) a copy-paste from our If you like what you see, )



Hey everyone! This week was a bit of a slow one. We're starting to wrap up development on v0.43, so this one will be text-only again, not too much visually to show off.


I spent most of my time this week polishing up odds and ends from earlier in the update - stuff like the Blaster Chip menu (which still had a minor few issues remaining from the process of adding a scrollbar), tidying up the visuals for the Cutscene Viewer, and making sure the recolored versions of the Warped Scientists actually spawn where they should in place of the weaker scientists.

On the subject of recolors, I did some thinking this week about how I could add some minor changes to the recolored enemies to make them more distinct from their early-game counterparts, aside from just dealing more damage - more specifically without making them too time consuming to create, since the whole point of recolored enemies to cut down on development time (compared to adding completely new enemies) and keep early-game enemies relevant later on. I have some ideas in mind, like giving the Warped Soldier the ability to aim directly at Alicia instead of only in straight lines; I won't be working on any of that for v0.43, but I plan on adding some in the next update! Hopefully it will keep the game feeling fresh in the later parts, even though our enemy roster is relatively small and you see a lot of the same enemies throughout the game.

Aside from that, I spent some time picking out takes from our voice actors, giving the Warp hazards a proper visual instead of just being little glowing orbs, adding some more areas to explore, and implementing a powerup that will show up in a future update. I expected that powerup to be a little tougher to implement so I wanted to get a head start now, but it turns out it wasn't too bad! It won't be in the game for a while yet, but I'm excited for it when it does get added officially.


Red is still working on the Warped Sentry CG, but I'm not sure it'll be done in time. I might delay the update a little longer to include it, since it won't be out until February anyway, and it'll be the only porn in this update; I'll talk to Red and see what sort of timeline we're looking at and decide from there. I'm also still waiting on those new sound effects, too, but luckily once our sound guy is done with them it'll be easy to drop them in.

Orexius has been working on cutscene animations for boss 3, but there's quite a lot of them to do, so I don't think those cutscenes will make it into the update either unfortunately.


As I mentioned, v0.43 development is wrapping up, and I'll probably just be cramming more level design and bugfixes into the game between now and then. I haven't done much level design yet for this update, so it's a bit lacking in new content at the moment. Hopefully I can fix that before it releases! Anyway, that's all for the CPE update this week! Thank you for reading; the rest will be a personal update, so feel free to stop reading here if you're not interested!


Our exercise/personal health goals stagnated a bit this week, but we're still keeping it up! There's honestly not much to report; we ordered some cheap exercise equipment to help give us some more variety, and we're gradually starting to convert an extra room in our house into a home gym. Even though we didn't really make progress towards pushing ourselves further this week, the very fact that we're continuing our daily exercises and fasting with decent consistency is still something! Having multiple people to hold you accountable helps a lot, so if you're struggling to make a change like this, I definitely recommend reaching out to some friends to join you, or at the very least help remind you to keep it up.

I hope you all are doing well and making positive changes as we round out the first month of 2021. Here's to making this a better year than the last one! We'll see you in the next update!
On the personal health side, I've found that yoga helps. I know that's quite broad but I'd advise finding a branch of yoga, that suits your needs.

The one I do is Hatha, though I'm not sure if it's what you'd be suited to.

Nevertheless, take care.
 
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4.60 star(s) 29 Votes